Demonstration venue · read-only. Every page can be browsed; the buttons that would change it are switched off. Create an account to run TaxoReview on your own data. A simulation from public publication records: the people listed were not invited and did not agree to review.
? Tutorial for this page

Qihan Zhao 0001

dblp:254/9000-1 · DBLP profile ↗
← Back
1ranked-venue papers
0as first author
1since 2021 · last 2025
0009-0000-0377-2784ORCID · verified

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 1 · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
1 paper
3D vision · 33% Reinforcement learning · 33% Robot manipulation · 33%

Topics — the 3 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer vision › 3D vision › 3d scene understanding › object relation reasoning
human-object interaction
0.912025
SkillMimic: Learning Basketball Interaction Skills from Demonstrations · CVPR 2025
Machine learning › Reinforcement learning
imitation learning
0.912025
SkillMimic: Learning Basketball Interaction Skills from Demonstrations · CVPR 2025
Robotics › Robot manipulation › learning from demonstration
skill learning from demonstration
0.912025
SkillMimic: Learning Basketball Interaction Skills from Demonstrations · CVPR 2025

Methods — techniques the papers use, named apart from their topics

reinforcement learning · 0.9imitation reward · 0.9
YearPublicationVenuePosition
2025 SkillMimic: Learning Basketball Interaction Skills from Demonstrations
abstract
Traditional reinforcement learning methods for human- object interaction (HOI) rely on labor-intensive, manually designed skill rewards that do not generalize well across different interactions. We introduce SkillMimic, a unified data-driven framework that fundamentally changes how agents learn interaction skills by eliminating the need for skill-specific rewards. Our key insight is that a unified HOI imitation reward can effectively capture the essence of diverse interaction patterns from HOI datasets. This enables SkillMimic to learn a single policy that not only masters multiple interaction skills but also facilitates skill transitions, with both diversity and generalization improving as the HOI dataset grows. For evaluation, we collect and introduce two basketball datasets containing approximately 35 minutes of diverse basketball skills. Extensive experiments show that SkillMimic successfully masters a wide range of basketball skills including stylistic variations in dribbling, layup, and shooting. Moreover, these learned skills can be effectively composed by a high-level controller to accomplish complex and long-horizon tasks such as consecutive scoring, opening new possibilities for scalable and generalizable interaction skill learning. Project page: https://ingrid789.github.io/SkillMimic/
Yinhuai Wang, Qihan Zhao 0001, Runyi Yu 0003, Hok Wai Tsui, Ailing Zeng, Jiwen Yu, Xiu Li 0001, Qifeng Chen 0001, Jian Zhang 0018, Lei Zhang 0001, Ping Tan 0002
CVPR2