Demo Data from SIGIR 2026 / reviewers in the wild / expert
Harri Renney
dblp:244/3076
· DBLP profile ↗
2ranked-venue papers
1as first author
2since 2021 · last 2022
0000-0003-1481-5852ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Systems, architecture and hardware · 1 · 1 first-author · 1 since 2021Human-computer interaction and ubiquitous computing · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Human-computer interaction and pervasive computing
1 paper |
Design research and methods · 100% | |
| Computer graphics and multimedia
1 paper |
Audio and music processing · 100% |
Topics — the 1 heaviest of 2, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Audio and music processing › music technology
digital musical instruments |
0.2 | 1 | 2022 | Studying How Digital Luthiers Choose Their Tools · CHI 2022 |
Methods — techniques the papers use, named apart from their topics
semi-structured interviews · 1.1reflexive thematic analysis · 1.1
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2022 | Studying How Digital Luthiers Choose Their ToolsabstractDigital lutherie is a sub-domain of digital craft focused on creating digital musical instruments: high-performance devices for musical expression. It represents a nuanced and challenging area of human-computer interaction that is well established and mature, offering the opportunity to observe designers’ work on highly demanding human-computer interfaces. This paper explores how and why digital luthiers choose their tools and how these tools relate to the challenges they face. Findings from 27 standardised open-ended interviews with prominent digital luthiers from commercial, research, independent and artistic backgrounds are analysed through reflexive thematic analysis. Our discussion explores their perspectives, finding that a process of pragmatic rationalisation and environmental influences play a significant role in tool selection. We also present how challenges faced by digital luthiers relate to social creativity and meta-design. These findings build upon the existing literature that examines the designer-tool relationship. Nathan Renney, Benedict R. Gaster, Tom Mitchell 0001, Harri Renney |
CHI | 4 |
| 2022 | Survival of the synthesis - GPU accelerating evolutionary sound matchingabstractAbstract Manually configuring synthesizer parameters to reproduce a particular sound is a complex and challenging task. Researchers have previously used different optimization algorithms, including evolutionary algorithms to find optimal sound matching solutions. However, a major drawback to these algorithms is that they typically require large amounts of computational resources, making them slow to execute. This article proposes an optimized design for matching sounds generated by frequency modulation (FM) audio synthesis using the graphics processing unit (GPU). A benchmarking suite is presented for profiling the performance of three implementations: serial CPU, data‐parallel CPU, and data‐parallel GPU. Results have been collected and discussed from a high‐end NVIDIA desktop and a mid‐range AMD laptop. Using the default configuration for simple FM, the GPU accelerated design had a speedup of 128 over the naive serial implementation and 8.88 over the parallel CPU version on a desktop with an Intel i7 9800X CPU and NVIDIA RTX GeForce 2080Ti GPU. Furthermore, the relative speedup over the naive serial implementation continues to increase beyond simple FM to more advanced structures. Further observations include comparisons between integrated and discrete GPUs, toggling optimizations, and scaling evolutionary strategy population size. Harri Renney, Benedict R. Gaster, Tom Mitchell 0001 |
Concurr. Comput. Pract. Exp. | 1 |