Demonstration venue · read-only. Every page can be browsed; the buttons that would change it are switched off. Create an account to run TaxoReview on your own data. A simulation from public publication records: the people listed were not invited and did not agree to review.
? Tutorial for this page

Julia Eisentraut

dblp:249/2620 · DBLP profile ↗
← Back
4ranked-venue papers
2as first author
4since 2021 · last 2025
0000-0002-7735-8751ORCID · reported

Domains — the database's venue-derived domains; a paper can count in several

Theory of computation · 4 · 2 first-author · 4 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Theoretical computer science
1 paper
Algorithmic game theory and mechanism design · 46% Automated reasoning and model checking · 23% Mathematical optimization · 23%

Topics — the 5 heaviest of 5, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Algorithmic game theory and mechanism design › stochastic games
simple stochastic games
0.612022
Value iteration for simple stochastic games: Stopping criterion and learning algorithm · Inf. Comput. 2022
Algorithmic game theory and mechanism design
stochastic games
0.612022
Value iteration for simple stochastic games: Stopping criterion and learning algorithm · Inf. Comput. 2022
Mathematical optimization › convergence analysis
stopping rules
0.612022
Value iteration for simple stochastic games: Stopping criterion and learning algorithm · Inf. Comput. 2022
Automated reasoning and model checking › probabilistic verification
value iteration
0.612022
Value iteration for simple stochastic games: Stopping criterion and learning algorithm · Inf. Comput. 2022
Algorithms and data structures
learning algorithms
0.212022
Value iteration for simple stochastic games: Stopping criterion and learning algorithm · Inf. Comput. 2022

Methods — techniques the papers use, named apart from their topics

value iteration · 0.6simulation · 0.6
YearPublicationVenuePosition
2025 Keep it Simple, or Teach Them Logics: Attack-Defense Tree Perception by Laypeople
Florian Dorfhuber, Marisol Barrientos, Julia Eisentraut, Jan Kretínský
SETTA3
2023 Learning Attack Trees by Genetic Algorithms
Florian Dorfhuber, Julia Eisentraut, Jan Kretínský
ICTAC2
2022 Value iteration for simple stochastic games: Stopping criterion and learning algorithm
abstract
The classical problem of reachability in simple stochastic games is typically solved by value iteration (VI), which produces a sequence of under-approximations of the value of the game, but is only guaranteed to converge in the limit. We provide an additional converging sequence of over-approximations, based on an analysis of the game graph. Together, these two sequences entail the first error bound and hence the first stopping criterion for VI on simple stochastic games, indicating when the algorithm can be stopped for a given precision. Consequently, VI becomes an anytime algorithm returning the approximation of the value and the current error bound. We further use this error bound to provide a learning-based asynchronous VI algorithm; it uses simulations and thus often avoids exploring the whole game graph, but still yields the same guarantees. Finally, we experimentally show that the overhead for computing the additional sequence of over-approximations often is negligible.
Julia Eisentraut, Edon Kelmendi, Jan Kretínský, Maximilian Weininger
Inf. Comput.1
2021 Assessing Security of Cryptocurrencies with Attack-Defense Trees: Proof of Concept and Future Directions
Julia Eisentraut, Stephan Holzer, Katharina Klioba, Jan Kretínský, Lukas Pin, Alexander Wagner
ICTAC1