Demo Data from SIGIR 2026 / reviewers in the wild / expert
Julia Eisentraut
dblp:249/2620
· DBLP profile ↗
4ranked-venue papers
2as first author
4since 2021 · last 2025
0000-0002-7735-8751ORCID · reported
Domains — the database's venue-derived domains; a paper can count in several
Theory of computation · 4 · 2 first-author · 4 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Theoretical computer science
1 paper |
Algorithmic game theory and mechanism design · 46% Automated reasoning and model checking · 23% Mathematical optimization · 23% |
Topics — the 5 heaviest of 5, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Algorithmic game theory and mechanism design › stochastic games
simple stochastic games |
0.6 | 1 | 2022 | Value iteration for simple stochastic games: Stopping criterion and learning algorithm · Inf. Comput. 2022 |
Algorithmic game theory and mechanism design
stochastic games |
0.6 | 1 | 2022 | Value iteration for simple stochastic games: Stopping criterion and learning algorithm · Inf. Comput. 2022 |
Mathematical optimization › convergence analysis
stopping rules |
0.6 | 1 | 2022 | Value iteration for simple stochastic games: Stopping criterion and learning algorithm · Inf. Comput. 2022 |
Automated reasoning and model checking › probabilistic verification
value iteration |
0.6 | 1 | 2022 | Value iteration for simple stochastic games: Stopping criterion and learning algorithm · Inf. Comput. 2022 |
Algorithms and data structures
learning algorithms |
0.2 | 1 | 2022 | Value iteration for simple stochastic games: Stopping criterion and learning algorithm · Inf. Comput. 2022 |
Methods — techniques the papers use, named apart from their topics
value iteration · 0.6simulation · 0.6
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | Keep it Simple, or Teach Them Logics: Attack-Defense Tree Perception by Laypeople
Florian Dorfhuber, Marisol Barrientos, Julia Eisentraut, Jan Kretínský |
SETTA | 3 |
| 2023 | Learning Attack Trees by Genetic Algorithms
Florian Dorfhuber, Julia Eisentraut, Jan Kretínský |
ICTAC | 2 |
| 2022 | Value iteration for simple stochastic games: Stopping criterion and learning algorithmabstractThe classical problem of reachability in simple stochastic games is typically solved by value iteration (VI), which produces a sequence of under-approximations of the value of the game, but is only guaranteed to converge in the limit. We provide an additional converging sequence of over-approximations, based on an analysis of the game graph. Together, these two sequences entail the first error bound and hence the first stopping criterion for VI on simple stochastic games, indicating when the algorithm can be stopped for a given precision. Consequently, VI becomes an anytime algorithm returning the approximation of the value and the current error bound. We further use this error bound to provide a learning-based asynchronous VI algorithm; it uses simulations and thus often avoids exploring the whole game graph, but still yields the same guarantees. Finally, we experimentally show that the overhead for computing the additional sequence of over-approximations often is negligible. Julia Eisentraut, Edon Kelmendi, Jan Kretínský, Maximilian Weininger |
Inf. Comput. | 1 |
| 2021 | Assessing Security of Cryptocurrencies with Attack-Defense Trees: Proof of Concept and Future Directions
Julia Eisentraut, Stephan Holzer, Katharina Klioba, Jan Kretínský, Lukas Pin, Alexander Wagner |
ICTAC | 1 |