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Igor Kuznetsov

dblp:243/3329 · DBLP profile ↗
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2ranked-venue papers
2as first author
1since 2021 · last 2021
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 1 · 1 first-author · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-author · 1 since 2021Applied, interdisciplinary, general and emerging computing · 1 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
1 paper
Reinforcement learning · 100%
Interdisciplinary, comprehensive, and emerging computing
1 paper
Bioinformatics and computational biology · 100%

Topics — the 4 heaviest of 5, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Machine learning › Reinforcement learning
actor-critic methods
0.512021
Solving Continuous Control with Episodic Memory · IJCAI 2021
Machine learning › Reinforcement learning
continuous control
0.112021
Solving Continuous Control with Episodic Memory · IJCAI 2021
Bioinformatics and computational biology › phylogenetics
molecular phylogenetics
0.011996
GEOMETRY: a software package for nucleotide sequence analysis using statistical geometry in sequence space · Comput. Appl. Biosci. 1996
Bioinformatics and computational biology › sequence analysis
DNA sequence analysis
0.011996
GEOMETRY: a software package for nucleotide sequence analysis using statistical geometry in sequence space · Comput. Appl. Biosci. 1996

Methods — techniques the papers use, named apart from their topics

experience replay · 0.5episodic memory · 0.5actor-critic · 0.5statistical geometry · 0.0computer simulation · 0.0
YearPublicationVenuePosition
2021 Solving Continuous Control with Episodic Memory
abstract
Episodic memory lets reinforcement learning algorithms remember and exploit promising experience from the past to improve agent performance. Previous works on memory mechanisms show benefits of using episodic-based data structures for discrete action problems in terms of sample-efficiency. The application of episodic memory for continuous control with a large action space is not trivial. Our study aims to answer the question: can episodic memory be used to improve agent's performance in continuous control? Our proposed algorithm combines episodic memory with Actor-Critic architecture by modifying critic's objective. We further improve performance by introducing episodic-based replay buffer prioritization. We evaluate our algorithm on OpenAI gym domains and show greater sample-efficiency compared with the state-of-the art model-free off-policy algorithms.
Igor Kuznetsov, Andrey Filchenkov
IJCAI1
1996 GEOMETRY: a software package for nucleotide sequence analysis using statistical geometry in sequence space
abstract
GEOMETRY is a software package for the analysis of nucleotide sequences using the method of statistical geometry in sequence space. The package consists of programs performing estimation of the average geometry of sequence quartets, analysis of positional variability and computer simulation of parallel and tree-like sequence divergence with user-defined parameters. It provides an independent tool for evaluation of the reliability of conventional phylogenetic trees and calibration of the time of sequence divergence. GEOMETRY may be of interest for all scientists engaged in the study of molecular phylogeny. The package is available by anonymous FTP from ftp.bionet.nsk.su, directory /incoming/molevol/geom.exe, and will be available from EMBL file server (URL: http://@www.ebi.ac.uk)
Igor Kuznetsov, Pavel Morozov
Comput. Appl. Biosci.1