Demo Data from SIGIR 2026 / reviewers in the wild / expert
Muhammad Firdaus Syawaludin Lubis
dblp:247/3955 · also Muhammad Firdaus Syawaludin
· DBLP profile ↗
2ranked-venue papers
1as first author
1since 2021 · last 2024
0009-0007-0878-1293ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Human-computer interaction and ubiquitous computing · 2 · 1 first-author · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-author
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Human-computer interaction and pervasive computing
1 paper |
Human-AI interaction · 56% Collaborative and social computing · 44% | |
| Computer graphics and multimedia
1 paper |
Virtual and augmented reality · 61% Computational photography and imaging · 30% Multimedia systems and quality of experience · 9% |
Topics — the 6 heaviest of 7, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Collaborative and social computing › cooperative work
group decision-making |
0.8 | 1 | 2024 | Engaged and Affective Virtual Agents: Their Impact on Social Presence, Trustworthiness, and Decision-Making in the Group Discussion · CHI 2024 |
Human-AI interaction › virtual agents
virtual agent behavior |
0.8 | 1 | 2024 | Engaged and Affective Virtual Agents: Their Impact on Social Presence, Trustworthiness, and Decision-Making in the Group Discussion · CHI 2024 |
Virtual and augmented reality › virtual environment
immersive virtual environments |
0.4 | 1 | 2019 | Hybrid Camera System for Telepresence with Foveated Imaging · VR 2019 |
Virtual and augmented reality
telepresence |
0.4 | 1 | 2019 | Hybrid Camera System for Telepresence with Foveated Imaging · VR 2019 |
Human-AI interaction
affective computing |
0.2 | 1 | 2024 | Engaged and Affective Virtual Agents: Their Impact on Social Presence, Trustworthiness, and Decision-Making in the Group Discussion · CHI 2024 |
Multimedia systems and quality of experience
video streaming |
0.1 | 1 | 2019 | Hybrid Camera System for Telepresence with Foveated Imaging · VR 2019 |
Methods — techniques the papers use, named apart from their topics
group discussion · 0.8experimental study · 0.8image stitching · 0.4PTZ camera control · 0.4
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2024 | Engaged and Affective Virtual Agents: Their Impact on Social Presence, Trustworthiness, and Decision-Making in the Group DiscussionabstractThis study investigates how different virtual agent (VA) behaviors influence subjects’ perceptions and group decision-making. Participants carried out experimental group discussions with a VA exhibiting varying levels of engagement and affective behavior. Engagement refers to the VA’s focus on the group task, whereas affective behavior reflects the VA’s emotional state. The findings revealed that VA’s engagements effectively captured participants’ attention even in the group setting and enhanced group synergy, thereby facilitating more in-depth discussion and producing better consensus. On the other hand, VA’s affective behavior negatively affected the perceived social presence and trustworthiness. Consequently, in the context of group discussion, participants preferred the engaged and non-affective VA to the non-engaged and affective VA. The study provides valuable insights for improving the VA’s behavioral design as a team member for collaborative tasks. Hanseob Kim, Muhammad Firdaus Syawaludin Lubis, Gerard Jounghyun Kim, Jae-In Hwang |
CHI | 4 |
| 2019 | Hybrid Camera System for Telepresence with Foveated ImagingabstractTo improve the telepresence sense of a local HMD user, a high-resolution view of the remote environment is necessary. However, current commodity omnidirectional camera could not support enough resolution for the human eye. Using a higher resolution omnidirectional camera is also infeasible because it will increase the streaming bandwidth. We propose a hybrid camera system that can convey a higher resolution for the HMD user viewport ROI region in available bandwidth range. The hybrid camera consists of a pair of omnidirectional and PTZ camera which is close to each other. The HMD user head orientation controls the PTZ camera orientation. The HMD user also controls the zooming level of the PTZ camera to achieve higher resolution up to PTZ camera maximum optical zoom level. The remote environment view obtained from each camera is streamed to the HMD user and then stitched into one combined view. This combined view simulates human visual system (HVS) phenomenon called foveation, where only a small part in the human view is in high resolution, and the rests are in low resolution. Muhammad Firdaus Syawaludin Lubis, Chanho Kim, Jae-In Hwang |
VR | 1 |