Demo Data from SIGIR 2026 / reviewers in the wild / expert
Daniel Jackson 0007
dblp:250/4624
· DBLP profile ↗
1ranked-venue papers
0as first author
0since 2021 · last 2019
—ORCID · unresolved
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 1
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
1 paper |
Virtual and augmented reality · 100% | |
| Human-computer interaction and pervasive computing
1 paper |
Collaborative and social computing · 100% |
Topics — the 3 heaviest of 3, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Virtual and augmented reality
augmented reality |
0.4 | 1 | 2019 | Conveying spatial awareness cues in xR collaborations · IEEE Trans. Vis. Comput. Graph. 2019 |
Virtual and augmented reality › spatial cognition
spatial awareness |
0.4 | 1 | 2019 | Conveying spatial awareness cues in xR collaborations · IEEE Trans. Vis. Comput. Graph. 2019 |
Collaborative and social computing
remote collaboration |
0.1 | 1 | 2019 | Conveying spatial awareness cues in xR collaborations · IEEE Trans. Vis. Comput. Graph. 2019 |
Methods — techniques the papers use, named apart from their topics
exocentric visualization · 0.8egocentric cue · 0.8
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2019 | Conveying spatial awareness cues in xR collaborationsabstractSpatial Augmented Reality (SAR) systems can be suitably combined with other existing Extended Reality (xR) technologies to support collaboration. In existing strategies, users unencumbered by a viewing technology, such as a tablet interface or a head-mounted display, must rely on the transmission of their collaborators' positioning through interpreting a first-person camera view. This design creates a seam between a user's experience of the augmented physical environment in SAR, and their collaborators' experience inside the virtual environment. To assist in development and evaluation of spatial cues to support spatial awareness in SAR environments, an egocentric spatial-communication taxonomy is presented given two determining dimensions, a cue's attachment (physical/virtual) and animation (local/world). We developed four egocentric cues which characterize the four independent dimensions of the matrix: arrow, path, glow, and radial, and a single exocentric world in miniature visualization. Our study shows that virtual attachment cues are preferred, providing the highest accuracy, highest performance when collaborators are occluded, and produce the least mental effort when used with a single virtual collaborator. For multiple collaborators however, the virtual attached, world animated radial cue produces significant increases in mental load and reductions in preference, demonstrating the impact of visual augmentation clutter. The single exocentric visualization produced higher levels of head movement, and poorer accuracy, however the novelty of the visualization produced positive qualitative results. Andrew Irlitti, Thammathip Piumsomboon, Daniel Jackson 0007, Bruce H. Thomas |
IEEE Trans. Vis. Comput. Graph. | 3 |