Demonstration venue · read-only. Every page can be browsed; the buttons that would change it are switched off. Create an account to run TaxoReview on your own data. A simulation from public publication records: the people listed were not invited and did not agree to review.
? Tutorial for this page

Jay Basinger

dblp:247/3756 · DBLP profile ↗
← Back
1ranked-venue papers
0as first author
0since 2021 · last 2019
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 1Human-computer interaction and ubiquitous computing · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Virtual and augmented reality · 100%

Topics — the 2 heaviest of 2, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Virtual and augmented reality
immersive interaction
0.412019
Networking Consumer Systems to Provide a Development Environment for Inside-Out Marker-Less Tracking for Virtual Reality Headsets · VR 2019
Virtual and augmented reality › immersive display
VR headset
0.112019
Networking Consumer Systems to Provide a Development Environment for Inside-Out Marker-Less Tracking for Virtual Reality Headsets · VR 2019

Methods — techniques the papers use, named apart from their topics

networking · 0.4markerless tracking · 0.4
YearPublicationVenuePosition
2019 Networking Consumer Systems to Provide a Development Environment for Inside-Out Marker-Less Tracking for Virtual Reality Headsets
abstract
Many companies are working to create inside-out marker-less tracking for virtual reality headsets. Inside-out marker-less tracking can be found on consumer augmented reality devices, but currently there is no system available to researchers, developers, or consumers that provides this feature without custom hardware and software. Our research provides a development environment for testing content that would take advantage of this feature before consumer level inside-out marker-less virtual reality systems hit the market. The solution utilizes current commercial off-the-shelf hardware systems, and by networking them together, allows the user to move through a captured environment without needing tracking towers. Ultimately, it provides researchers and developers the opportunity to test content that both takes advantage of the free movement through rooms provided by inside-out tracking and is yet constrained by real-world boundaries such as walls within the virtual environment.
Loki Rasmussen, Jay Basinger, Mariofanna G. Milanova
VR2