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Sripathi Sridhar

dblp:251/5606 · DBLP profile ↗
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3ranked-venue papers
1as first author
2since 2021 · last 2025
0000-0001-9761-3564ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 2 · 1 first-author · 1 since 2021Human-computer interaction and ubiquitous computing · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
1 paper
Accessibility and assistive technology · 77% Collaborative and social computing · 23%

Topics — the 2 heaviest of 2, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Accessibility and assistive technology › accessible multimedia
video accessibility
0.812024
Unspoken Sound: Identifying Trends in Non-Speech Audio Captioning on YouTube · CHI 2024
Collaborative and social computing › social media
online video platforms
0.212024
Unspoken Sound: Identifying Trends in Non-Speech Audio Captioning on YouTube · CHI 2024

Methods — techniques the papers use, named apart from their topics

exploratory analysis · 0.8dataset analysis · 0.8
YearPublicationVenuePosition
2025 Compositional Audio Representation Learning
abstract
Human auditory perception is compositional in nature — we identify auditory streams from auditory scenes with multiple sound events. However, such auditory scenes are typically represented using clip-level representations that do not disentangle the constituent sound sources. In this work, we learn source-centric audio representations where each sound source is represented using a distinct, disentangled source embedding in the audio representation. We propose two novel approaches to learning source-centric audio representations: a supervised model guided by classification and an unsupervised model guided by feature reconstruction, both of which outperform the baselines. We thoroughly evaluate the design choices of both approaches using an audio classification task. We find that supervision is beneficial to learn source-centric representations, and that reconstructing audio features is more useful than reconstructing spectrograms to learn unsupervised source-centric representations. Leveraging source-centric models can help unlock the potential of greater interpretability and more flexible decoding in machine listening.
Sripathi Sridhar, Mark Cartwright
ICASSP1
2024 Unspoken Sound: Identifying Trends in Non-Speech Audio Captioning on YouTube
abstract
High-quality closed captioning of both speech and non-speech elements (e.g., music, sound effects, manner of speaking, and speaker identification) is essential for the accessibility of video content, especially for d/Deaf and hard-of-hearing individuals. While many regions have regulations mandating captioning for television and movies, a regulatory gap remains for the vast amount of web-based video content, including the staggering 500+ hours uploaded to YouTube every minute. Advances in automatic speech recognition have bolstered the presence of captions on YouTube. However, the technology has notable limitations, including the omission of many non-speech elements, which are often crucial for understanding content narratives. This paper examines the contemporary and historical state of non-speech information (NSI) captioning on YouTube through the creation and exploratory analysis of a dataset of over 715k videos. We identify factors that influence NSI caption practices and suggest avenues for future research to enhance the accessibility of online video content.
Lloyd May, Keita Ohshiro, Khang Dang, Sripathi Sridhar, Jhanvi Pai, Magdalena Fuentes, Sooyeon Lee, Mark Cartwright
CHI4
2020 Learning the Helix Topology of Musical Pitch
abstract
To explain the consonance of octaves, music psychologists represent pitch as a helix where azimuth and axial coordinate correspond to pitch class and pitch height respectively. This article addresses the problem of discovering this helical structure from unlabeled audio data. We measure Pearson correlations in the constant-Q transform (CQT) domain to build a K-nearest neighbor graph between frequency subbands. Then, we run the Isomap manifold learning algorithm to represent this graph in a three-dimensional space in which straight lines approximate graph geodesics. Experiments on isolated musical notes demonstrate that the resulting manifold resembles a helix which makes a full turn at every octave. A circular shape is also found in English speech, but not in urban noise. We discuss the impact of various design choices on the visualization: instrumentarium, loudness mapping function, and number of neighbors K.
Vincent Lostanlen, Sripathi Sridhar, Brian McFee, Andrew Farnsworth, Juan Pablo Bello
ICASSP2