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Mark Ogren

dblp:247/3957 · DBLP profile ↗
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1ranked-venue papers
0as first author
0since 2021 · last 2019
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 1Human-computer interaction and ubiquitous computing · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
1 paper
Design research and methods · 44% Immersive interaction · 44% Interaction techniques and input · 13%

Topics — the 2 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Immersive interaction › virtual reality
immersive prototyping
0.412019
An Approach to Designing Next Generation User Interfaces for Public-Safety Organizations · VR 2019
Design research and methods
user-centered design
0.412019
An Approach to Designing Next Generation User Interfaces for Public-Safety Organizations · VR 2019

Methods — techniques the papers use, named apart from their topics

virtual reality simulation · 0.4user-centered design · 0.4iterative prototyping · 0.4
YearPublicationVenuePosition
2019 An Approach to Designing Next Generation User Interfaces for Public-Safety Organizations
abstract
High-speed broadband networks will enable public-safety organizations to handle critical situations that go beyond the common voice communication channel. In this paper, we present a user-centered approach that makes the deployment and adoption of next-generation user interfaces reflect the first responders' needs, requirements, and contexts of use. It is composed of four phases where we elicit requirements, iteratively prototype user interfaces, and evaluate our designs. In this process, public-safety organizations are always engaged, contributing through their feedback and evaluation. We will use immersive Virtual Reality to simulate the user interface designs. Within the virtual environment, it is possible to prototype several concepts before committing to a definitive interface. The solutions proposed will be instrumental for the adoption of next-generation user interfaces by the public safety community.
Jerônimo Grandi, Mark Ogren, Regis Kopper
VR2