Demonstration venue · read-only. Every page can be browsed; the buttons that would change it are switched off. Create an account to run TaxoReview on your own data. A simulation from public publication records: the people listed were not invited and did not agree to review.
? Tutorial for this page

Kathryn Blair

dblp:243/4260 · DBLP profile ↗
← Back
2ranked-venue papers
1as first author
2since 2021 · last 2022
0000-0003-0766-0952ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 2 · 1 first-author · 2 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Computer animation and physical simulation · 100%

Topics — the 1 heaviest of 1, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer animation and physical simulation › animation production
previsualization
0.212022
One Week in the Future: Previs Design Futuring for HCI Research · CHI 2022

Methods — techniques the papers use, named apart from their topics

storyboarding · 0.6design sprints · 0.6
YearPublicationVenuePosition
2022 One Week in the Future: Previs Design Futuring for HCI Research
abstract
We explore the use of cinematic “pre-visualization” (previs) techniques as a rapid ideation and design futuring method for human computer interaction (HCI) research. Previs approaches, which are widely used in animation and film production, use digital design tools to create medium-fidelity videos that capture richer interaction, motion, and context than sketches or static illustrations. When used as a design futuring method, previs can facilitate rapid, iterative discussions that reveal tensions, challenges, and opportunities for new research. We performed eight one-week design futuring sprints, in which individual HCI researchers collaborated with a lead designer to produce concept sketches, storyboards, and videos that examined future applications of their research. From these experiences, we identify recurring themes and challenges and present a One Week Futuring Workbook that other researchers can use to guide their own futuring sprints. We also highlight how variations of our approach could support other speculative design practices.
Alexander Ivanov 0004, Tim Au Yeung, Kathryn Blair, Kurtis Thorvald Danyluk, Georgina Freeman, Marcus Friedel, Carmen Hull, Michael Yuk-Shing Hung, Sydney Pratte, Wesley Willett
CHI3
2022 Algorithmic Rituals: Participatory and Embodied Explorations of Algorithmic Decision-Making
abstract
Algorithmic Rituals is a facilitated art experience in which visitors create collaborative movement-based “rituals” to reflect on their technology use habits. After generating a series of movements, attendees incorporate rules for how to relate their movements to those of other attendees, which allows patterns and feedback loops to form. The goal of the experience is to provide an embodied way for attendees to explore technosocial issues around algorithmic decision making and habitual technology use and discuss them in an open, facilitated context. The embodied aspects of movement creation provide a dedicated space for reflection and relation to others. The embodied approach exemplified by Algorithmic Rituals is particularly relevant to questions of bridging embodied methods of thinking about technology with the public in the context of the COVID-19 Pandemic.
Kathryn Blair, Bruce Barton, Pil Hansen, Lora Oehlberg
TEI1