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Felix Marek

dblp:247/3972 · DBLP profile ↗
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1ranked-venue papers
0as first author
0since 2021 · last 2019
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 1Human-computer interaction and ubiquitous computing · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
1 paper
Haptics and multimodal interaction · 61% Interaction techniques and input · 30% Personal fabrication and tangible interfaces · 9%

Topics — the 4 heaviest of 4, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Haptics and multimodal interaction
haptic feedback
0.412019
VirtualTablet: Extending Movable Surfaces with Touch Interaction · VR 2019
Haptics and multimodal interaction › haptic feedback
passive haptic props
0.412019
VirtualTablet: Extending Movable Surfaces with Touch Interaction · VR 2019
Interaction techniques and input
touch interaction
0.412019
VirtualTablet: Extending Movable Surfaces with Touch Interaction · VR 2019
Personal fabrication and tangible interfaces
tangible interaction
0.112019
VirtualTablet: Extending Movable Surfaces with Touch Interaction · VR 2019

Methods — techniques the papers use, named apart from their topics

touch detection · 0.4raycasting · 0.4
YearPublicationVenuePosition
2019 VirtualTablet: Extending Movable Surfaces with Touch Interaction
abstract
Immersive output and effortless input are two core aspects of a virtual reality (VR) experience. We transfer ubiquitous touch interaction with haptic feedback into a virtual environment (VE). The movable and cheap real world object supplies an accurate touch detection equal to a ray-casting interaction with a controller. Moreover, the virtual tablet extends the functionality of a real world tablet. Additional information is displayed in mid-air around the touchable area and the tablet can be turned over to interact with both sides. It allows easy to learn and precise system interaction and can even augment the established touch metaphor with new paradigms.
Adrian Heinrich Hoppe, Felix Marek, Florian van de Camp, Rainer Stietelhaqen
VR2