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Maryam Shakeri

dblp:254/6667 · DBLP profile ↗
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2ranked-venue papers
1as first author
2since 2021 · last 2025
0000-0002-5663-8383ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Computer networks · 1 · 1 first-author · 1 since 2021Human-computer interaction and ubiquitous computing · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Databases, data mining, and information retrieval
1 paper
Recommender systems · 81% Information retrieval · 19%
Human-computer interaction and pervasive computing
2 papers
Immersive interaction · 100%
Computer graphics and multimedia
1 paper
Virtual and augmented reality · 100%

Topics — the 5 heaviest of 7, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Recommender systems
point-of-interest recommendation
0.912025
Personalized AR Content and POI Recommendation in Mobile Cultural Heritage Systems Using Semantic Relatedness · IEEE Trans. Mob. Comput. 2025
Recommender systems
content-based recommendation
0.312025
Personalized AR Content and POI Recommendation in Mobile Cultural Heritage Systems Using Semantic Relatedness · IEEE Trans. Mob. Comput. 2025
Information retrieval
retrieval models
0.312025
Personalized AR Content and POI Recommendation in Mobile Cultural Heritage Systems Using Semantic Relatedness · IEEE Trans. Mob. Comput. 2025
Immersive interaction
narrative engagement
0.212024
Comfortable Mobility vs. Attractive Scenery: The Key to Augmenting Narrative Worlds in Outdoor Locative Augmented Reality Storytelling · CHI 2024
Immersive interaction › virtual reality › presence
spatial presence
0.212024
Comfortable Mobility vs. Attractive Scenery: The Key to Augmenting Narrative Worlds in Outdoor Locative Augmented Reality Storytelling · CHI 2024

Methods — techniques the papers use, named apart from their topics

content-based filtering · 1.7co-occurrence graph · 1.7user study · 1.5correlation and causation analysis · 1.5
YearPublicationVenuePosition
2025 Personalized AR Content and POI Recommendation in Mobile Cultural Heritage Systems Using Semantic Relatedness
abstract
This paper presents a mobile augmented reality (AR) system designed to enhance user experiences at cultural heritage (CH) sites by providing personalized content and points of interest (POI) recommendations. Applying semantic relatedness, we address the heterogeneity of CH POIs to improve personalization accuracy. Our system constructs a POI-based co-occurrence graph to model semantic relationships, enriching users’ visited AR content items for better recommendations. The proposed method integrates content-filtering-based recommendations with this graph and recommends personalized POIs and AR content items. A user study demonstrated that our system outperforms conventional methods by 9.4% in recommendation precision and recall, significantly enhancing user engagement and attention focus during CH tours.
Maryam Shakeri, Abolghasem Sadeghi-Niaraki, Jens Grubert, Soo-Mi Choi
IEEE Trans. Mob. Comput.1
2024 Comfortable Mobility vs. Attractive Scenery: The Key to Augmenting Narrative Worlds in Outdoor Locative Augmented Reality Storytelling
abstract
We investigate how path context, encompassing both comfort and attractiveness, shapes user experiences in outdoor locative storytelling using Augmented Reality (AR). Addressing a research gap that predominantly concentrates on indoor settings or narrative backdrops, our user-focused research delves into the interplay between perceived path context and locative AR storytelling on routes with diverse walkability levels. We examine the correlation and causation between narrative engagement, spatial presence, perceived workload, and perceived path context. Our findings show that on paths with reasonable path walkability, attractive elements positively influence the narrative experience. However, even in environments with assured narrative walkability, inappropriate safety elements can divert user attention to mobility, hindering the integration of real-world features into the narrative. These results carry significant implications for path creation in outdoor locative AR storytelling, underscoring the importance of ensuring comfort and maintaining a balance between comfort and attractiveness to enrich the outdoor AR storytelling experience.
Hyerim Park, Aram Min, Hyunjin Lee 0005, Maryam Shakeri, Ikbeom Jeon, Woontack Woo
CHI4