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Benjamin Chasnov

dblp:242/8049 · also Benjamin J. Chasnov · DBLP profile ↗
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3ranked-venue papers
1as first author
1since 2021 · last 2022
—ORCID · unresolved

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 3 · 1 first-author · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Theoretical computer science
2 papers
Algorithmic game theory and mechanism design · 100%
Artificial intelligence
2 papers
Reinforcement learning · 50% Multi-agent systems · 38% Generative modeling · 12%

Topics — the 5 heaviest of 5, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Algorithmic game theory and mechanism design
stackelberg game
1.022022
Stackelberg Actor-Critic: Game-Theoretic Reinforcement Learning Algorithms · AAAI 2022
Implicit Learning Dynamics in Stackelberg Games: Equilibria Characterization, Convergence Analysis, and Empirical Study · ICML 2020
Machine learning › Reinforcement learning
actor-critic methods
0.612022
Stackelberg Actor-Critic: Game-Theoretic Reinforcement Learning Algorithms · AAAI 2022
Knowledge, reasoning and agents › Multi-agent systems
multi-agent learning
0.412020
Implicit Learning Dynamics in Stackelberg Games: Equilibria Characterization, Convergence Analysis, and Empirical Study · ICML 2020
Algorithmic game theory and mechanism design › equilibrium analysis
equilibrium characterization
0.412020
Implicit Learning Dynamics in Stackelberg Games: Equilibria Characterization, Convergence Analysis, and Empirical Study · ICML 2020
Machine learning › Generative modeling
generative adversarial network
0.112020
Implicit Learning Dynamics in Stackelberg Games: Equilibria Characterization, Convergence Analysis, and Empirical Study · ICML 2020

Methods — techniques the papers use, named apart from their topics

total derivative update · 1.1policy gradient · 1.1implicit function theorem · 0.9gradient descent · 0.9convergence analysis · 0.9
YearPublicationVenuePosition
2022 Stackelberg Actor-Critic: Game-Theoretic Reinforcement Learning Algorithms
abstract
The hierarchical interaction between the actor and critic in actor-critic based reinforcement learning algorithms naturally lends itself to a game-theoretic interpretation. We adopt this viewpoint and model the actor and critic interaction as a two-player general-sum game with a leader-follower structure known as a Stackelberg game. Given this abstraction, we propose a meta-framework for Stackelberg actor-critic algorithms where the leader player follows the total derivative of its objective instead of the usual individual gradient. From a theoretical standpoint, we develop a policy gradient theorem for the refined update and provide a local convergence guarantee for the Stackelberg actor-critic algorithms to a local Stackelberg equilibrium. From an empirical standpoint, we demonstrate via simple examples that the learning dynamics we study mitigate cycling and accelerate convergence compared to the usual gradient dynamics given cost structures induced by actor-critic formulations. Finally, extensive experiments on OpenAI gym environments show that Stackelberg actor-critic algorithms always perform at least as well and often significantly outperform the standard actor-critic algorithm counterparts.
Liyuan Zheng, Tanner Fiez, Zane Alumbaugh, Benjamin Chasnov, Lillian J. Ratliff
AAAI4
2020 Implicit Learning Dynamics in Stackelberg Games: Equilibria Characterization, Convergence Analysis, and Empirical Study
abstract
Contemporary work on learning in continuous games has commonly overlooked the hierarchical decision-making structure present in machine learning problems formulated as games, instead treating them as simultaneous play games and adopting the Nash equilibrium solution concept. We deviate from this paradigm and provide a comprehensive study of learning in Stackelberg games. This work provides insights into the optimization landscape of zero-sum games by establishing connections between Nash and Stackelberg equilibria along with the limit points of simultaneous gradient descent. We derive novel gradient-based learning dynamics emulating the natural structure of a Stackelberg game using the implicit function theorem and provide convergence analysis for deterministic and stochastic updates for zero-sum and general-sum games. Notably, in zero-sum games using deterministic updates, we show the only critical points the dynamics converge to are Stackelberg equilibria and provide a local convergence rate. Empirically, our learning dynamics mitigate rotational behavior and exhibit benefits for training generative adversarial networks compared to simultaneous gradient descent.
Tanner Fiez, Benjamin Chasnov, Lillian J. Ratliff
ICML2
2019 Convergence Analysis of Gradient-Based Learning in Continuous Games
Benjamin Chasnov, Lillian J. Ratliff, Eric Mazumdar, Samuel Burden
UAI1