Demo Data from SIGIR 2026 / reviewers in the wild / expert
Qihan Zhao 0001
dblp:254/9000-1
· DBLP profile ↗
1ranked-venue papers
0as first author
1since 2021 · last 2025
0009-0000-0377-2784ORCID · verified
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 1 · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
1 paper |
3D vision · 33% Reinforcement learning · 33% Robot manipulation · 33% |
Topics — the 3 heaviest of 3, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Computer vision › 3D vision › 3d scene understanding › object relation reasoning
human-object interaction |
0.9 | 1 | 2025 | SkillMimic: Learning Basketball Interaction Skills from Demonstrations · CVPR 2025 |
Machine learning › Reinforcement learning
imitation learning |
0.9 | 1 | 2025 | SkillMimic: Learning Basketball Interaction Skills from Demonstrations · CVPR 2025 |
Robotics › Robot manipulation › learning from demonstration
skill learning from demonstration |
0.9 | 1 | 2025 | SkillMimic: Learning Basketball Interaction Skills from Demonstrations · CVPR 2025 |
Methods — techniques the papers use, named apart from their topics
reinforcement learning · 0.9imitation reward · 0.9
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | SkillMimic: Learning Basketball Interaction Skills from DemonstrationsabstractTraditional reinforcement learning methods for human- object interaction (HOI) rely on labor-intensive, manually designed skill rewards that do not generalize well across different interactions. We introduce SkillMimic, a unified data-driven framework that fundamentally changes how agents learn interaction skills by eliminating the need for skill-specific rewards. Our key insight is that a unified HOI imitation reward can effectively capture the essence of diverse interaction patterns from HOI datasets. This enables SkillMimic to learn a single policy that not only masters multiple interaction skills but also facilitates skill transitions, with both diversity and generalization improving as the HOI dataset grows. For evaluation, we collect and introduce two basketball datasets containing approximately 35 minutes of diverse basketball skills. Extensive experiments show that SkillMimic successfully masters a wide range of basketball skills including stylistic variations in dribbling, layup, and shooting. Moreover, these learned skills can be effectively composed by a high-level controller to accomplish complex and long-horizon tasks such as consecutive scoring, opening new possibilities for scalable and generalizable interaction skill learning. Project page: https://ingrid789.github.io/SkillMimic/ Yinhuai Wang, Qihan Zhao 0001, Runyi Yu 0003, Hok Wai Tsui, Ailing Zeng, Jiwen Yu, Xiu Li 0001, Qifeng Chen 0001, Jian Zhang 0018, Lei Zhang 0001, Ping Tan 0002 |
CVPR | 2 |