Demonstration venue · read-only. Every page can be browsed; the buttons that would change it are switched off. Create an account to run TaxoReview on your own data. A simulation from public publication records: the people listed were not invited and did not agree to review.
? Tutorial for this page

Kevin Loken

dblp:25/5694 · DBLP profile ↗
← Back
1ranked-venue papers
0as first author
0since 2021 · last 2007
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Computer animation and physical simulation · 100%

Topics — the 3 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer animation and physical simulation › character control
biped locomotion control
0.112007
SIMBICON: simple biped locomotion control · ACM Trans. Graph. 2007
Computer animation and physical simulation › character animation
gait generation
0.112007
SIMBICON: simple biped locomotion control · ACM Trans. Graph. 2007
Computer animation and physical simulation › character control
physics-based character control
0.112007
SIMBICON: simple biped locomotion control · ACM Trans. Graph. 2007

Methods — techniques the papers use, named apart from their topics

predictive torque models · 0.1feedback-error learning · 0.1
YearPublicationVenuePosition
2007 SIMBICON: simple biped locomotion control
abstract
Physics-based simulation and control of biped locomotion is difficult because bipeds are unstable, underactuated, high-dimensional dynamical systems. We develop a simple control strategy that can be used to generate a large variety of gaits and styles in real-time, including walking in all directions (forwards, backwards, sideways, turning), running, skipping, and hopping. Controllers can be authored using a small number of parameters, or their construction can be informed by motion capture data. The controllers are applied to 2D and 3D physically-simulated character models. Their robustness is demonstrated with respect to pushes in all directions, unexpected steps and slopes, and unexpected variations in kinematic and dynamic parameters. Direct transitions between controllers are demonstrated as well as parameterized control of changes in direction and speed. Feedback-error learning is applied to learn predictive torque models, which allows for the low-gain control that typifies many natural motions as well as producing smoother simulated motion.
KangKang Yin, Kevin Loken, Michiel van de Panne
ACM Trans. Graph.2