Demo Data from SIGIR 2026 / reviewers in the wild / expert
Kolby Nottingham
dblp:250/3133
· DBLP profile ↗
3ranked-venue papers
2as first author
3since 2021 · last 2025
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 3 · 2 first-author · 3 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
3 papers |
Reinforcement learning · 35% Language models and text generation · 22% Knowledge representation and reasoning · 13% |
Topics — the 9 heaviest of 11, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Natural language and speech › Language models and text generation
large language model |
1.4 | 2 | 2024 | Skill Set Optimization: Reinforcing Language Model Behavior via Transferable Skills · ICML 2024 Do Embodied Agents Dream of Pixelated Sheep: Embodied Decision Making using Language Guided World Modelling · ICML 2023 |
Computer vision › Vision and language › vision-language model › multimodal large language model
multimodal large language model evaluation |
0.9 | 1 | 2025 | SoMi-ToM: Evaluating Multi-Perspective Theory of Mind in Embodied Social Interactions · NeurIPS 2025 |
Knowledge, reasoning and agents › Knowledge representation and reasoning
theory of mind |
0.9 | 1 | 2025 | SoMi-ToM: Evaluating Multi-Perspective Theory of Mind in Embodied Social Interactions · NeurIPS 2025 |
Machine learning › Reinforcement learning › hierarchical reinforcement learning › skill learning
skill discovery |
0.8 | 1 | 2024 | Skill Set Optimization: Reinforcing Language Model Behavior via Transferable Skills · ICML 2024 |
Knowledge, reasoning and agents › Planning, search and constraint satisfaction › planning › language-based planning
LLM-based planning |
0.7 | 1 | 2023 | Do Embodied Agents Dream of Pixelated Sheep: Embodied Decision Making using Language Guided World Modelling · ICML 2023 |
Machine learning › Reinforcement learning
model-based reinforcement learning |
0.7 | 1 | 2023 | Do Embodied Agents Dream of Pixelated Sheep: Embodied Decision Making using Language Guided World Modelling · ICML 2023 |
Machine learning › Reinforcement learning › model-based reinforcement learning
world model |
0.7 | 1 | 2023 | Do Embodied Agents Dream of Pixelated Sheep: Embodied Decision Making using Language Guided World Modelling · ICML 2023 |
Knowledge, reasoning and agents › Planning, search and constraint satisfaction
hierarchical planning |
0.2 | 1 | 2023 | Do Embodied Agents Dream of Pixelated Sheep: Embodied Decision Making using Language Guided World Modelling · ICML 2023 |
Machine learning › Reinforcement learning › hierarchical reinforcement learning
subgoal decomposition |
0.2 | 1 | 2023 | Do Embodied Agents Dream of Pixelated Sheep: Embodied Decision Making using Language Guided World Modelling · ICML 2023 |
Methods — techniques the papers use, named apart from their topics
reinforcement learning · 1.4large language model · 1.4multiple-choice evaluation · 0.9multimodal benchmark · 0.9skill set optimization · 0.8world model · 0.7
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | SoMi-ToM: Evaluating Multi-Perspective Theory of Mind in Embodied Social InteractionsabstractHumans continuously infer the states, goals, and behaviors of others by perceiving their surroundings in dynamic, real-world social interactions. However, most Theory of Mind (ToM) benchmarks only evaluate static, text-based scenarios, which have a significant gap compared to real interactions. We propose the SoMi-ToM benchmark, designed to evaluate multi-perspective ToM in embodied multi-agent complex social interactions. This benchmark is based on rich multimodal interaction data generated by the interaction environment SoMi, covering diverse crafting goals and social relationships. Our framework supports multi-level evaluation: (1) first-person evaluation provides multimodal (visual, dialogue, action, etc.) input from a first-person perspective during a task for real-time state inference, (2) third-person evaluation provides complete third-person perspective video and text records after a task for goal and behavior inference. This evaluation method allows for a more comprehensive examination of a model's ToM capabilities from both the subjective immediate experience and the objective global observation. We constructed a challenging dataset containing 35 third-person perspective videos, 363 first-person perspective images, and 1225 expert-annotated multiple-choice questions (three options). On this dataset, we systematically evaluated the performance of human subjects and several state-of-the-art large vision-language models (LVLMs). The results show that LVLMs perform significantly worse than humans on SoMi-ToM: the average accuracy gap between humans and models is 40.1% in first-person evaluation and 26.4% in third-person evaluation. This indicates that future LVLMs need to further improve their ToM capabilities in embodied, complex social interactions. Xianzhe Fan, Chuanyang Jin, Kolby Nottingham, Hao Zhu 0011, Maarten Sap |
NeurIPS | 4 |
| 2024 | Skill Set Optimization: Reinforcing Language Model Behavior via Transferable SkillsabstractLarge language models (LLMs) have recently been used for sequential decision making in interactive environments. However, leveraging environment reward signals for continual LLM actor improvement is not straightforward. We propose Skill Set Optimization (SSO) for improving LLM actor performance through constructing and refining sets of transferable skills. SSO constructs skills by extracting common subtrajectories with high rewards and generating subgoals and instructions to represent each skill. These skills are provided to the LLM actor in-context to reinforce behaviors with high rewards. Then, SSO further refines the skill set by pruning skills that do not continue to result in high rewards. We evaluate our method in the classic videogame NetHack and the text environment ScienceWorld to demonstrate SSO's ability to optimize a set of skills and perform in-context policy improvement. SSO outperforms baselines by 40% in our custom NetHack task and outperforms the previous state-of-the-art in ScienceWorld by 35%. Kolby Nottingham, Bodhisattwa Prasad Majumder, Bhavana Dalvi, Sameer Singh 0001, Peter Clark, Roy Fox |
ICML | 1 |
| 2023 | Do Embodied Agents Dream of Pixelated Sheep: Embodied Decision Making using Language Guided World ModellingabstractReinforcement learning (RL) agents typically learn tabula rasa, without prior knowledge of the world. However, if initialized with knowledge of high-level subgoals and transitions between subgoals, RL agents could utilize this Abstract World Model (AWM) for planning and exploration. We propose using few-shot large language models (LLMs) to hypothesize an AWM, that will be verified through world experience, to improve sample efficiency of RL agents. Our DECKARD agent applies LLM-guided exploration to item crafting in Minecraft in two phases: (1) the Dream phase where the agent uses an LLM to decompose a task into a sequence of subgoals, the hypothesized AWM; and (2) the Wake phase where the agent learns a modular policy for each subgoal and verifies or corrects the hypothesized AWM. Our method of hypothesizing an AWM with LLMs and then verifying the AWM based on agent experience not only increases sample efficiency over contemporary methods by an order of magnitude but is also robust to and corrects errors in the LLM, successfully blending noisy internet-scale information from LLMs with knowledge grounded in environment dynamics. Kolby Nottingham, Prithviraj Ammanabrolu, Alane Suhr, Yejin Choi 0001, Hannaneh Hajishirzi, Sameer Singh 0001, Roy Fox |
ICML | 1 |