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Olli S. Hurnmukainen

dblp:247/4009 · DBLP profile ↗
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1ranked-venue papers
1as first author
0since 2021 · last 2019
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-authorHuman-computer interaction and ubiquitous computing · 1 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Audio and music processing · 67% Virtual and augmented reality · 33%
Human-computer interaction and pervasive computing
1 paper
Haptics and multimodal interaction · 50% Human-robot interaction · 50%

Topics — the 5 heaviest of 5, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Audio and music processing › spatial audio
binaural reproduction
0.412019
Perceptual Study of Near-Field Binaural Audio Rendering in Six-Degrees-of-Freedom Virtual Reality · VR 2019
Virtual and augmented reality
immersive interaction
0.412019
Perceptual Study of Near-Field Binaural Audio Rendering in Six-Degrees-of-Freedom Virtual Reality · VR 2019
Audio and music processing
spatial audio
0.412019
Perceptual Study of Near-Field Binaural Audio Rendering in Six-Degrees-of-Freedom Virtual Reality · VR 2019
Human-robot interaction › robot perception
audio-visual integration
0.112019
Perceptual Study of Near-Field Binaural Audio Rendering in Six-Degrees-of-Freedom Virtual Reality · VR 2019
Haptics and multimodal interaction
multimodal perception
0.112019
Perceptual Study of Near-Field Binaural Audio Rendering in Six-Degrees-of-Freedom Virtual Reality · VR 2019

Methods — techniques the papers use, named apart from their topics

perceptual study · 0.8near-field extrapolation · 0.8head-related transfer functions · 0.4head-related transfer function · 0.4
YearPublicationVenuePosition
2019 Perceptual Study of Near-Field Binaural Audio Rendering in Six-Degrees-of-Freedom Virtual Reality
abstract
Auditory localization cues in the near-field are significantly different than in the far-field. The near-field region is within an arm's length of the listener allowing to integrate proprioceptive cues to determine the location of an object in space. This perceptual study compares three non-individualized methods to apply head-related transfer functions (HRTFs) in six-degrees-of-freedom near-field audio rendering, namely, far-field measured HRTFs, multi-distance measured HRTFs, and spherical-model-based HRTFs with near-field extrapolation. To set our findings in context, we provide a real-world hand-held audio source for comparison along with a distance-invariant condition. Two modes of interaction are compared in an audio-visual virtual reality: one allowing the participant to move the audio object dynamically and the other with a stationary audio object but a freely moving listener.
Olli S. Hurnmukainen, Sebastian J. Schlecht, Thomas Robotham, Axel Plinge, Emanuël A. P. Habets
VR1