Demo Data from SIGIR 2026 / reviewers in the wild / expert
Seonghwa Choi
dblp:243/6835
· DBLP profile ↗
9ranked-venue papers
3as first author
4since 2021 · last 2025
0009-0008-8095-5232ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 7 · 3 first-author · 2 since 2021Artificial intelligence and machine learning · 3 · 2 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
2 papers |
3D vision · 100% | |
| Computer graphics and multimedia
2 papers |
Virtual and augmented reality · 62% Rendering · 19% Visual content generation and editing · 19% |
Topics — the 6 heaviest of 7, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Computer vision › 3D vision › 3d human reconstruction
human avatar reconstruction |
0.9 | 1 | 2025 | Relightable and Dynamic Gaussian Avatar Reconstruction from Monocular Video · ACM Multimedia 2025 |
Virtual and augmented reality
immersive media |
0.9 | 1 | 2025 | Perceptually-Guided VR Style Transfer · IEEE Trans. Image Process. 2025 |
Computer vision › 3D vision › 3d generation
point cloud generation |
0.4 | 1 | 2019 | GraphX-Convolution for Point Cloud Deformation in 2D-to-3D Conversion · ICCV 2019 |
Computer vision › 3D vision › 3d reconstruction
single-view 3d reconstruction |
0.4 | 1 | 2019 | GraphX-Convolution for Point Cloud Deformation in 2D-to-3D Conversion · ICCV 2019 |
Rendering
relighting |
0.3 | 1 | 2025 | Relightable and Dynamic Gaussian Avatar Reconstruction from Monocular Video · ACM Multimedia 2025 |
Visual content generation and editing
style transfer |
0.3 | 1 | 2025 | Perceptually-Guided VR Style Transfer · IEEE Trans. Image Process. 2025 |
Methods — techniques the papers use, named apart from their topics
regularization · 1.7dynamic skinning · 1.73d gaussian splatting · 1.7perceptual modeling · 0.9generative adversarial network · 0.9point cloud deformation · 0.4graph convolution · 0.4
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | Relightable and Dynamic Gaussian Avatar Reconstruction from Monocular VideoabstractModeling relightable and animatable human avatars from monocular video is a long-standing and challenging task. Recently, Neural Radiance Field (NeRF) and 3D Gaussian Splatting (3DGS) methods have been employed to reconstruct the avatars. However, they often produce unsatisfactory photo-realistic results because of insufficient geometrical details related to body motion, such as clothing wrinkles. In this paper, we propose a 3DGS-based human avatar modeling framework, termed as Relightable and Dynamic Gaussian Avatar (RnD-Avatar), that presents accurate pose-variant deformation for high-fidelity geometrical details. To achieve this, we introduce dynamic skinning weights that define the human avatar's articulation based on pose while also learning additional deformations induced by body motion. We also introduce a novel regularization to capture fine geometric details under sparse visual cues. Furthermore, we present a new multi-view dataset with varied lighting conditions to evaluate relight. Our framework enables realistic rendering of novel poses and views while supporting photo-realistic lighting effects under arbitrary lighting conditions. Our method achieves state-of-the-art performance in novel view synthesis, novel pose rendering, and relighting. Seonghwa Choi, Moonkyeong Choi, Mingyu Jang, Jaekyung Kim, Jianfei Cai 0001, Wen-Huang Cheng, Sanghoon Lee 0001 |
ACM Multimedia | 1 |
| 2025 | Perceptually-Guided VR Style TransferabstractVirtual reality (VR) makes it possible to provide immersive multimedia content composed of omnidirectional videos (ODVs). Towards enabling more immersive and satisfying VR content, methods are needed to manipulate VR scenes, taking into account perceptual factors related to viewers' quality of experience (QoE). For example, style transfer methods can be applied to VR content, allowing users to create artistic or surreal effects in their immersive environments. Here, we study perceptual factors that affect the sensation of stylized immersiveness, including color dynamics and spatio-temporal consistency. To do this, we introduce an immersiveness sensitivity model of luminance and color perception, and use it to measure the color dynamics and spatio-temporal consistency of stylized VR contents. We subsequently use this model to construct a perceptually-guided VR style transfer model called VR Style Transfer GAN (VRST-GAN). VRST-GAN learns to transfer a desired style into VR to enhance immersiveness by considering color dynamics while preserving spatio-temporal consistency. We demonstrate the effectiveness of VRST-GAN via qualitative and quantitative experiments. We also develop a VR Immersiveness Predictor (VR-IP) that is able to predict the sensation of immersiveness using the perceptual model. In our experiments, VR-IP predicts immersiveness with an accuracy of 91%. Seonghwa Choi, Jungwoo Huh, Sanghoon Lee 0001, Alan C. Bovik |
IEEE Trans. Image Process. | 1 |
| 2024 | Single-Image 3-D Reconstruction: Rethinking Point Cloud DeformationabstractSingle-image 3-D reconstruction has long been a challenging problem. Recent deep learning approaches have been introduced to this 3-D area, but the ability to generate point clouds still remains limited due to inefficient and expensive 3-D representations, the dependency between the output and the number of model parameters, or the lack of a suitable computing operation. In this article, we present a novel deep-learning-based method to reconstruct a point cloud of an object from a single still image. The proposed method can be decomposed into two steps: feature fusion and deformation. The first step extracts both global and point-specific shape features from a 2-D object image, and then injects them into a randomly generated point cloud. In the second step, which is deformation, we introduce a new layer termed as GraphX that considers the interrelationship between points like common graph convolutions but operates on unordered sets. The framework can be applicable to realistic image data with background as we optionally learn a mask branch to segment objects from input images. To complement the quality of point clouds, we further propose an objective function to control the point uniformity. In addition, we introduce different variants of GraphX that cover from best performance to best memory budget. Moreover, the proposed model can generate an arbitrary-sized point cloud, which is the first deep method to do so. Extensive experiments demonstrate that we outperform the existing models and set a new height for different performance metrics in single-image 3-D reconstruction. Seonghwa Choi, Woojae Kim, Jongyoo Kim, Heeseok Oh, Jiwoo Kang 0001, Sanghoon Lee 0001 |
IEEE Trans. Neural Networks Learn. Syst. | 2 |
| 2022 | A Deep Motion Sickness Predictor Induced by Visual Stimuli in Virtual RealityabstractIn a virtual reality (VR) environment, where visual stimuli predominate over other stimuli, the user experiences cybersickness because the balance of the body collapses due to self-motion. Accordingly, the VR experience is accompanied by unavoidable sickness referred to as visually induced motion sickness (VIMS). In this article, our primary purpose is to simultaneously estimate the VIMS score by referring to the content and calculate the temporally induced VIMS sensitivity. To seek our goals, we propose a novel architecture composed of two consecutive networks: 1) neurological representation and 2) spatiotemporal representation. In the first stage, the network imitates and learns the neurological mechanism of motion sickness. In the second stage, the significant feature of the spatial and temporal domains is expressed over the generated frames. After the training procedure, our model can calculate VIMS sensitivity for each frame of the VR content by using the weakly supervised approach for unannotated temporal VIMS scores. Furthermore, we release a massive VR content database. In the experiments, the proposed framework demonstrates excellent performance for VIMS score prediction compared with existing methods, including feature engineering and deep learning-based approaches. Furthermore, we propose a way to visualize the cognitive response to visual stimuli and demonstrate that the induced sickness tends to be activated in a similar tendency, as done in clinical studies. Jinwoo Kim 0005, Heeseok Oh, Woojae Kim, Seonghwa Choi, Wookho Son, Sanghoon Lee 0001 |
IEEE Trans. Neural Networks Learn. Syst. | 4 |
| 2020 | Statistical Convolution On Unordered Point SetabstractIn this paper, we propose a new convolutional layer for neural networks on unordered and irregular point set. Most research advanced to date usually face multiple problem related to point cloud density and may require ad-hoc neural network architectures, which overlooks the huge treasure of architectures from computer vision or language processing. To mitigate these shortcomings, we process a point set at its distribution level by introducing statistical convolution (StatsConv). The spotlight feature of StatsConv is that it extracts various statistics to characterize the distribution of the input point set, which makes it highly scalable compared to existing point convolution operators. StatsConv is fundamentally simple, and can be used as a drop-in in any contemporary neural network architecture with negligible changes. Thorough experiments on point cloud classification and segmentation demonstrate the competence of StatsConv compared to the state of the art. Seonghwa Choi, Woojae Kim, Sanghoon Lee 0001, Weisi Lin |
ICIP | 2 |
| 2019 | A Simple Way of Multimodal and Arbitrary Style TransferabstractWe re-define multimodality and introduce a simple approach to multimodal and arbitrary style transfer. Conventionally, style transfer methods are limited to synthesizing a deterministic output based on a single style, and there has been no work that can generate multiple images of various details, or multimodality, given a single style. In this work, we explore a way to achieve multimodal and arbitrary style transfer by injecting noise to a unimodal method. This novel approach does not require any trainable parameters, and can be readily applied to any unimodal style transfer methods with separate style encoding sub-network in literature. Experimental results show that while being able to transfer an image to multiple domains in various ways, the image quality is highly competitive with contemporary models in style transfer. Seonghwa Choi, Woojae Kim, Sanghoon Lee 0001 |
ICASSP | 2 |
| 2019 | GraphX-Convolution for Point Cloud Deformation in 2D-to-3D ConversionabstractIn this paper, we present a novel deep method to reconstruct a point cloud of an object from a single still image. Prior arts in the field struggle to reconstruct an accurate and scalable 3D model due to either the inefficient and expensive 3D representations, the dependency between the output and number of model parameters or the lack of a suitable computing operation. We propose to overcome these by deforming a random point cloud to the object shape through two steps: feature blending and deformation. In the first step, the global and point-specific shape features extracted from a 2D object image are blended with the encoded feature of a randomly generated point cloud, and then this mixture is sent to the deformation step to produce the final representative point set of the object. In the deformation process, we introduce a new layer termed as GraphX that considers the inter-relationship between points like common graph convolutions but operates on unordered sets. Moreover, with a simple trick, the proposed model can generate an arbitrary-sized point cloud, which is the first deep method to do so. Extensive experiments verify that we outperform existing models and halve the state-of-the-art distance score in single image 3D reconstruction. Seonghwa Choi, Woojae Kim, Sanghoon Lee 0001 |
ICCV | 2 |
| 2019 | Point Cloud Deformation for Single Image 3d ReconstructionabstractWe propose an approach to reconstruct a precise and dense 3d point cloud from a single image. Previous works employed reconstruction to complexity 3D shape or directly regression location from image. However, while the former requires overhead construction of 3D shape or is inefficient because of high computing cost, the latter does not scale well as the number of trainable parameters depends on the number of output points. In this paper, we explore a method to infer a point cloud representation given an input image. We extract shape information from an input image, and then we embed the two kinds of shape information into the point cloud: point-specific and global shape features. After that, we deform a randomly generated point cloud to the final representation based on the embedded point cloud feature. Our method does not require overhead construction, and is efficient and scalable because the number of trainable parameters is independent of the point cloud size, which is the first work to be able to do so according to our knowledge. Thorough experimental results suggest that our proposed method outperforms with other state-of-the-art methods in dense and precise point cloud generation. Seonghwa Choi, Jinwoo Kim 0005, Sewoong Ahn, Sanghoon Lee 0001 |
ICIP | 1 |
| 2019 | Distribution Padding in Convolutional Neural NetworksabstractEven though zero padding is usually a staple in convolutional neural networks to maintain the output size, it is highly suspicious because it significantly alters the input distribution around border region. To mitigate this problem, in this paper, we propose a new padding technique termed as distribution padding. The goal of the method is to approximately maintain the statistics of the input border regions. We introduce two different ways to achieve our goal. In both approaches, the padded values are derived from the means of the border patches, but those values are handled in a different way in each variant. Through extensive experiments on image classification and style transfer using different architectures, we demonstrate that the proposed padding technique consistently outperforms the default zero padding, and hence can be a potential candidate for its replacement. Seonghwa Choi, Woojae Kim, Sewoong Ahn, Jinwoo Kim 0005, Sanghoon Lee 0001 |
ICIP | 2 |