Demo Data from SIGIR 2026 / reviewers in the wild / expert
Olli S. Hurnmukainen
dblp:247/4009
· DBLP profile ↗
1ranked-venue papers
1as first author
0since 2021 · last 2019
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-authorHuman-computer interaction and ubiquitous computing · 1 · 1 first-author
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
1 paper |
Audio and music processing · 67% Virtual and augmented reality · 33% | |
| Human-computer interaction and pervasive computing
1 paper |
Haptics and multimodal interaction · 50% Human-robot interaction · 50% |
Topics — the 5 heaviest of 5, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Audio and music processing › spatial audio
binaural reproduction |
0.4 | 1 | 2019 | Perceptual Study of Near-Field Binaural Audio Rendering in Six-Degrees-of-Freedom Virtual Reality · VR 2019 |
Virtual and augmented reality
immersive interaction |
0.4 | 1 | 2019 | Perceptual Study of Near-Field Binaural Audio Rendering in Six-Degrees-of-Freedom Virtual Reality · VR 2019 |
Audio and music processing
spatial audio |
0.4 | 1 | 2019 | Perceptual Study of Near-Field Binaural Audio Rendering in Six-Degrees-of-Freedom Virtual Reality · VR 2019 |
Human-robot interaction › robot perception
audio-visual integration |
0.1 | 1 | 2019 | Perceptual Study of Near-Field Binaural Audio Rendering in Six-Degrees-of-Freedom Virtual Reality · VR 2019 |
Haptics and multimodal interaction
multimodal perception |
0.1 | 1 | 2019 | Perceptual Study of Near-Field Binaural Audio Rendering in Six-Degrees-of-Freedom Virtual Reality · VR 2019 |
Methods — techniques the papers use, named apart from their topics
perceptual study · 0.8near-field extrapolation · 0.8head-related transfer functions · 0.4head-related transfer function · 0.4
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2019 | Perceptual Study of Near-Field Binaural Audio Rendering in Six-Degrees-of-Freedom Virtual RealityabstractAuditory localization cues in the near-field are significantly different than in the far-field. The near-field region is within an arm's length of the listener allowing to integrate proprioceptive cues to determine the location of an object in space. This perceptual study compares three non-individualized methods to apply head-related transfer functions (HRTFs) in six-degrees-of-freedom near-field audio rendering, namely, far-field measured HRTFs, multi-distance measured HRTFs, and spherical-model-based HRTFs with near-field extrapolation. To set our findings in context, we provide a real-world hand-held audio source for comparison along with a distance-invariant condition. Two modes of interaction are compared in an audio-visual virtual reality: one allowing the participant to move the audio object dynamically and the other with a stationary audio object but a freely moving listener. Olli S. Hurnmukainen, Sebastian J. Schlecht, Thomas Robotham, Axel Plinge, Emanuël A. P. Habets |
VR | 1 |