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Erich Mueller

dblp:25/4122 · DBLP profile ↗
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3ranked-venue papers
1as first author
0since 2021 · last 2015
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 2 · 1 first-authorSystems, architecture and hardware · 2 · 1 first-authorGraphics, computer vision, multimedia, augmented reality and games · 1Human-computer interaction and ubiquitous computing · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer architecture, parallel and distributed computing, and storage systems
1 paper
Energy-efficient computing · 62% Emerging computing paradigms · 38%
Human-computer interaction and pervasive computing
1 paper
Collaborative and social computing · 50% Immersive interaction · 50%

Topics — the 5 heaviest of 6, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Energy-efficient computing
power-performance tradeoff
0.212015
A Power-Performance Approach to Comparing Sensor Families, with application to comparing neuromorphic to traditional vision sensors · ICRA 2015
Emerging computing paradigms
neuromorphic computing
0.112015
A Power-Performance Approach to Comparing Sensor Families, with application to comparing neuromorphic to traditional vision sensors · ICRA 2015
Emerging computing paradigms › neuromorphic computing › neuromorphic vision
neuromorphic vision sensor
0.112015
A Power-Performance Approach to Comparing Sensor Families, with application to comparing neuromorphic to traditional vision sensors · ICRA 2015
Immersive interaction › mixed reality
augmented virtuality
0.012003
An Augmented Virtuality Approach to 3D Videoconferencing · ISMAR 2003
Collaborative and social computing
video conferencing
0.012003
An Augmented Virtuality Approach to 3D Videoconferencing · ISMAR 2003

Methods — techniques the papers use, named apart from their topics

sufficient statistics · 0.2estimation theory · 0.2usability evaluation · 0.0
YearPublicationVenuePosition
2015 A Power-Performance Approach to Comparing Sensor Families, with application to comparing neuromorphic to traditional vision sensors
abstract
There is considerable freedom in choosing the sensors to be equipped on a robot. Currently many sensing technologies are available (radar, lidar, vision sensors, time-of-flight cameras, etc.). For each class, there are additional choices regarding the exact sensor parameters (spatial resolution, frame rate, etc.). Which sensor is best? In general, this question needs to be qualified. It depends on the task. In an estimation task, the answer depends on the prior for the signal. In a control task, the answer depends exactly on which are the sufficient statistics for computing the control signal. This paper shows that an ulterior qualification that needs to be made: the answer depends on the power available for sensing, even when the task is fixed. We define the “power-performance” curve as the performance attainable on a task for a given level of sensing power. We show that this approach is well suited to comparing a traditional CMOS sensor with the recently available “neuromorphic” sensors. We discuss estimation tasks with different priors for the signal. We find priors for which one sensor dominates the other and vice-versa, priors for which they are equivalent, and priors for which the answer depends on the power available. This shows that comparing sensors is a quite delicate problem. It also suggests that the optimal architecture might have more that one sensor, and would switch sensors on and off according to the performance level required instantaneously.
Andrea Censi, Erich Mueller, Emilio Frazzoli, Stefano Soatto
ICRA2
2013 Anytime computation algorithms for stochastically parametric approach-evasion differential games
abstract
We consider an approach-evasion differential game where the inputs of one of the players are upper bounded by a random variable. The game enjoys the order preserving property where a larger relaxation of the random variable induces a smaller value function. Two numerical computation algorithms are proposed to asymptotically recover the expected value function. The performance of the proposed algorithms is compared via a stochastically parametric homicidal chauffeur game. The algorithms are also applied to the scenario of merging lanes in urban transportation.
Erich Mueller, Sze Zheng Yong, Emilio Frazzoli
IROS1
2003 An Augmented Virtuality Approach to 3D Videoconferencing
abstract
This paper describes the concept, prototypical implementation, and usability evaluation of an augmented virtuality (AV) based videoconferencing (VC) system: "cAR/PE!". We present a first solution which allows three participants at different locations to communicate over a network in an environment simulating a traditional face-to-face meeting. Integrated into the AV environment are live video streams of the participants spatially arranged around a virtual table, a large virtual presentation screen for 2D display and application sharing, and 3D geometry (models) within the room and on top of the table.
Holger Regenbrecht, Claudia Ott, Michael T. Wagner, Tim Lum, Petra Kohler, Wilhelm Wilke, Erich Mueller
ISMAR7