Demo Data from SIGIR 2026 / reviewers in the wild / expert
Thomas Guégan
dblp:247/4031
· DBLP profile ↗
1ranked-venue papers
0as first author
0since 2021 · last 2019
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 1Human-computer interaction and ubiquitous computing · 1
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Human-computer interaction and pervasive computing
1 paper |
Interaction techniques and input · 100% | |
| Computer graphics and multimedia
1 paper |
Virtual and augmented reality · 100% |
Topics — the 4 heaviest of 4, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Interaction techniques and input
text entry |
0.4 | 1 | 2019 | Text Typing in VR Using Smartphones Touchscreen and HMD · VR 2019 |
Interaction techniques and input › text entry
virtual reality typing |
0.4 | 1 | 2019 | Text Typing in VR Using Smartphones Touchscreen and HMD · VR 2019 |
Virtual and augmented reality › immersive display
head-mounted display |
0.1 | 1 | 2019 | Text Typing in VR Using Smartphones Touchscreen and HMD · VR 2019 |
Virtual and augmented reality
virtual environment |
0.1 | 1 | 2019 | Text Typing in VR Using Smartphones Touchscreen and HMD · VR 2019 |
Methods — techniques the papers use, named apart from their topics
user study · 0.8confirm-on-release paradigm · 0.8
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2019 | Text Typing in VR Using Smartphones Touchscreen and HMDabstractIn this work, we were interested in using smartphone touchscreen keyboard for text typing in virtual environments (VEs) with head-mounted display. We carried out an experiment comparing the smartphone to the ordinary devices: gamepad and HTC Vive Controllers. We represented the touchscreen keyboard in the VE with a virtual interface and the fingertips with tracked green circles. A confirm-on-release paradigm was employed for text typing. Results showed that the smartphone did not fully outperformed the other devices. However, unlike the other devices, smartphones users tended to correct progressively their error while typing thanks to their familiarity with the device. Sabah Boustila, Thomas Guégan, Kazuki Takashima, Yoshifumi Kitamura |
VR | 2 |