Demo Data from SIGIR 2026 / reviewers in the wild / expert
Simone Foti
dblp:246/7113
· DBLP profile ↗
4ranked-venue papers
3as first author
4since 2021 · last 2024
0000-0003-3207-1965ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 3 · 2 first-author · 3 since 2021Graphics, computer vision, multimedia, augmented reality and games · 2 · 2 first-author · 2 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
3 papers |
Generative modeling · 73% Representation and self-supervised learning · 20% 3D vision · 7% | |
| Computer graphics and multimedia
3 papers |
Visual content generation and editing · 76% Rendering · 24% | |
| Interdisciplinary, comprehensive, and emerging computing
1 paper |
Medical and health informatics · 100% |
Topics — the 9 heaviest of 13, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Machine learning › Generative modeling › diffusion model › score-based generative model
denoising diffusion probabilistic model |
0.8 | 1 | 2024 | UV-free Texture Generation with Denoising and Geodesic Heat Diffusion · NeurIPS 2024 |
Machine learning › Generative modeling
diffusion model |
0.8 | 1 | 2024 | UV-free Texture Generation with Denoising and Geodesic Heat Diffusion · NeurIPS 2024 |
Visual content generation and editing › texture synthesis
3d texture synthesis |
0.8 | 1 | 2024 | UV-free Texture Generation with Denoising and Geodesic Heat Diffusion · NeurIPS 2024 |
Visual content generation and editing
texture synthesis |
0.8 | 1 | 2024 | UV-free Texture Generation with Denoising and Geodesic Heat Diffusion · NeurIPS 2024 |
Medical and health informatics › biomedical data science › clinical data science
surgical data science |
0.7 | 1 | 2023 | SARAMIS: Simulation Assets for Robotic Assisted and Minimally Invasive Surgery · NeurIPS 2023 |
Machine learning › Representation and self-supervised learning › representation learning
disentangled representation learning |
0.6 | 1 | 2022 | 3D Shape Variational Autoencoder Latent Disentanglement via Mini-Batch Feature Swapping for Bodies and Faces · CVPR 2022 |
Machine learning › Generative modeling
variational autoencoder |
0.6 | 1 | 2022 | 3D Shape Variational Autoencoder Latent Disentanglement via Mini-Batch Feature Swapping for Bodies and Faces · CVPR 2022 |
Visual content generation and editing
3d shape generation |
0.6 | 1 | 2022 | 3D Shape Variational Autoencoder Latent Disentanglement via Mini-Batch Feature Swapping for Bodies and Faces · CVPR 2022 |
Computer vision › 3D vision
3d reconstruction |
0.2 | 1 | 2023 | SARAMIS: Simulation Assets for Robotic Assisted and Minimally Invasive Surgery · NeurIPS 2023 |
Methods — techniques the papers use, named apart from their topics
GPU rendering · 2.0CT-derived mesh extraction · 2.0self-attention · 1.5heat diffusion · 1.5geodesic heat kernel · 1.5self-supervised learning · 1.1mini-batch feature swapping · 1.1
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2024 | UV-free Texture Generation with Denoising and Geodesic Heat DiffusionabstractSeams, distortions, wasted UV space, vertex-duplication, and varying resolution over the surface are the most prominent issues of the standard UV-based texturing of meshes. These issues are particularly acute when automatic UV-unwrapping techniques are used. For this reason, instead of generating textures in automatically generated UV-planes like most state-of-the-art methods, we propose to represent textures as coloured point-clouds whose colours are generated by a denoising diffusion probabilistic model constrained to operate on the surface of 3D objects. Our sampling and resolution agnostic generative model heavily relies on heat diffusion over the surface of the meshes for spatial communication between points. To enable processing of arbitrarily sampled point-cloud textures and ensure long-distance texture consistency we introduce a fast re-sampling of the mesh spectral properties used during the heat diffusion and introduce a novel heat-diffusion-based self-attention mechanism. Our code and pre-trained models are available at github.com/simofoti/UV3-TeD. Simone Foti, Stefanos Zafeiriou, Tolga Birdal |
NeurIPS | 1 |
| 2023 | SARAMIS: Simulation Assets for Robotic Assisted and Minimally Invasive SurgeryabstractMinimally-invasive surgery (MIS) and robot-assisted minimally invasive (RAMIS) surgery offer well-documented benefits to patients such as reduced post-operative pain and shorter hospital stays.However, the automation of MIS and RAMIS through the use of AI has been slow due to difficulties in data acquisition and curation, partially caused by the ethical considerations of training, testing and deploying AI models in medical environments.We introduce \texttt{SARAMIS}, the first large-scale dataset of anatomically derived 3D rendering assets of the human abdominal anatomy.Using previously existing, open-source CT datasets of the human anatomy, we derive novel 3D meshes, tetrahedral volumes, textures and diffuse maps for over 104 different anatomical targets in the human body, representing the largest, open-source dataset of 3D rendering assets for synthetic simulation of vision tasks in MIS+RAMIS, increasing the availability of openly available 3D meshes in the literature by three orders of magnitude.We supplement our dataset with a series of GPU-enabled rendering environments, which can be used to generate datasets for realistic MIS/RAMIS tasks.Finally, we present an example of the use of \texttt{SARAMIS} assets for an autonomous navigation task in colonoscopy from CT abdomen-pelvis scans for the first time in the literature.\texttt{SARAMIS} is publically made available at https://github.com/NMontanaBrown/saramis/, with assets released under a CC-BY-NC-SA license. Nina Montaña Brown, Shaheer U. Saeed, Ahmed Abdulaal, Thomas Dowrick, Yakup Kilic, Sophie Wilkinson, Jack Gao, Meghavi Mashar, Chloe He 0002, Alkisti Stavropoulou, Emma Thomson, Zachary Baum, Simone Foti, Brian R. Davidson, Yipeng Hu, Matthew J. Clarkson |
NeurIPS | 13 |
| 2023 | 3D Generative Model Latent Disentanglement via Local EigenprojectionabstractDesigning realistic digital humans is extremely complex. Most data-driven generative models used to simplify the creation of their underlying geometric shape do not offer control over the generation of local shape attributes. In this paper, we overcome this limitation by introducing a novel loss function grounded in spectral geometry and applicable to different neural-network-based generative models of 3D head and body meshes. Encouraging the latent variables of mesh variational autoencoders (VAEs) or generative adversarial networks (GANs) to follow the local eigenprojections of identity attributes, we improve latent disentanglement and properly decouple the attribute creation. Experimental results show that our local eigenprojection disentangled (LED) models not only offer improved disentanglement with respect to the state-of-the-art, but also maintain good generation capabilities with training times comparable to the vanilla implementations of the models. Our code and pre-trained models are available at github.com/simofoti/LocalEigenprojDisentangled. Simone Foti, Bongjin Koo, Danail Stoyanov, Matthew J. Clarkson |
Comput. Graph. Forum | 1 |
| 2022 | 3D Shape Variational Autoencoder Latent Disentanglement via Mini-Batch Feature Swapping for Bodies and FacesabstractLearning a disentangled, interpretable, and structured latent representation in 3D generative models of faces and bodies is still an open problem. The problem is particularly acute when control over identity features is required. In this paper, we propose an intuitive yet effective self-supervised approach to train a 3D shape variational autoencoder (VAE) which encourages a disentangled latent representation of identity features. Curating the mini-batch generation by swapping arbitrary features across different shapes allows to define a loss function leveraging known differences and similarities in the latent representations. Experimental results conducted on 3D meshes show that state-of-the-art methods for latent disentanglement are not able to disentangle identity features of faces and bodies. Our proposed method properly decouples the generation of such features while maintaining good representation and reconstruction capabilities. Our code and pretrained models are available at github.com/simofoti/3DVAE-SwapDisentangled. Simone Foti, Bongjin Koo, Danail Stoyanov, Matthew J. Clarkson |
CVPR | 1 |