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Aidan Curtis

dblp:254/5184 · DBLP profile ↗
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12ranked-venue papers
6as first author
10since 2021 · last 2025
0000-0003-3847-9187ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 11 · 5 first-author · 10 since 2021Systems, architecture and hardware · 3 · 2 first-author · 3 since 2021Graphics, computer vision, multimedia, augmented reality and games · 3 · 1 first-author · 3 since 2021Applied, interdisciplinary, general and emerging computing · 2 · 2 since 2021Computer networks · 1 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
9 papers
Motion planning and robot control · 30% Planning, search and constraint satisfaction · 23% Robot manipulation · 14%
Human-computer interaction and pervasive computing
1 paper
Health and well-being technologies · 81% Wearable and physiological sensing · 19%

Topics — the 28 heaviest of 30, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Robotics › Motion planning and robot control
task and motion planning
1.742022
Long-Horizon Manipulation of Unknown Objects via Task and Motion Planning with Estimated Affordances · ICRA 2022
Discovering State and Action Abstractions for Generalized Task and Motion Planning · AAAI 2022
Flexible and Efficient Long-Range Planning Through Curious Exploration · ICML 2020
Knowledge, reasoning and agents › Planning, search and constraint satisfaction
classical planning
1.232022
PG3: Policy-Guided Planning for Generalized Policy Generation · IJCAI 2022
Planning with Learned Object Importance in Large Problem Instances using Graph Neural Networks · AAAI 2021
Discovering State and Action Abstractions for Generalized Task and Motion Planning · AAAI 2022
Robotics › Robot manipulation
contact-rich manipulation
0.912025
Flow-based Domain Randomization for Learning and Sequencing Robotic Skills · ICML 2025
Machine learning › Transfer learning and domain adaptation › sim-to-real transfer
domain randomization
0.912025
Flow-based Domain Randomization for Learning and Sequencing Robotic Skills · ICML 2025
Robotics › Motion planning and robot control › motion planning › learning-based motion planning
learned sampling distribution
0.912025
Flow-based Domain Randomization for Learning and Sequencing Robotic Skills · ICML 2025
Robotics › Motion planning and robot control
robot learning
0.912025
Flow-based Domain Randomization for Learning and Sequencing Robotic Skills · ICML 2025
Robotics › Robot manipulation › grasping
articulated object manipulation
0.712023
Task-Directed Exploration in Continuous POMDPs for Robotic Manipulation of Articulated Objects · ICRA 2023
Robotics › Motion planning and robot control › motion planning
manipulation planning
0.712023
Visibility-Aware Navigation Among Movable Obstacles · ICRA 2023
Robotics › Robot navigation and mapping
mobile robot navigation
0.712023
Visibility-Aware Navigation Among Movable Obstacles · ICRA 2023
Robotics › Motion planning and robot control
motion planning
0.712023
Visibility-Aware Navigation Among Movable Obstacles · ICRA 2023
Robotics › Motion planning and robot control › motion planning › manipulation planning
navigation among movable obstacles
0.712023
Visibility-Aware Navigation Among Movable Obstacles · ICRA 2023
Knowledge, reasoning and agents › Planning, search and constraint satisfaction › planning under uncertainty › partially observable markov decision process
online POMDP planning
0.712023
Task-Directed Exploration in Continuous POMDPs for Robotic Manipulation of Articulated Objects · ICRA 2023
Knowledge, reasoning and agents › Planning, search and constraint satisfaction › planning under uncertainty
partially observable markov decision process
0.712023
Task-Directed Exploration in Continuous POMDPs for Robotic Manipulation of Articulated Objects · ICRA 2023
Machine learning › Reinforcement learning
exploration
0.612022
Map Induction: Compositional spatial submap learning for efficient exploration in novel environments · ICLR 2022
Knowledge, reasoning and agents › Planning, search and constraint satisfaction
generalized planning
0.612022
Discovering State and Action Abstractions for Generalized Task and Motion Planning · AAAI 2022
Machine learning › Reinforcement learning
policy search
0.612022
PG3: Policy-Guided Planning for Generalized Policy Generation · IJCAI 2022
Machine learning › Generative modeling
score function
0.612022
PG3: Policy-Guided Planning for Generalized Policy Generation · IJCAI 2022
Robotics › Robot manipulation › grasping
unknown object manipulation
0.612022
Long-Horizon Manipulation of Unknown Objects via Task and Motion Planning with Estimated Affordances · ICRA 2022
Robotics › Autonomous driving › perception
object importance estimation
0.512021
Planning with Learned Object Importance in Large Problem Instances using Graph Neural Networks · AAAI 2021
Knowledge, reasoning and agents › Planning, search and constraint satisfaction › planning under uncertainty
probabilistic planning
0.512021
Planning with Learned Object Importance in Large Problem Instances using Graph Neural Networks · AAAI 2021
Machine learning › Reinforcement learning › exploration › intrinsic motivation
curiosity-driven exploration
0.412020
Flexible and Efficient Long-Range Planning Through Curious Exploration · ICML 2020
Knowledge, reasoning and agents › Planning, search and constraint satisfaction › planning
long-term planning
0.412020
Flexible and Efficient Long-Range Planning Through Curious Exploration · ICML 2020
Machine learning › Reinforcement learning
model-based reinforcement learning
0.412020
Flexible and Efficient Long-Range Planning Through Curious Exploration · ICML 2020
Health and well-being technologies
mobile health
0.412019
HealthSense: Software-defined Mobile-based Clinical Trials · MobiCom 2019
Robotics › Robot manipulation › assembly
assembly task
0.312025
Flow-based Domain Randomization for Learning and Sequencing Robotic Skills · ICML 2025
Robotics › Robot manipulation › object perception
affordance detection
0.212022
Long-Horizon Manipulation of Unknown Objects via Task and Motion Planning with Estimated Affordances · ICRA 2022
Health and well-being technologies › mobile health
mobile health sensing
0.112019
HealthSense: Software-defined Mobile-based Clinical Trials · MobiCom 2019
Wearable and physiological sensing
wearable sensing
0.112019
HealthSense: Software-defined Mobile-based Clinical Trials · MobiCom 2019

Methods — techniques the papers use, named apart from their topics

privileged value function · 0.9normalizing flow · 0.9entropy-regularized reward maximization · 0.9sample-based POMDP planning · 0.7neural perception · 0.7back chaining · 0.7feature learning · 0.6compositional submap learning · 0.6closed-loop policy · 0.6abstraction learning · 0.6study state manager · 0.4cloud processing pipelines · 0.4
YearPublicationVenuePosition
2025 Cognitive maps are generative programs
Marta Kryven, Cole Wyeth, Aidan Curtis, Kevin Elllis
CogSci3
2025 Flow-based Domain Randomization for Learning and Sequencing Robotic Skills
abstract
Domain randomization in reinforcement learning is an established technique for increasing the robustness of control policies learned in simulation. By randomizing properties of the environment during training, the learned policy can be robust to uncertainty along the randomized dimensions. While the environment distribution is typically specified by hand, in this paper we investigate the problem of automatically discovering this sampling distribution via entropy-regularized reward maximization of a neural sampling distribution in the form of a normalizing flow. We show that this architecture is more flexible and results in better robustness than existing approaches to learning simple parameterized sampling distributions. We demonstrate that these policies can be used to learn robust policies for contact-rich assembly tasks. Additionally, we explore how these sampling distributions, in combination with a privileged value function, can be used for out-of-distribution detection in the context of an uncertainty-aware multi-step manipulation planner.
Aidan Curtis, Michael Noseworthy, Nishad Gothoskar, Sachin Chitta, Leslie Pack Kaelbling, Nicole Carey
ICML1
2023 Task-Directed Exploration in Continuous POMDPs for Robotic Manipulation of Articulated Objects
abstract
Representing and reasoning about uncertainty is crucial for autonomous agents acting in partially observable environments with noisy sensors. Partially observable Markov decision processes (POMDPs) serve as a general framework for representing problems in which uncertainty is an important factor. Online sample-based POMDP methods have emerged as efficient approaches to solving large POMDPs and have been shown to extend to continuous domains. However, these solutions struggle to find long-horizon plans in problems with significant uncertainty. Exploration heuristics can help guide planning, but many real-world settings contain significant task-irrelevant uncertainty that might distract from the task objective. In this paper, we propose STRUG, an online POMDP solver capable of handling domains that require long-horizon planning with significant task-relevant and task-irrelevant uncertainty. We demonstrate our solution on several temporally extended versions of toy POMDP problems as well as robotic manipulation of articulated objects using a neural perception frontend to construct a distribution of possible models. Our results show that STRUG outperforms the current sample-based online POMDP solvers on several tasks.
Aidan Curtis, Leslie Pack Kaelbling, Siddarth Jain
ICRA1
2023 Visibility-Aware Navigation Among Movable Obstacles
abstract
In this paper, we examine the problem of visibility-aware robot navigation among movable obstacles (VANAMO). A variant of the well-known NAMO robotic planning problem, VANAMO puts additional visibility constraints on robot motion and object movability. This new problem formulation lifts the restrictive assumption that the map is fully visible and the object positions are fully known. We provide a formal definition of the VANAMO problem and propose the Look and Manipulate Backchaining (LAMB) algorithm for solving such problems. Lamb has a simple vision-based interface that makes it more easily transferable to real-world robot applications and scales to the large 3D environments. To evaluate Lamb, we construct a set of tasks that illustrate the complex interplay between visibility and object movability that can arise in mobile base manipulation problems in unknown environments. We show that Lamb outperforms NAMO and visibility-aware motion planning approaches as well as simple combinations of them on complex manipulation problems with partial observability.
Jose Muguira-Iturralde, Aidan Curtis, Yilun Du, Leslie Pack Kaelbling, Tomás Lozano-Pérez
ICRA2
2022 Discovering State and Action Abstractions for Generalized Task and Motion Planning
abstract
Generalized planning accelerates classical planning by finding an algorithm-like policy that solves multiple instances of a task. A generalized plan can be learned from a few training examples and applied to an entire domain of problems. Generalized planning approaches perform well in discrete AI planning problems that involve large numbers of objects and extended action sequences to achieve the goal. In this paper, we propose an algorithm for learning features, abstractions, and generalized plans for continuous robotic task and motion planning (TAMP) and examine the unique difficulties that arise when forced to consider geometric and physical constraints as a part of the generalized plan. Additionally, we show that these simple generalized plans learned from only a handful of examples can be used to improve the search efficiency of TAMP solvers.
Aidan Curtis, Tom Silver, Josh Tenenbaum, Tomás Lozano-Pérez, Leslie Pack Kaelbling
AAAI1
2022 Efficient exploration of spatial environments through Map Induction using adaptable compositional map representations
Sugandha Sharma, Aidan Curtis, Marta Kryven, Josh Tenenbaum, Ila Fiete
CogSci2
2022 Map Induction: Compositional spatial submap learning for efficient exploration in novel environments
Sugandha Sharma, Aidan Curtis, Marta Kryven, Josh Tenenbaum, Ila Fiete
ICLR2
2022 Long-Horizon Manipulation of Unknown Objects via Task and Motion Planning with Estimated Affordances
abstract
We present a strategy for designing and building very general robot manipulation systems using a general-purpose task-and-motion planner with both engineered and learned modules that estimate properties and affordances of unknown objects. Such systems are closed-loop policies that map from RGB images, depth images, and robot joint encoder measurements to robot joint position commands. We show that this strategy leads to intelligent behaviors even without a priori knowledge regarding the set of objects, their geometries, and their affordances. We show how these modules can be flexibly composed with robot-centric primitives using the PDDLStream task and motion planning framework. Finally, we demonstrate that this strategy can enable a single policy to perform a wide variety of real-world multi-step manipulation tasks, generalizing over a broad class of objects, arrangements, and goals, without prior knowledge of the environment or re-training.
Aidan Curtis, Xiaolin Fang 0002, Leslie Pack Kaelbling, Tomás Lozano-Pérez, Caelan Reed Garrett
ICRA1
2022 PG3: Policy-Guided Planning for Generalized Policy Generation
abstract
A longstanding objective in classical planning is to synthesize policies that generalize across multiple problems from the same domain. In this work, we study generalized policy search-based methods with a focus on the score function used to guide the search over policies. We demonstrate limitations of two score functions --- policy evaluation and plan comparison --- and propose a new approach that overcomes these limitations. The main idea behind our approach, Policy-Guided Planning for Generalized Policy Generalization (PG3), is that a candidate policy should be used to guide planning on training problems as a mechanism for evaluating that candidate. Theoretical results in a simplified setting give conditions under which PG3 is optimal or admissible. We then study a specific instantiation of policy search where planning problems are PDDL-based and policies are lifted decision lists. Empirical results in six domains confirm that PG3 learns generalized policies more efficiently and effectively than several baselines.
Ryan Yang, Tom Silver, Aidan Curtis, Tomás Lozano-Pérez, Leslie Pack Kaelbling
IJCAI3
2021 Planning with Learned Object Importance in Large Problem Instances using Graph Neural Networks
abstract
Real-world planning problems often involve hundreds or even thousands of objects, straining the limits of modern planners. In this work, we address this challenge by learning to predict a small set of objects that, taken together, would be sufficient for finding a plan. We propose a graph neural network architecture for predicting object importance in a single inference pass, thus incurring little overhead while greatly reducing the number of objects that must be considered by the planner. Our approach treats the planner and transition model as black boxes, and can be used with any off-the-shelf planner. Empirically, across classical planning, probabilistic planning, and robotic task and motion planning, we find that our method results in planning that is significantly faster than several baselines, including other partial grounding strategies and lifted planners. We conclude that learning to predict a sufficient set of objects for a planning problem is a simple, powerful, and general mechanism for planning in large instances. Video: https://youtu.be/FWsVJc2fvCE Code: https://git.io/JIsqX
Tom Silver, Rohan Chitnis, Aidan Curtis, Josh Tenenbaum, Tomás Lozano-Pérez, Leslie Pack Kaelbling
AAAI3
2020 Flexible and Efficient Long-Range Planning Through Curious Exploration
abstract
Identifying algorithms that flexibly and efficiently discover temporally-extended multi-phase plans is an essential step for the advancement of robotics and model-based reinforcement learning. The core problem of long-range planning is finding an efficient way to search through the tree of possible action sequences. Existing non-learned planning solutions from the Task and Motion Planning (TAMP) literature rely on the existence of logical descriptions for the effects and preconditions for actions. This constraint allows TAMP methods to efficiently reduce the tree search problem but limits their ability to generalize to unseen and complex physical environments. In contrast, deep reinforcement learning (DRL) methods use flexible neural-network-based function approximators to discover policies that generalize naturally to unseen circumstances. However, DRL methods struggle to handle the very sparse reward landscapes inherent to long-range multi-step planning situations. Here, we propose the Curious Sample Planner (CSP), which fuses elements of TAMP and DRL by combining a curiosity-guided sampling strategy with imitation learning to accelerate planning. We show that CSP can efficiently discover interesting and complex temporally-extended plans for solving a wide range of physically realistic 3D tasks. In contrast, standard planning and learning methods often fail to solve these tasks at all or do so only with a huge and highly variable number of training samples. We explore the use of a variety of curiosity metrics with CSP and analyze the types of solutions that CSP discovers. Finally, we show that CSP supports task transfer so that the exploration policies learned during experience with one task can help improve efficiency on related tasks.
Aidan Curtis, Minjian Xin, Dilip Arumugam, Kevin T. Feigelis, Dan Yamins
ICML1
2019 HealthSense: Software-defined Mobile-based Clinical Trials
abstract
With the rise of ever-more sophisticated wearables and sensing technologies, mobile health continues to be an active area of research. However, from a clinical researcher point of view, testing novel use of the mobile health innovations remains a major hurdle, as composing a clinical trial using a combination of technologies still remains in the realm of computer scientists. We take a software-inspired viewpoint of clinical trial designs to design, develop and validate HealthSense to enable expressibility of complex ideas, composability with diverse devices and services while maximally maintaining simplicity for a clinical research user. A key innovation in HealthSense is the concept of a study state manager (SSM) that modifies parameters of the study over time as data accumulates and can trigger external events that affect the participant; this design allows us to implement nearly arbitrary clinical trial designs. The SSM can funnel data streams to custom or third-party cloud processing pipelines and the result can be used to give interventions and modify parameters of the study. HealthSense supports both Android and iOS platforms and is secure, scalable and fully operational. We outline three trials (two with clinical populations) to highlight simplicity, composability, and expressibility of HealthSense.
Aidan Curtis, Amruta Pai, Nidal Moukaddam, Ashutosh Sabharwal
MobiCom1