Demo Data from SIGIR 2026 / reviewers in the wild / expert
Durai S. I. Varun
dblp:247/4036
· DBLP profile ↗
1ranked-venue papers
1as first author
0since 2021 · last 2019
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-authorHuman-computer interaction and ubiquitous computing · 1 · 1 first-author
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Human-computer interaction and pervasive computing
1 paper |
Haptics and multimodal interaction · 53% Learning and educational technologies · 32% Immersive interaction · 16% |
Topics — the 4 heaviest of 4, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Haptics and multimodal interaction
multimodal feedback |
0.4 | 1 | 2019 | The Effect of Audio and Visual Modality Based CPR Skill Training with Haptics Feedback in VR · VR 2019 |
Learning and educational technologies › medical training
CPR training |
0.1 | 1 | 2019 | The Effect of Audio and Visual Modality Based CPR Skill Training with Haptics Feedback in VR · VR 2019 |
Learning and educational technologies
medical training |
0.1 | 1 | 2019 | The Effect of Audio and Visual Modality Based CPR Skill Training with Haptics Feedback in VR · VR 2019 |
Immersive interaction › virtual reality training
VR training simulator |
0.1 | 1 | 2019 | The Effect of Audio and Visual Modality Based CPR Skill Training with Haptics Feedback in VR · VR 2019 |
Methods — techniques the papers use, named apart from their topics
user study · 0.4performance scoring · 0.4
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2019 | The Effect of Audio and Visual Modality Based CPR Skill Training with Haptics Feedback in VRabstractThe hypothesis of this study is to verify the sensory dominance with the combinations of three sensory modalities (Audio-Haptics (AH), Visual-Haptics (VH), Audio-Visual-Haptics (AVH)) using Virtual Reality (VR) based Cardiopulmonary Resuscitation (CPR) simulator. To test this hypothesis three experiments with three different groups of participants were conducted with the above three modes of combinations. Finally, three groups were tested for their CPR performance on an unknown linear chest stiffness of mannequin-based CPR simulator and their performance score was compared. The % mean and standard deviation of the performance score (p-value: 0.00006) in the testing phase for group A-AH, B-VH, and C-AVH is 77.95%±8.27%, 89.47%±6.19%, and 91.73%±3.14% respectively. The results show that the group who trained with the three sensory modalities have better performance than that of the other two groups. Our future work is to incorporate rescue breathing in the CPR training simulator for better skill training. Durai S. I. Varun, Raj Arjunan, Manivannan Muniyandi |
VR | 1 |