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Quincy Kuang

dblp:251/3579 · DBLP profile ↗
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2ranked-venue papers
0as first author
2since 2021 · last 2026
0000-0002-6689-2078ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 2 · 2 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
2 papers
Design research and methods · 25% Human-robot interaction · 25% Human-AI interaction · 25%
Artificial intelligence
1 paper
Language models and text generation · 100%

Topics — the 4 heaviest of 6, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Human-AI interaction
conversational agents
1.012026
Co-Ideation Across Time: Revitalizing Legacy Design Sketchnotes with Conversational AI Agents to Foster Intergenerational Collaboration · CHI 2026
Design research and methods › design process
design ideation
1.012026
Co-Ideation Across Time: Revitalizing Legacy Design Sketchnotes with Conversational AI Agents to Foster Intergenerational Collaboration · CHI 2026
Human-robot interaction
intergenerational collaboration
1.012026
Co-Ideation Across Time: Revitalizing Legacy Design Sketchnotes with Conversational AI Agents to Foster Intergenerational Collaboration · CHI 2026
Learning and educational technologies › skill acquisition
motor skill learning
0.812024
An Accessible, Three-Axis Plotter for Enhancing Calligraphy Learning through Generated Motion · CHI 2024

Methods — techniques the papers use, named apart from their topics

LLM-based conversational agents · 2.0user study · 0.8g-code generation · 0.8
YearPublicationVenuePosition
2026 Co-Ideation Across Time: Revitalizing Legacy Design Sketchnotes with Conversational AI Agents to Foster Intergenerational Collaboration
abstract
While legacy sketchnotes capture rich design rationales and inspirations, they are rarely reused in contemporary practice. We present Co-Ideation Across Time (CIAT), utilizing Large Language Models (LLMs) to transform decades-old design sketchnotes into interactive "AI-augmented Knowledge Objects". Our system digitizes over 2,000 pages of alumni sketchnotes and connects them with conversational agents trained on corresponding theses and publications, enabling current and future students to engage in multimodal dialogue with past ideas and researchers. An exploratory evaluation with 12 participants showed that interacting with the system stimulated deeper understanding of abstract concepts, idea diversity, and fostered a stronger sense of continuity with the community’s legacy. Our contributions are threefold: (1) a method for integrating design legacies with LLM-driven conversational agents; (2) an empirical study demonstrating how this approach supports learning and intergenerational knowledge sharing; and (3) a conceptual framing of AI-Augmented Knowledge Objects as active participants in design ideation.
Yuqing Lucy Li, Quincy Kuang, Xiao Xiao 0001, Jean-Baptiste Labrune, Hiroshi Ishii 0001
CHI2
2024 An Accessible, Three-Axis Plotter for Enhancing Calligraphy Learning through Generated Motion
abstract
Learning a motor skill is essential for many aspects of our lives. The complexity of some of these activities makes it hard for novices to understand through observation. Calligraphy writing is one such artistic practice where learners compare the visual differences between their writing and expert manuscripts and adjust until they have achieved similar results. We propose an accessible plotter-based system that guides the learner’s arm and hand in three directions with an actuated brush. It converts static Chinese calligraphy manuscripts to G-code that reproduces the calligrapher’s movement. Through a user study with twelve novice calligraphy learners, we validated the efficacy of our system as a learning tool that allows novices to gain an intuition of nuanced skills such as depth variation more effectively compared to watching a video recording of the same movement.
Cathy Mengying Fang, Lingdong Huang, Quincy Kuang, Zach Lieberman, Pattie Maes, Hiroshi Ishii 0001
CHI3