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Lena Fanya Aeschbach

dblp:251/1700 · DBLP profile ↗
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2ranked-venue papers
1as first author
2since 2021 · last 2024
0000-0001-9092-6103ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 2 · 1 first-author · 2 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
1 paper
Games and playful interaction · 77% Usability and user experience research · 23%

Topics — the 2 heaviest of 2, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Games and playful interaction › player experience
player experience measurement
0.812024
Independent Validation of the Player Experience Inventory: Findings from a Large Set of Video Game Players · CHI 2024
Usability and user experience research › psychometric evaluation
psychometric validation
0.212024
Independent Validation of the Player Experience Inventory: Findings from a Large Set of Video Game Players · CHI 2024

Methods — techniques the papers use, named apart from their topics

validity analysis · 0.8psychometric reliability analysis · 0.8online study · 0.8
YearPublicationVenuePosition
2024 Independent Validation of the Player Experience Inventory: Findings from a Large Set of Video Game Players
abstract
Measuring the subjective experience of digital game players is essential to player experience research. Recently, the Player Experience Inventory (PXI) was developed, which assesses both functional and psychosocial consequences of digital gameplay. We present a pre-registered independent online study with a large sample to provide additional evidence of psychometric quality for the PXI. Responses from 1518 participants were collected, rating a recent or memorable experience playing a digital game using the PXI and related measures. While our results from standard psychometric reliability and validity analyses generally favored the PXI, we also identified challenges with the immersion construct. Further, we find a ten-factor model, or alternatively, an 11-factor should enjoyment be measured, to fit our collected data best. In sum, the PXI is a valuable tool to measure a variety of constructs central to player experience.
Sebastian Andrea Caesar Perrig, Nicolas Scharowski, Florian Brühlmann, Nick von Felten, Klaus Opwis, Lena Fanya Aeschbach
CHI6
2021 Transparency in Measurement Reporting: A Systematic Literature Review of CHI PLAY
abstract
Measuring theoretical concepts, so-called constructs, is a central challenge of Player Experience research. Building on recent work in HCI and psychology, we conducted a systematic literature review to study the transparency of measurement reporting. We accessed the ACM Digital Library to analyze all 48 full papers published at CHI PLAY 2020, of those, 24 papers used self-report measurements and were included in the full review. We assessed specifically, whether researchers reported What, How and Why they measured. We found that researchers matched their measures to the construct under study and that administrative details, such as number of points on a Likert-type scale, were frequently reported. However, definitions of the constructs to be measured and justifications for selecting a particular scale were sparse. Lack of transparency in these areas threaten the validity of singular studies, but further compromise the building of theories and accumulation of research knowledge in meta-analytic work. This work is limited to only assessing the current transparency of measurement reporting at CHI PLAY 2020, however we argue this constitutes a fair foundation to assess potential pitfalls. To address these pitfalls, we propose a prescriptive model of a measurement selection process, which aids researchers to systematically define their constructs, specify operationalizations, and justify why these measures were chosen. Future research employing this model should contribute to more transparency in measurement reporting. The research was funded through internal resources. All materials are available on https://osf.io/4xz2v/.
Lena Fanya Aeschbach, Sebastian Andrea Caesar Perrig, Lorena Weder, Klaus Opwis, Florian Brühlmann
Proc. ACM Hum. Comput. Interact.1