Demo Data from SIGIR 2026 / reviewers in the wild / expert
Felix Marek
dblp:247/3972
· DBLP profile ↗
1ranked-venue papers
0as first author
0since 2021 · last 2019
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 1Human-computer interaction and ubiquitous computing · 1
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Human-computer interaction and pervasive computing
1 paper |
Haptics and multimodal interaction · 61% Interaction techniques and input · 30% Personal fabrication and tangible interfaces · 9% |
Topics — the 4 heaviest of 4, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Haptics and multimodal interaction
haptic feedback |
0.4 | 1 | 2019 | VirtualTablet: Extending Movable Surfaces with Touch Interaction · VR 2019 |
Haptics and multimodal interaction › haptic feedback
passive haptic props |
0.4 | 1 | 2019 | VirtualTablet: Extending Movable Surfaces with Touch Interaction · VR 2019 |
Interaction techniques and input
touch interaction |
0.4 | 1 | 2019 | VirtualTablet: Extending Movable Surfaces with Touch Interaction · VR 2019 |
Personal fabrication and tangible interfaces
tangible interaction |
0.1 | 1 | 2019 | VirtualTablet: Extending Movable Surfaces with Touch Interaction · VR 2019 |
Methods — techniques the papers use, named apart from their topics
touch detection · 0.4raycasting · 0.4
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2019 | VirtualTablet: Extending Movable Surfaces with Touch InteractionabstractImmersive output and effortless input are two core aspects of a virtual reality (VR) experience. We transfer ubiquitous touch interaction with haptic feedback into a virtual environment (VE). The movable and cheap real world object supplies an accurate touch detection equal to a ray-casting interaction with a controller. Moreover, the virtual tablet extends the functionality of a real world tablet. Additional information is displayed in mid-air around the touchable area and the tablet can be turned over to interact with both sides. It allows easy to learn and precise system interaction and can even augment the established touch metaphor with new paradigms. Adrian Heinrich Hoppe, Felix Marek, Florian van de Camp, Rainer Stietelhaqen |
VR | 2 |