Demo Data from SIGIR 2026 / reviewers in the wild / expert
Xueting Feng
dblp:247/3729
· DBLP profile ↗
1ranked-venue papers
0as first author
0since 2021 · last 2019
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 1Human-computer interaction and ubiquitous computing · 1
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
1 paper |
Virtual and augmented reality · 100% | |
| Human-computer interaction and pervasive computing
1 paper |
Haptics and multimodal interaction · 100% |
Topics — the 2 heaviest of 2, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Virtual and augmented reality
mixed reality |
0.4 | 1 | 2019 | Save the Space Elevator: An Escape Room Scenario Involving Passive Haptics in Mixed Reality · VR 2019 |
Haptics and multimodal interaction › haptic feedback
passive haptic props |
0.1 | 1 | 2019 | Save the Space Elevator: An Escape Room Scenario Involving Passive Haptics in Mixed Reality · VR 2019 |
Methods — techniques the papers use, named apart from their topics
tracking device reuse · 0.8time machine scenario design · 0.8
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2019 | Save the Space Elevator: An Escape Room Scenario Involving Passive Haptics in Mixed RealityabstractThis paper presents our solution to the 2019 3DUI Contest challenge, which focuses on passive haptics. We aimed to provide a compelling user experience in virtual reality while overcoming the limitations of physical space and current tracking devices. To meet these goals, we designed a time travel scenario that incorporates several novel features. A time machine increases efficiency in the use of physical space. A passive haptic camera prop provides a help system that is integrated into the storyline. Finally, the concept of a “temporal stabilizer” provides a plausible way to reuse a single tracking device to track multiple passive haptic props. Shakiba Davari, Yuan Li 0033, Lee Lisle, Feiyu Lu 0001, Lei Zhang 0159, Leslie Blustein, Xueting Feng, Brianna Gabaldon, Marc Kwiatkowski, Doug A. Bowman |
VR | 7 |