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Shrisha Bharadwaj

dblp:250/9167 · DBLP profile ↗
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4ranked-venue papers
2as first author
3since 2021 · last 2025
0009-0000-7390-456XORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 4 · 2 first-author · 3 since 2021Human-computer interaction and ubiquitous computing · 2 · 1 first-author · 2 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
3 papers
Rendering · 40% Visual content generation and editing · 29% Computational photography and imaging · 18%
Artificial intelligence
2 papers
Generative modeling · 60% 3D vision · 40%

Topics — the 14 heaviest of 14, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Machine learning › Generative modeling › video generation
diffusion-based video generation
0.912025
GenLit: Reformulating Single-Image Relighting as Video Generation · SIGGRAPH Asia 2025
Machine learning › Generative modeling
video generation
0.912025
GenLit: Reformulating Single-Image Relighting as Video Generation · SIGGRAPH Asia 2025
Rendering
relighting
0.912025
GenLit: Reformulating Single-Image Relighting as Video Generation · SIGGRAPH Asia 2025
Computational photography and imaging › image relighting
single-image relighting
0.912025
GenLit: Reformulating Single-Image Relighting as Video Generation · SIGGRAPH Asia 2025
Computer vision › 3D vision
3d face reconstruction
0.812024
SPARK: Self-supervised Personalized Real-time Monocular Face Capture · SIGGRAPH Asia 2024
Computer vision › 3D vision › 3d face reconstruction
monocular face capture
0.812024
SPARK: Self-supervised Personalized Real-time Monocular Face Capture · SIGGRAPH Asia 2024
Visual content generation and editing › avatar generation
3d avatar creation
0.812024
SPARK: Self-supervised Personalized Real-time Monocular Face Capture · SIGGRAPH Asia 2024
Visual content generation and editing › avatar generation
animatable head avatar
0.712023
FLARE: Fast Learning of Animatable and Relightable Mesh Avatars · ACM Trans. Graph. 2023
Computer animation and physical simulation
facial animation
0.712023
FLARE: Fast Learning of Animatable and Relightable Mesh Avatars · ACM Trans. Graph. 2023
Rendering › relighting
relightable rendering
0.712023
FLARE: Fast Learning of Animatable and Relightable Mesh Avatars · ACM Trans. Graph. 2023
Machine learning › Generative modeling
diffusion model
0.312025
GenLit: Reformulating Single-Image Relighting as Video Generation · SIGGRAPH Asia 2025
Machine learning › Generative modeling › diffusion model
video diffusion model
0.312025
GenLit: Reformulating Single-Image Relighting as Video Generation · SIGGRAPH Asia 2025
Rendering
differentiable rendering
0.212023
FLARE: Fast Learning of Animatable and Relightable Mesh Avatars · ACM Trans. Graph. 2023
Rendering
physically based rendering
0.212023
FLARE: Fast Learning of Animatable and Relightable Mesh Avatars · ACM Trans. Graph. 2023

Methods — techniques the papers use, named apart from their topics

synthetic data · 1.7score distillation · 1.7fine-tuning · 1.7transfer learning · 1.5self-supervised learning · 1.5parametric face model · 1.5linear blend skinning · 0.7differentiable rasterization · 0.7blend shapes · 0.7MLP · 0.7
YearPublicationVenuePosition
2025 GenLit: Reformulating Single-Image Relighting as Video Generation
abstract
Manipulating the illumination of a 3D scene within a single image represents a fundamental challenge in computer vision and graphics. This problem has traditionally been addressed using inverse rendering techniques, which involve explicit 3D asset reconstruction and costly ray-tracing simulations. Meanwhile, recent advancements in visual foundation models suggest that a new paradigm could soon be possible – one that replaces explicit physical models with networks that are trained on large amounts of image and video data. In this paper, we exploit the implicit scene understanding of a video diffusion model, particularly Stable Video Diffusion, to relight a single image. We introduce GenLit, a framework that distills the ability of a graphics engine to perform light manipulation into a video-generation model, enabling users to directly insert and manipulate a point light in the 3D world within a given image and generate results directly as a video sequence. We find that a model fine-tuned on only a small synthetic dataset generalizes to real-world scenes, enabling single-image relighting with plausible and convincing shadows and inter-reflections. Our results highlight the ability of video foundation models to capture rich information about lighting, material, and shape, and our findings indicate that such models, with minimal training, can be used to perform relighting without explicit asset reconstruction or ray-tracing.
Shrisha Bharadwaj, Haiwen Feng, Giorgio Becherini, Victoria Fernández Abrevaya, Michael J. Black
SIGGRAPH Asia1
2024 SPARK: Self-supervised Personalized Real-time Monocular Face Capture
abstract
Feedforward monocular face capture methods seek to reconstruct posed faces from a single image of a person. Current state of the art approaches have the ability to regress parametric 3D face models in real-time across a wide range of identities, lighting conditions and poses by leveraging large image datasets of human faces. These methods however suffer from clear limitations in that the underlying parametric face model only provides a coarse estimation of the face shape, thereby limiting their practical applicability in tasks that require precise 3D reconstruction (aging, face swapping, digital make-up, ...). In this paper, we propose a method for high-precision 3D face capture taking advantage of a collection of unconstrained videos of a subject as prior information. Our proposal builds on a two stage approach. We start with the reconstruction of a detailed 3D face avatar of the person, capturing both precise geometry and appearance from a collection of videos. We then use the encoder from a pre-trained monocular face reconstruction method, substituting its decoder with our personalized model, and proceed with transfer learning on the video collection. Using our pre-estimated image formation model, we obtain a more precise self-supervision objective, enabling improved expression and pose alignment. This results in a trained encoder capable of efficiently regressing pose and expression parameters in real-time from previously unseen images, which combined with our personalized geometry model yields more accurate and high fidelity mesh inference. Through extensive qualitative and quantitative evaluation, we showcase the superiority of our final model as compared to state-of-the-art baselines, and demonstrate its generalization ability to unseen pose, expression and lighting.
Kelian Baert, Shrisha Bharadwaj, Fabien Castan, Benoit Maujean, Marc Christie, Victoria Fernández Abrevaya, Adnane Boukhayma
SIGGRAPH Asia2
2023 FLARE: Fast Learning of Animatable and Relightable Mesh Avatars
abstract
Our goal is to efficiently learn personalized animatable 3D head avatars from videos that are geometrically accurate, realistic, relightable, and compatible with current rendering systems. While 3D meshes enable efficient processing and are highly portable, they lack realism in terms of shape and appearance. Neural representations, on the other hand, are realistic but lack compatibility and are slow to train and render. Our key insight is that it is possible to efficiently learn high-fidelity 3D mesh representations via differentiable rendering by exploiting highly-optimized methods from traditional computer graphics and approximating some of the components with neural networks. To that end, we introduce FLARE, a technique that enables the creation of animatable and relightable mesh avatars from a single monocular video. First, we learn a canonical geometry using a mesh representation, enabling efficient differentiable rasterization and straightforward animation via learned blendshapes and linear blend skinning weights. Second, we follow physically-based rendering and factor observed colors into intrinsic albedo, roughness, and a neural representation of the illumination, allowing the learned avatars to be relit in novel scenes. Since our input videos are captured on a single device with a narrow field of view, modeling the surrounding environment light is non-trivial. Based on the split-sum approximation for modeling specular reflections, we address this by approximating the prefiltered environment map with a multi-layer perceptron (MLP) modulated by the surface roughness, eliminating the need to explicitly model the light. We demonstrate that our mesh-based avatar formulation, combined with learned deformation, material, and lighting MLPs, produces avatars with high-quality geometry and appearance, while also being efficient to train and render compared to existing approaches.
Shrisha Bharadwaj, Otmar Hilliges, Michael J. Black, Victoria Fernández Abrevaya
ACM Trans. Graph.1
2020 A Novel Self-Supervised Re-labeling Approach for Training with Noisy Labels
abstract
The major driving force behind the immense success of deep learning models is the availability of large datasets along with their clean labels. This is very difficult to obtain and thus has motivated research on training deep neural networks in the presence of label noise. In this work, we build upon the seminal work in this area, Co-teaching and propose a simple, yet efficient approach termed mCT-S2R (modified co-teaching with self-supervision and relabeling) for this task. Firstly, to deal with significant amount of noise in the labels, we propose to use self-supervision to generate robust features without using any labels. Furthermore, using a parallel network architecture, an estimate of the clean labeled portion of the data is obtained. Finally, using this data, a portion of the estimated noisy labeled portion is re-labeled, before resuming the network training with the augmented data. Extensive experiments on three standard datasets show the effectiveness of the proposed framework.
Devraj Mandal, Shrisha Bharadwaj, Soma Biswas
WACV2