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Ziyang Fan

dblp:255/5557 · DBLP profile ↗
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4ranked-venue papers
1as first author
4since 2021 · last 2026
—ORCID · conflict

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 3 · 1 first-author · 3 since 2021Artificial intelligence and machine learning · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
1 paper
Vision and language · 44% Efficient and distributed learning · 44% Deep learning architectures and training · 13%
Computer graphics and multimedia
1 paper
Rendering · 87% Visual content generation and editing · 13%

Topics — the 6 heaviest of 6, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Machine learning › Efficient and distributed learning › model compression
token compression
0.912025
Less Is More, but Where? Dynamic Token Compression via LLM-Guided Keyframe Prior · NeurIPS 2025
Computer vision › Vision and language › video-language model
video large language model
0.912025
Less Is More, but Where? Dynamic Token Compression via LLM-Guided Keyframe Prior · NeurIPS 2025
Rendering
inverse rendering
0.812024
Learning to Transfer Heterogeneous Translucent Materials from a 2D Image to 3D Models · ACM Multimedia 2024
Rendering › appearance modeling
material transfer
0.812024
Learning to Transfer Heterogeneous Translucent Materials from a 2D Image to 3D Models · ACM Multimedia 2024
Machine learning › Deep learning architectures and training
attention mechanism
0.312025
Less Is More, but Where? Dynamic Token Compression via LLM-Guided Keyframe Prior · NeurIPS 2025
Visual content generation and editing
3d scene editing
0.212024
Learning to Transfer Heterogeneous Translucent Materials from a 2D Image to 3D Models · ACM Multimedia 2024

Methods — techniques the papers use, named apart from their topics

keyframe prior · 0.9dynamic token compression · 0.9viewpoint selection · 0.8inverse rendering optimization · 0.8
YearPublicationVenuePosition
2026 DS-HGCN: A Dual-Stream Hypergraph Convolutional Network for Predicting Student Engagement via Social Contagion
Ziyang Fan, Yi Wang 0045, Jingwei Qu, Ying Wang 0015
MMM (1)1
2025 Less Is More, but Where? Dynamic Token Compression via LLM-Guided Keyframe Prior
abstract
Recent advances in Video Large Language Models (VLLMs) have achieved remarkable video understanding capabilities, yet face critical efficiency bottlenecks due to quadratic computational growth with lengthy visual token sequences of long videos. While existing keyframe sampling methods can improve temporal modeling efficiency, additional computational cost is introduced before feature encoding, and the binary frame selection paradigm is found suboptimal. Therefore, in this work, we propose **Dy**namic **To**ken compression via LLM-guided **K**eyframe prior (**DyToK**), a training-free paradigm that enables dynamic token compression by harnessing VLLMs' inherent attention mechanisms. Our analysis reveals that VLLM attention layers naturally encoding query-conditioned keyframe priors, by which DyToK dynamically adjusts per-frame token retention ratios, prioritizing semantically rich frames while suppressing redundancies. Extensive experiments demonstrate that DyToK achieves state-of-the-art efficiency-accuracy tradeoffs. DyToK shows plug-and-play compatibility with existing compression methods, such as VisionZip and FastV, attaining 2.5x faster inference while preserving accuracy across multiple VLLMs, such as LLaVA-OneVision and Qwen2.5-VL. Code and models will be made publicly available.
Yulin Li 0003, Haokun Gui, Ziyang Fan, Bin Kang, Bin Chen 0022, Zhuotao Tian
NeurIPS3
2024 High-Order Differential Regularizing Implicit Surface Representation of Point Cloud
abstract
Reconstructing surfaces from diverse raw data in computer graphics poses an enduring challenge. While recent methods deploy neural networks for direct implicit surface reconstruction, they struggle with degraded raw data quality, especially in edge regions. To address this, we advocate for employing high-order total generalized variation (TGV) as a regularization term for implicit surface representation. Acknowledging the non-trivial nature of extending typical image processing methods to implicit surfaces, we present an end-to-end trainable network framework for TGV in implicit surface reconstruction. This approach preserves sharp features, enhances smooth region recovery, and minimizes artificial artifacts. Simultaneously, we address the challenge of increased computational complexity associated with current algorithms by predicting it directly through an implicit neural function. Experimental results demonstrate the efficacy of our technical approach, providing a promising solution for robust implicit surface reconstruction.
Yuhang Cheng, Ziyang Fan, Xiaogang Wang 0005
ICME2
2024 Learning to Transfer Heterogeneous Translucent Materials from a 2D Image to 3D Models
abstract
Great progress has been made in rendering translucent materials in recent years, but automatically estimating parameters for heterogeneous materials such as jade and human skin remains a challenging task, often requiring specialized and expensive physical measurement devices. In this paper, we present a novel approach for estimating and transferring the parameters of heterogeneous translucent materials from a single 2D image to 3D models. Our method consists of four key steps: (1) An efficient viewpoint selection algorithm to minimize redundancy and ensure comprehensive coverage of the model. (2) Initializing a homogeneous translucent material to render initial images for translucent dataset. (3) Edit the rendered translucent images to update the translucent dataset. (4) Optimize the edited translucent results onto material parameters using inverse rendering techniques. Our approach offers a practical and accessible solution that overcomes the limitations of existing methods, which often rely on complex and costly specialized devices. We demonstrate the effectiveness and superiority of our proposed method through extensive experiments, showcasing its ability to transfer and edit high-quality heterogeneous translucent materials on 3D models, surpassing the results achieved by previous techniques in 3D scene editing.
Xiaogang Wang 0005, Yuhang Cheng, Ziyang Fan, Kai Xu 0004
ACM Multimedia3