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Cyane Tornatzky

dblp:252/9399 · DBLP profile ↗
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1ranked-venue papers
0as first author
1since 2021 · last 2024
0000-0002-3005-6211ORCID · reported

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
1 paper
Immersive interaction · 33% Interaction techniques and input · 33% Haptics and multimodal interaction · 33%
Computer graphics and multimedia
1 paper
Virtual and augmented reality · 100%

Topics — the 4 heaviest of 4, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Interaction techniques and input › sketch-based interaction
3d sketching
0.812024
An Artists' Perspectives on Natural Interactions for Virtual Reality 3D Sketching · CHI 2024
Haptics and multimodal interaction
multimodal interaction
0.812024
An Artists' Perspectives on Natural Interactions for Virtual Reality 3D Sketching · CHI 2024
Immersive interaction
virtual reality interaction
0.812024
An Artists' Perspectives on Natural Interactions for Virtual Reality 3D Sketching · CHI 2024
Virtual and augmented reality › virtual reality
VR content creation
0.212024
An Artists' Perspectives on Natural Interactions for Virtual Reality 3D Sketching · CHI 2024

Methods — techniques the papers use, named apart from their topics

artist study · 1.5
YearPublicationVenuePosition
2024 An Artists' Perspectives on Natural Interactions for Virtual Reality 3D Sketching
abstract
Virtual Reality (VR) applications like OpenBrush offer artists access to 3D sketching tools within the digital 3D virtual space. These 3D sketching tools allow users to “paint” using virtual digital strokes that emulate real-world mark-making. Yet, users paint these strokes through (unimodal) VR controllers. Given that sketching in VR is a relatively nascent field, this paper investigates ways to expand our understanding of sketching in virtual space, taking full advantage of what an immersive digital canvas offers. Through a study conducted with the participation of artists, we identify potential methods for natural multimodal and unimodal interaction techniques in 3D sketching. These methods demonstrate ways to incrementally improve existing interaction techniques and incorporate artistic feedback into the design.
Richard Rodriguez, Brian T. Sullivan, Mayra Donaji Barrera Machuca, Anil Ufuk Batmaz, Cyane Tornatzky, Francisco R. Ortega 0001
CHI5