Demo Data from SIGIR 2026 / reviewers in the wild / expert
Frederick Henle
dblp:25/2680
· DBLP profile ↗
1ranked-venue papers
0as first author
0since 2021 · last 2000
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 1Systems, architecture and hardware · 1
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
1 paper |
Computer animation and physical simulation · 100% | |
| Human-computer interaction and pervasive computing
1 paper |
Haptics and multimodal interaction · 100% |
Topics — the 1 heaviest of 2, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Haptics and multimodal interaction › haptic interaction
force-feedback interaction |
0.0 | 1 | 2000 | Using Haptic Vector Fields for Animation Motion Control · ICRA 2000 |
Methods — techniques the papers use, named apart from their topics
trajectory deformation · 0.1haptic vector fields · 0.1
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2000 | Using Haptic Vector Fields for Animation Motion ControlabstractWe are developing paradigms and algorithms for browsing and editing families of animation using a haptic force-feedback device called a Phantom. These techniques may be generalized to navigation of any high degree-of-freedom system from a lower degree-of-freedom control space, with applications to telerobotics and simulation of virtual humans. We believe that modeling the animation configuration space coupled with the highly interactive nature of the haptic device provides one with useful and intuitive means of control. We have implemented our ideas in a system for the manipulation of animation motion capture data; in particular, anthropomorphic figures with 57 degrees of freedom are controlled by the user in real time. We treat trajectories, which encode animation, as first-class objects; haptic manipulation of these trajectories results in change to the animation. We have several haptic editing modes in which these trajectories are either haptically deformed or performed by the user with expressive control subject to dynamic haptic constraints. Bruce Randall Donald, Frederick Henle |
ICRA | 2 |