Demo Data from SIGIR 2026 / reviewers in the wild / expert
Benjamin Chasnov
dblp:242/8049 · also Benjamin J. Chasnov
· DBLP profile ↗
3ranked-venue papers
1as first author
1since 2021 · last 2022
—ORCID · unresolved
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 3 · 1 first-author · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Theoretical computer science
2 papers |
Algorithmic game theory and mechanism design · 100% | |
| Artificial intelligence
2 papers |
Reinforcement learning · 50% Multi-agent systems · 38% Generative modeling · 12% |
Topics — the 5 heaviest of 5, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Algorithmic game theory and mechanism design
stackelberg game |
1.0 | 2 | 2022 | Stackelberg Actor-Critic: Game-Theoretic Reinforcement Learning Algorithms · AAAI 2022 Implicit Learning Dynamics in Stackelberg Games: Equilibria Characterization, Convergence Analysis, and Empirical Study · ICML 2020 |
Machine learning › Reinforcement learning
actor-critic methods |
0.6 | 1 | 2022 | Stackelberg Actor-Critic: Game-Theoretic Reinforcement Learning Algorithms · AAAI 2022 |
Knowledge, reasoning and agents › Multi-agent systems
multi-agent learning |
0.4 | 1 | 2020 | Implicit Learning Dynamics in Stackelberg Games: Equilibria Characterization, Convergence Analysis, and Empirical Study · ICML 2020 |
Algorithmic game theory and mechanism design › equilibrium analysis
equilibrium characterization |
0.4 | 1 | 2020 | Implicit Learning Dynamics in Stackelberg Games: Equilibria Characterization, Convergence Analysis, and Empirical Study · ICML 2020 |
Machine learning › Generative modeling
generative adversarial network |
0.1 | 1 | 2020 | Implicit Learning Dynamics in Stackelberg Games: Equilibria Characterization, Convergence Analysis, and Empirical Study · ICML 2020 |
Methods — techniques the papers use, named apart from their topics
total derivative update · 1.1policy gradient · 1.1implicit function theorem · 0.9gradient descent · 0.9convergence analysis · 0.9
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2022 | Stackelberg Actor-Critic: Game-Theoretic Reinforcement Learning AlgorithmsabstractThe hierarchical interaction between the actor and critic in actor-critic based reinforcement learning algorithms naturally lends itself to a game-theoretic interpretation. We adopt this viewpoint and model the actor and critic interaction as a two-player general-sum game with a leader-follower structure known as a Stackelberg game. Given this abstraction, we propose a meta-framework for Stackelberg actor-critic algorithms where the leader player follows the total derivative of its objective instead of the usual individual gradient. From a theoretical standpoint, we develop a policy gradient theorem for the refined update and provide a local convergence guarantee for the Stackelberg actor-critic algorithms to a local Stackelberg equilibrium. From an empirical standpoint, we demonstrate via simple examples that the learning dynamics we study mitigate cycling and accelerate convergence compared to the usual gradient dynamics given cost structures induced by actor-critic formulations. Finally, extensive experiments on OpenAI gym environments show that Stackelberg actor-critic algorithms always perform at least as well and often significantly outperform the standard actor-critic algorithm counterparts. Liyuan Zheng, Tanner Fiez, Zane Alumbaugh, Benjamin Chasnov, Lillian J. Ratliff |
AAAI | 4 |
| 2020 | Implicit Learning Dynamics in Stackelberg Games: Equilibria Characterization, Convergence Analysis, and Empirical StudyabstractContemporary work on learning in continuous games has commonly overlooked the hierarchical decision-making structure present in machine learning problems formulated as games, instead treating them as simultaneous play games and adopting the Nash equilibrium solution concept. We deviate from this paradigm and provide a comprehensive study of learning in Stackelberg games. This work provides insights into the optimization landscape of zero-sum games by establishing connections between Nash and Stackelberg equilibria along with the limit points of simultaneous gradient descent. We derive novel gradient-based learning dynamics emulating the natural structure of a Stackelberg game using the implicit function theorem and provide convergence analysis for deterministic and stochastic updates for zero-sum and general-sum games. Notably, in zero-sum games using deterministic updates, we show the only critical points the dynamics converge to are Stackelberg equilibria and provide a local convergence rate. Empirically, our learning dynamics mitigate rotational behavior and exhibit benefits for training generative adversarial networks compared to simultaneous gradient descent. Tanner Fiez, Benjamin Chasnov, Lillian J. Ratliff |
ICML | 2 |
| 2019 | Convergence Analysis of Gradient-Based Learning in Continuous Games
Benjamin Chasnov, Lillian J. Ratliff, Eric Mazumdar, Samuel Burden |
UAI | 1 |