Demo Data from SIGIR 2026 / reviewers in the wild / expert
Judith Leng
dblp:251/3779
· DBLP profile ↗
1ranked-venue papers
0as first author
0since 2021 · last 2020
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Human-computer interaction and ubiquitous computing · 1
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Human-computer interaction and pervasive computing
1 paper |
Games and playful interaction · 77% Health and well-being technologies · 23% |
Topics — the 1 heaviest of 2, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Health and well-being technologies
sleep health |
0.1 | 1 | 2020 | Designing Games for Healthy Sleep · CHI 2020 |
Methods — techniques the papers use, named apart from their topics
playtesting · 0.4iterative design · 0.4
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2020 | Designing Games for Healthy SleepabstractA sleep deficit has far-reaching consequences, but for many people, healthy sleep is not a priority or a possibility. We explore the potential for "sleepy games" as a genre of transformational games. To explore this design space, we prototyped nine games through an iterative design process. Based on analysis of design decisions and the games as artifacts, we identify seven design challenges for sleepy games: agency and control; physiological and mental arousal; intervention timing; social embeddedness; multisensory experience; vulnerability; and identity and values. We expand on three games with playtesting to show how these design challenges unfold for players in practice, show the impact on players' lives, and discuss sleepy games as creative, social, and situated practices. Juliet Pusateri, Judith Leng, Xiangzhu Chen, Jessica Hammer |
CHI | 2 |