Demo Data from SIGIR 2026 / reviewers in the wild / expert
Beata-Noemi Balint
dblp:247/3782
· DBLP profile ↗
1ranked-venue papers
1as first author
0since 2021 · last 2019
0000-0002-1780-8044ORCID · reported
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-authorHuman-computer interaction and ubiquitous computing · 1 · 1 first-author
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
1 paper |
Virtual and augmented reality · 100% | |
| Human-computer interaction and pervasive computing
1 paper |
Collaborative and social computing · 100% |
Topics — the 2 heaviest of 2, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Virtual and augmented reality › immersive display
head-mounted display |
0.4 | 1 | 2019 | [DC] Designing VR for Teamwork: The Influence of HMD VR Communication Capabilities on Teamwork Competencies · VR 2019 |
Collaborative and social computing
team training |
0.4 | 1 | 2019 | [DC] Designing VR for Teamwork: The Influence of HMD VR Communication Capabilities on Teamwork Competencies · VR 2019 |
Methods — techniques the papers use, named apart from their topics
user study · 0.8
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2019 | [DC] Designing VR for Teamwork: The Influence of HMD VR Communication Capabilities on Teamwork CompetenciesabstractWith recent technological advancements, Virtual Reality (VR) has been advocated as an effective team training delivery method. However, to date, research has focused on demonstrating its effectiveness at the system level rather than isolating those factors within the system design (e.g. display size) that may influence the development of teamwork competencies. Communication is a significant component of teamwork. However, within Head Mounted Display (HMD)-based VR systems, communication is computer-mediated, resulting in the deprivation of important audio and visual cues. This research project therefore investigates the following question: “How do system design attributes that manipulate communication in HMD VR training systems affect the team's ability for effective performance?”. Beata-Noemi Balint |
VR | 1 |