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Kishan Chandan

dblp:249/5460 · DBLP profile ↗
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2ranked-venue papers
2as first author
2since 2021 · last 2021
0000-0002-3174-8295ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 2 · 2 first-author · 2 since 2021Systems, architecture and hardware · 2 · 2 first-author · 2 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Virtual and augmented reality · 100%
Human-computer interaction and pervasive computing
1 paper
Human-robot interaction · 100%
Artificial intelligence
1 paper
Robot navigation and mapping · 100%

Topics — the 2 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Virtual and augmented reality
augmented reality
0.512021
ARROCH: Augmented Reality for Robots Collaborating with a Human · ICRA 2021
Human-robot interaction › human-robot collaboration
human-multi-robot collaboration
0.512021
ARROCH: Augmented Reality for Robots Collaborating with a Human · ICRA 2021

Methods — techniques the papers use, named apart from their topics

unity simulation · 1.5gazebo simulation · 1.5augmented reality · 1.5
YearPublicationVenuePosition
2021 ARROCH: Augmented Reality for Robots Collaborating with a Human
abstract
Human-robot collaboration frequently requires extensive communication, e.g., using natural language and gesture. Augmented reality (AR) has provided an alternative way of bridging the communication gap between robots and people. However, most current AR-based human-robot communication methods are unidirectional, focusing on how the human adapts to robot behaviors, and are limited to single-robot domains. In this paper, we develop AR for Robots Collaborating with a Human (ARROCH), a novel algorithm and system that supports bidirectional, multi-turn, human-multi-robot communication in indoor multi-room environments. The human can see through obstacles to observe the robots’ current states and intentions, and provide feedback, while the robots’ behaviors are then adjusted toward human-multi-robot teamwork. Experiments have been conducted with real robots and human participants using collaborative delivery tasks. Results show that ARROCH outperformed a standard non-AR approach in both user experience and teamwork efficiency. In addition, we have developed a novel simulation environment using Unity (for AR and human simulation) and Gazebo (for robot simulation). Results in simulation demonstrate ARROCH’s superiority over AR-based baselines in human-robot collaboration.
Kishan Chandan, Vidisha Kudalkar, Xiang Li 0102, Shiqi Zhang 0001
ICRA1
2021 Learning to Guide Human Attention on Mobile Telepresence Robots with 360° Vision
abstract
Mobile telepresence robots (MTRs) allow people to navigate and interact with a remote environment that is in a place other than the person’s true location. Thanks to the recent advances in 360° vision, many MTRs are now equipped with an all-degree visual perception capability. However, people’s visual field horizontally spans only about 120° of the visual field captured by the robot. To bridge this observability gap toward human-MTR shared autonomy, we have developed a framework, called GHAL360, to enable the MTR to learn a goal-oriented policy from reinforcements for guiding human attention using visual indicators. Three telepresence environments were constructed using datasets that are extracted from Matterport3D and collected from a real robot respectively. Experimental results show that GHAL360 outperformed the baselines from the literature in the efficiency of a human-MTR team completing target search tasks. A demo video is available: https://youtu.be/aGbTxCGJSDM
Kishan Chandan, Jack Albertson, Xiaohan Zhang 0002, Yao Liu 0001, Shiqi Zhang 0001
IROS1