Demo Data from SIGIR 2026 / reviewers in the wild / expert
Keigo Ushiyama
dblp:253/9629
· DBLP profile ↗
2ranked-venue papers
1as first author
2since 2021 · last 2024
0000-0003-1291-7732ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Human-computer interaction and ubiquitous computing · 2 · 1 first-author · 2 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Human-computer interaction and pervasive computing
2 papers |
Haptics and multimodal interaction · 65% Wearable and physiological sensing · 35% |
Topics — the 2 heaviest of 4, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Haptics and multimodal interaction › electrical stimulation
electrotactile feedback |
0.7 | 1 | 2023 | FeetThrough: Electrotactile Foot Interface that Preserves Real-World Sensations · UIST 2023 |
Haptics and multimodal interaction › haptic navigation
tactile navigation |
0.2 | 1 | 2023 | FeetThrough: Electrotactile Foot Interface that Preserves Real-World Sensations · UIST 2023 |
Methods — techniques the papers use, named apart from their topics
evaporative cooling · 0.8alcohol endothermic property · 0.8two-point discrimination testing · 0.7
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2024 | ALCool: Utilizing Alcohol's Evaporative Cooling for Ubiquitous Cold Sensation FeedbackabstractTactile technologies are important for novel user experiences. Among several tactile submodalities, cold sensation is essential for realistically portraying materials and environments. However, current cold presentations such as Peltier devices face challenges like low energy efficiency and the need for complicated equipment. To address these, we suggest leveraging alcohol’s endothermic property during evaporation. Our prototype, a wristwatch wearable with a fan, capitalizes on alcohol’s high volatility by absorbing ambient heat upon evaporation. The device further enhances the cooling effect by circulating air around the skin. This approach simplifies the setup required for cooling technologies and is more energy-efficient than Peltier-based systems. We also integrated perfume, which is a mixture of alcohol and scent substance, and presented a unique cooling and scent experience. The use of alcohol as a cooling method was not considered conventional, but social changes after COVID-19 made it easy to obtain a tiny amount of alcohol. Takumi Hamazaki, Taiki Takami, Keigo Ushiyama, Izumi Mizoguchi, Hiroyuki Kajimoto |
CHI | 3 |
| 2023 | FeetThrough: Electrotactile Foot Interface that Preserves Real-World SensationsabstractHaptic interfaces have been extended to the feet to enhance foot-based activities, such as guidance while walking or stepping on virtual textures. Most feet haptics use mechanical actuators, namely vibration motors. However, we argue that vibration motors are not the ideal actuators for all feet haptics. Instead, we demonstrate that electrotactile stimulation provides qualities that make it a powerful feet-haptic interface: (1) Users wearing electrotactile can not only feel the stimulation but can also better feel the terrain under their feet—this is critical as our feet are also responsible for the balance on uneven terrains and stairs—electrotactile achieves this improved “feel-through” effect because it is thinner than vibrotactile actuators, at 0.1 mm in our prototype; (2) While a single vibrotactile actuator will also vibrate surrounding skin areas, we found improved two-point discrimination thresholds for electrotactile; (3) Electrotactile can be applied directly to soles, insoles or socks, enabling new applications such as barefoot interactive experiences or without requiring users to have custom-shoes with built-in vibration motors. Finally, we demonstrate applications in which electrotactile feet interfaces allow users to feel not only virtual information but also the real terrain under their shoes, such as a VR experience where users walk on ground props and a tactile navigation system that augments the ground with virtual tactile paving to assist pedestrians in low-vision situations. Keigo Ushiyama, Pedro Lopes 0001 |
UIST | 1 |