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Jing-Cheng Pang

dblp:254/2679 · DBLP profile ↗
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11ranked-venue papers
7as first author
10since 2021 · last 2026
0000-0002-6086-6979ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 10 · 7 first-author · 9 since 2021Systems, architecture and hardware · 1 · 1 first-author · 1 since 2021Applied, interdisciplinary, general and emerging computing · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
6 papers
Reinforcement learning · 49% Language models and text generation · 20% Robot manipulation · 15%

Topics — the 17 heaviest of 20, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Machine learning › Representation and self-supervised learning › representation learning › invariant representation learning
view-invariant representation
0.912025
Learning View-invariant World Models for Visual Robotic Manipulation · ICLR 2025
Robotics › Robot manipulation › object manipulation
visual robotic manipulation
0.912025
Learning View-invariant World Models for Visual Robotic Manipulation · ICLR 2025
Machine learning › Reinforcement learning › model-based reinforcement learning
world model
0.912025
Learning View-invariant World Models for Visual Robotic Manipulation · ICLR 2025
Machine learning › Reinforcement learning
offline reinforcement learning
0.812024
KALM: Knowledgeable Agents by Offline Reinforcement Learning from Large Language Model Rollouts · NeurIPS 2024
Machine learning › Reinforcement learning › reinforcement learning from human feedback › preference-based reinforcement learning
reinforcement learning from AI feedback
0.812024
Language Model Self-improvement by Reinforcement Learning Contemplation · ICLR 2024
Natural language and speech › Language models and text generation › large language model evaluation › automatic evaluation
self-evaluation
0.812024
Language Model Self-improvement by Reinforcement Learning Contemplation · ICLR 2024
Natural language and speech › Language models and text generation
self-improvement
0.812024
Language Model Self-improvement by Reinforcement Learning Contemplation · ICLR 2024
Natural language and speech › Language models and text generation
instruction following
0.712023
Natural Language Instruction-following with Task-related Language Development and Translation · NeurIPS 2023
Machine learning › Reinforcement learning › goal-conditioned reinforcement learning
language-conditioned reinforcement learning
0.712023
Natural Language Instruction-following with Task-related Language Development and Translation · NeurIPS 2023
Machine learning › Reinforcement learning › off-policy reinforcement learning
experience replay
0.512021
Regret Minimization Experience Replay in Off-Policy Reinforcement Learning · NeurIPS 2021
Machine learning › Reinforcement learning
off-policy reinforcement learning
0.512021
Regret Minimization Experience Replay in Off-Policy Reinforcement Learning · NeurIPS 2021
Machine learning › Reinforcement learning
regret minimization
0.512021
Regret Minimization Experience Replay in Off-Policy Reinforcement Learning · NeurIPS 2021
Machine learning › Reinforcement learning
imitation learning
0.412020
Offline Imitation Learning with a Misspecified Simulator · NeurIPS 2020
Machine learning › Transfer learning and domain adaptation
sim-to-real transfer
0.412020
Offline Imitation Learning with a Misspecified Simulator · NeurIPS 2020
Machine learning › Transfer learning and domain adaptation › knowledge transfer
large language model knowledge transfer
0.212024
KALM: Knowledgeable Agents by Offline Reinforcement Learning from Large Language Model Rollouts · NeurIPS 2024
Machine learning › Reinforcement learning
hierarchical reinforcement learning
0.212023
Natural Language Instruction-following with Task-related Language Development and Translation · NeurIPS 2023
Robotics › Legged, aerial and field robots
locomotion
0.112020
Offline Imitation Learning with a Misspecified Simulator · NeurIPS 2020

Methods — techniques the papers use, named apart from their topics

world model · 0.9representation learning · 0.9autoencoder · 0.9self-evaluation · 0.8reinforcement learning · 0.8large language model rollouts · 0.8fine-tuning · 0.8task language translation · 0.7predicate representation · 0.7q-learning · 0.5
YearPublicationVenuePosition
2026 Language Model Self-improvement by Reinforcement Learning Contemplation without External Supervision
abstract
Language model self-improvement (LMSI) techniques have recently gained significant attention as they improve language models without requiring external supervision. A notable approach is reinforcement learning from AI feedback (RLAIF), which trains a reward model based on AI preference data and employs reinforcement learning (RL) algorithm to train the language model. However, RLAIF relies on a heuristic assumption that the AI model is able to provide effective feedback, which requires the language model to possess solid capability. In this paper, we present a novel LMSI method, Reinforcement Learning Contemplation (RLC). We disclose that it is simpler for language models to evaluate the text than to generate it, even for small models under 1B parameters. Leveraging the gap between the evaluation and generation, RLC evaluates the generated answers and updates language model using RL to maximize self-evaluation scores. We demonstrate the effectiveness of RLC on a wide range of challenging tasks, including reasoning, summarization, conditioned generation and emotion recognition, resulting in a increase in the answering accuracy (31.23% to 37.09%) for BigBench-hard reasoning tasks, and a rise in BERTScore for CNN/Daily Mail summarization tasks. In addition, RLC can be applied to models of different sizes (80M to 3B) and model structures (FLAN-T5, LLAMA-3.2 and QWEN-2.5), showcasing its broad applicability. We further verify that when training on larger scale of dataset, RLC improves language model’s evaluation and generation ability on unseen tasks simultaneously, enabling a general capability improvement without external supervision.
Jing-Cheng Pang, Xiong-Hui Chen, Jiacheng Xu 0003, Zongzhang Zhang, Yang Yu 0001
J. Artif. Intell. Res.1
2025 Learning View-invariant World Models for Visual Robotic Manipulation
abstract
Robotic manipulation tasks often rely on visual inputs from cameras to perceive the environment. However, previous approaches still suffer from performance degradation when the camera’s viewpoint changes during manipulation. In this paper, we propose ReViWo (Representation learning for View-invariant World model), leveraging multi-view data to learn robust representations for control under viewpoint disturbance. ReViWo utilizes an autoencoder framework to reconstruct target images by an architecture that combines view-invariant representation (VIR) and view-dependent representation. To train ReViWo, we collect multi-view data in simulators with known view labels, meanwhile, ReViWo is simutaneously trained on Open X-Embodiment datasets without view labels. The VIR is then used to train a world model on pre-collected manipulation data and a policy through interaction with the world model. We evaluate the effectiveness of ReViWo in various viewpoint disturbance scenarios, including control under novel camera positions and frequent camera shaking, using the Meta-world & PandaGym environments. Besides, we also conduct experiments on real world ALOHA robot. The results demonstrate that ReViWo maintains robust performance under viewpoint disturbance, while baseline methods suffer from significant performance degradation. Furthermore, we show that the VIR captures task-relevant state information and remains stable for observations from novel viewpoints, validating the efficacy of the ReViWo approach.
Jing-Cheng Pang, Yuting Tang, Xin-Qiang Cai, Zhen-Yu Zhang, Gang Niu 0001, Masashi Sugiyama, Yang Yu 0001
ICLR1
2025 InCLET: Large Language Model In-context Learning can Improve Embodied Instruction-following
Peng-Yuan Wang, Jing-Cheng Pang, Xu-Hui Liu, Tian-Shuo Liu, Si-Hang Yang, Hong Qian
AAMAS2
2025 Reinforcement Learning With Sparse-Executing Action via Sparsity Regularization
abstract
Reinforcement learning (RL) has demonstrated impressive performance in decision-making tasks like embodied control, autonomous driving, and financial trading. In many decision-making tasks, the agents often encounter the problem of executing actions under limited budgets. However, classic RL methods typically overlook the challenges posed by such sparse-executing actions. They operate under the assumption that all actions can be taken for an unlimited number of times, both in the formulation of the problem and in the development of effective algorithms. To tackle the issue of limited action execution in RL, this article first formalizes the problem as a sparse action Markov decision process (SA-MDP), in which specific actions in the action space can only be executed for a limited time. Then, we propose a policy optimization algorithm, Action Sparsity REgularization (ASRE), which adaptively handles each action with a distinct preference. ASRE operates through two steps. First, ASRE evaluates action sparsity by constrained action sampling. Following this, ASRE incorporates the sparsity evaluation into policy learning by way of an action distribution regularization. We provide theoretical identification that validates the convergence of ASRE to a regularized optimal value function. Experiments on tasks with known sparse-executing actions, where classical RL algorithms struggle to train policy efficiently, show that ASRE effectively constrains the action sampling and outperforms baselines. Moreover, we present that ASRE can generally improve the performance in Atari games, demonstrating its broad applicability.
Jing-Cheng Pang, Tian Xu 0003, Shengyi Jiang, Yu-Ren Liu, Yang Yu 0001
IEEE Trans. Neural Networks Learn. Syst.1
2024 Language Model Self-improvement by Reinforcement Learning Contemplation
abstract
Language model self-improvement (LMSI) techniques have recently gained significant attention as they improve language models without requiring external supervision. A common approach is reinforcement learning from AI feedback (RLAIF), which trains a reward model based on AI preference data and employs a reinforcement learning algorithm to train the language model. However, RLAIF relies on the heuristic assumption that an AI model can provide effective feedback and correct wrong answers, requiring a solid capability of the language model. This paper presents a novel LMSI method, Reinforcement Learning Contemplation (RLC). We disclose that it is simpler for language models to evaluate a sentence than to generate it, even for small language models. Leveraging the gap between the evaluation and generation, RLC evaluates generated answers and updates language model parameters using reinforcement learning to maximize evaluation scores. Through testing on various challenging reasoning tasks and text summarization task, our experiments show that RLC effectively improves language model performance without external supervision, resulting in an answering accuracy increase (from 31.23% to 37.09%) for BigBench-hard reasoning tasks, and a rise in BERTScore for CNN/Daily Mail summarization tasks. Furthermore, RLC can be applied to models of different sizes, showcasing its broad applicability.
Jing-Cheng Pang, Xiong-Hui Chen, Jiacheng Xu 0003, Zongzhang Zhang, Yang Yu 0001
ICLR1
2024 KALM: Knowledgeable Agents by Offline Reinforcement Learning from Large Language Model Rollouts
abstract
Reinforcement learning (RL) traditionally trains agents using interaction data, which limits their capabilities to the scope of the training data. To create more knowledgeable agents, leveraging knowledge from large language models (LLMs) has shown a promising way. Despite various attempts to combine LLMs with RL, there is commonly a semantic gap between action signals and LLM tokens, which hinders their integration. This paper introduces a novel approach, KALM (Knowledgeable Agents from Language Model Rollouts), to learn knowledgeable agents by bridging this gap. KALM extracts knowledge from LLMs in the form of imaginary rollouts, which agents can learn through offline RL. To overcome the limitation that LLMs are inherently text-based and may be incompatible with numerical environmental data, KALM fine-tunes the LLM to perform bidirectional translation between textual goals and rollouts. This process enables the LLM to understand the environment better, facilitating the generation of meaningful rollouts. Experiments on robotic manipulation tasks demonstrate that KALM allows agents to rephrase complex goals and tackle novel tasks requiring new optimal behaviors. KALM achieves a 46% success rate in completing 1400 various novel goals, significantly outperforming the 26% success rate of baseline methods. Project homepage: https://kalmneurips2024.github.io.
Jing-Cheng Pang, Si-Hang Yang, Xiong-Hui Chen, Yang Yu 0001
NeurIPS1
2024 Model gradient: unified model and policy learning in model-based reinforcement learning
Chengxing Jia, Fuxiang Zhang, Tian Xu 0003, Jing-Cheng Pang, Zongzhang Zhang, Yang Yu 0001
Frontiers Comput. Sci.4
2023 Object-Oriented Option Framework for Robotics Manipulation in Clutter
abstract
Domestic service robots are becoming increasingly popular due to their ability to help people with household tasks. These robots often encounter the challenge of manipulating objects in cluttered environments (MoC), which is difficult due to the complexity of effective planning and control. Previous solutions involved designing specific action primitives and planning paradigms. However, the pre-coded action primitives can limit the agility and task-solving scope of robots. In this paper, we propose a general approach for MoC called the Object-Oriented Option Framework (O3F), which uses the option framework (OF) to learn planning and control. The standard OF discovers options from scratch based on reinforcement learning, which can lead to collapsed options and hurt learning. To address this limitation, O3F introduces the concept of an object-oriented option space for OF, which focuses specifically on object movement and overcomes the challenges associated with collapsed options. Based on this, we train an object-oriented option planner to determine the option to execute and a universal object-oriented option executor to complete the option. Simulation experiments on the Ginger XR1 robot and robot arm show that O3F is generally applicable to various types of robot and manipulation tasks. Furthermore, O3F achieves success rates of 72.4% and 90% in grasping and object collecting tasks, respectively, significantly outperforming baseline methods.
Jing-Cheng Pang, Si-Hang Yang, Xiong-Hui Chen, Yang Yu 0001, Mas Ma, Howard Yang, Bill Huang
IROS1
2023 Natural Language Instruction-following with Task-related Language Development and Translation
abstract
Natural language-conditioned reinforcement learning (RL) enables agents to follow human instructions. Previous approaches generally implemented language-conditioned RL by providing the policy with human instructions in natural language (NL) and training the policy to follow instructions. In this is outside-in approach, the policy must comprehend the NL and manage the task simultaneously. However, the unbounded NL examples often bring much extra complexity for solving concrete RL tasks, which can distract policy learning from completing the task. To ease the learning burden of the policy, we investigate an inside-out scheme for natural language-conditioned RL by developing a task language (TL) that is task-related and easily understood by the policy, thus reducing the policy learning burden. Besides, we employ a translator to translate natural language into the TL, which is used in RL to achieve efficient policy training. We implement this scheme as TALAR (TAsk Language with predicAte Representation) that learns multiple predicates to model object relationships as the TL. Experiments indicate that TALAR not only better comprehends NL instructions but also leads to a better instruction-following policy that significantly improves the success rate over baselines and adapts to unseen expressions of NL instruction. Besides, the TL is also an effective sub-task abstraction compatible with hierarchical RL.
Jing-Cheng Pang, Si-Hang Yang, Xiong-Hui Chen, Yang Yu 0001
NeurIPS1
2021 Regret Minimization Experience Replay in Off-Policy Reinforcement Learning
abstract
In reinforcement learning, experience replay stores past samples for further reuse. Prioritized sampling is a promising technique to better utilize these samples. Previous criteria of prioritization include TD error, recentness and corrective feedback, which are mostly heuristically designed. In this work, we start from the regret minimization objective, and obtain an optimal prioritization strategy for Bellman update that can directly maximize the return of the policy. The theory suggests that data with higher hindsight TD error, better on-policiness and more accurate Q value should be assigned with higher weights during sampling. Thus most previous criteria only consider this strategy partially. We not only provide theoretical justifications for previous criteria, but also propose two new methods to compute the prioritization weight, namely ReMERN and ReMERT. ReMERN learns an error network, while ReMERT exploits the temporal ordering of states. Both methods outperform previous prioritized sampling algorithms in challenging RL benchmarks, including MuJoCo, Atari and Meta-World.
Xu-Hui Liu, Zhenghai Xue, Jing-Cheng Pang, Shengyi Jiang, Feng Xu 0007, Yang Yu 0001
NeurIPS3
2020 Offline Imitation Learning with a Misspecified Simulator
abstract
In real-world decision-making tasks, learning an optimal policy without a trial-and-error process is an appealing challenge. When expert demonstrations are available, imitation learning that mimics expert actions can learn a good policy efficiently. Learning in simulators is another commonly adopted approach to avoid real-world trials-and-errors. However, neither sufficient expert demonstrations nor high-fidelity simulators are easy to obtain. In this work, we investigate policy learning in the condition of a few expert demonstrations and a simulator with misspecified dynamics. Under a mild assumption that local states shall still be partially aligned under a dynamics mismatch, we propose imitation learning with horizon-adaptive inverse dynamics (HIDIL) that matches the simulator states with expert states in a $H$-step horizon and accurately recovers actions based on inverse dynamics policies. In the real environment, HIDIL can effectively derive adapted actions from the matched states. Experiments are conducted in four MuJoCo locomotion environments with modified friction, gravity, and density configurations. Experiment results show that HIDIL achieves significant improvement in terms of performance and stability in all of the real environments, compared with imitation learning methods and transferring methods in reinforcement learning.
Shengyi Jiang, Jing-Cheng Pang, Yang Yu 0001
NeurIPS2