Demonstration venue · read-only. Every page can be browsed; the buttons that would change it are switched off. Create an account to run TaxoReview on your own data. A simulation from public publication records: the people listed were not invited and did not agree to review.
? Tutorial for this page

Gargi Raval

dblp:251/3475 · DBLP profile ↗
← Back
1ranked-venue papers
0as first author
0since 2021 · last 2019
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
1 paper
Health and well-being technologies · 91% Immersive interaction · 9%

Topics — the 3 heaviest of 4, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Health and well-being technologies › mental health technology
mixed reality therapy
0.412019
Using Mr. MAPP for Lower Limb Phantom Pain Management · ACM Multimedia 2019
Health and well-being technologies › rehabilitation › neurorehabilitation
phantom limb pain management
0.412019
Using Mr. MAPP for Lower Limb Phantom Pain Management · ACM Multimedia 2019
Immersive interaction › embodiment
virtual embodiment
0.112019
Using Mr. MAPP for Lower Limb Phantom Pain Management · ACM Multimedia 2019

Methods — techniques the papers use, named apart from their topics

motion capture · 0.4mixed reality · 0.4
YearPublicationVenuePosition
2019 Using Mr. MAPP for Lower Limb Phantom Pain Management
abstract
Phantom pain is a chronic pain that is experienced as a vivid sensation stemming from the missing limb. From traditional mirror box to virtual reality-based approaches, a wide spectrum of treatments using mimic feedback of the amputated limb have been developed for alleviating phantom limb pain. In our previous work, Mixed reality-based framework for MAnaging Phantom Pain (Mr.MAPP) was presented and used to generate a virtual phantom upper limb, in real time, to manage the phantom pain. However, amputation of the lower limb is more common than that of the upper limb. Hence, in this paper, on top of demonstrating the reproducibility of the Mr.MAPP framework for upper limb, we extend it to manage lower limb phantom pain as well. Unlike an upper limb amputee, a patient with lower limb amputated is constrained to perform the training procedure in a sitting posture. Accordingly, virtual training games are designed for lower limb exercises with sitting posture such as knee flexion and extension, ankle dorsiflexion and tandem coordinated movement. Finally, the technical details of the system setup for playing the training games are introduced.
Kanchan Bahirat, Yu-Yen Chung, Thiru Annaswamy, Gargi Raval, Kevin Desai, B. Prabhakaran 0001, Michael Riegler 0001
ACM Multimedia4