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Yuanfan Liu

dblp:247/5334 · DBLP profile ↗
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2ranked-venue papers
0as first author
2since 2021 · last 2026
0009-0009-4532-6497ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021Applied, interdisciplinary, general and emerging computing · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
1 paper
3D vision · 100%
Computer graphics and multimedia
1 paper
Rendering · 100%
Interdisciplinary, comprehensive, and emerging computing
1 paper
Medical and health informatics · 100%

Topics — the 4 heaviest of 5, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer vision › 3D vision
3d reconstruction
1.012026
AdaEndoGS: An Adaptive Enlightening Model for Endoscopy Based on 3D Gaussian Splatting · IEEE Trans. Vis. Comput. Graph. 2026
Computer vision › 3D vision › 3d scene reconstruction
endoscopic scene reconstruction
1.012026
AdaEndoGS: An Adaptive Enlightening Model for Endoscopy Based on 3D Gaussian Splatting · IEEE Trans. Vis. Comput. Graph. 2026
Rendering › gaussian splatting
3d gaussian splatting
1.012026
AdaEndoGS: An Adaptive Enlightening Model for Endoscopy Based on 3D Gaussian Splatting · IEEE Trans. Vis. Comput. Graph. 2026
Rendering
neural rendering
1.012026
AdaEndoGS: An Adaptive Enlightening Model for Endoscopy Based on 3D Gaussian Splatting · IEEE Trans. Vis. Comput. Graph. 2026

Methods — techniques the papers use, named apart from their topics

ray tracing · 3.0loss function design · 3.0illumination enhancement · 3.0
YearPublicationVenuePosition
2026 AdaEndoGS: An Adaptive Enlightening Model for Endoscopy Based on 3D Gaussian Splatting
abstract
Endoscopic reconstruction and rendering technology are crucial for minimally invasive diagnosis and treatment. Due to physical constraints such as limited light source placement and narrow operational space, endoscopic scenes often contain some dark regions that compromise clinical observation and diagnostic accuracy. To address this issue, we propose AdaEndoGS for endoscopic 3D reconstruction with physically consistent dark region illumination enhancement. Specifically, built upon 3D Gaussian Splatting, AdaEndoGS enriches each Gaussian with surface attributes including normal, roughness, and reflectance, thereby constructing an illuminatable 3D scene representation. AdaEndoGS automatically identifies the dark region via ray tracing, leveraging Gaussian opacity, surface normal, and viewpoint information to adaptively plan the placement of a virtual light source. Supervised by a carefully designed loss function incorporating multiple illumination-related terms, AdaEndoGS optimizes light source intensity and attenuation parameters to generate harmonious illumination enhancement in the dark regions, while avoiding overexposure in originally bright areas. We comprehensively evaluate our method on the public dataset C3VD and a novel endoscopy simulation dataset created by us in Unity3D, which includes paired low-lit and well-lit images to facilitate quantitative evaluation. Experimental results show that AdaEndoGS more accurately simulates light-matter interactions compared to existing methods. It significantly improves visual quality and enhances detail visibility, offering an effective technical solution for advancing endoscopic image-based reconstruction and rendering. Project repository: https://webstermorton.github.io/adaendogs-website.
Yiding Wen, Yuanfan Liu, Huanmei Guan, Fei Luo 0004
IEEE Trans. Vis. Comput. Graph.3
2025 VPI-Depth: Endoscopic Dark Image Depth Estimation via Virtual Physical Illumination
abstract
Endoscopic imaging often encounters challenges, including narrow fields of view and uneven illumination, which significantly impair depth perception and diagnostic accuracy. Current representative methods, such as PPSNet, Monodepth2, and EndoSLAM, often struggle with dark regions, leading to unsatisfactory performance. To address these limitations, we introduce VPI-Depth, an innovative depth estimation method that leverages multi-light source rendering to simulate additional illumination in dark areas. Our approach integrates a physically spatial awareness and illumination model to enhance visual cues, enabling joint optimization of depth and Albedo estimation. By combining realistic shading with depth constraints, VPI-Depth achieves better depth estimation accuracy and robustness in challenging endoscopic environments. Extensive experiments on the C3VD dataset and our synthetic dataset demonstrate that our method outperforms state-of-the-art methods across multiple metrics.
Yuanfan Liu, Chi Kong Tam, Jun Kui Zhang, Fei Luo 0004
BIBM2