Demo Data from SIGIR 2026 / reviewers in the wild / expert
Frantisek Mejzlík
dblp:255/6332
· DBLP profile ↗
7ranked-venue papers
0as first author
3since 2021 · last 2022
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 7 · 3 since 2021Computer networks · 1 · 1 since 2021Databases, data management, data science and information retrieval · 1
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
2 papers |
Multimedia analysis and retrieval · 100% |
Topics — the 5 heaviest of 6, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Multimedia analysis and retrieval › video retrieval
interactive video search |
0.9 | 2 | 2020 | A W2VV++ Case Study with Automated and Interactive Text-to-Video Retrieval · ACM Multimedia 2020 SOMHunter: Lightweight Video Search System with SOM-Guided Relevance Feedback · ACM Multimedia 2020 |
Multimedia analysis and retrieval
video retrieval |
0.9 | 2 | 2020 | A W2VV++ Case Study with Automated and Interactive Text-to-Video Retrieval · ACM Multimedia 2020 SOMHunter: Lightweight Video Search System with SOM-Guided Relevance Feedback · ACM Multimedia 2020 |
Multimedia analysis and retrieval › video retrieval
known-item search |
0.4 | 1 | 2020 | SOMHunter: Lightweight Video Search System with SOM-Guided Relevance Feedback · ACM Multimedia 2020 |
Multimedia analysis and retrieval › video retrieval
text-to-video retrieval |
0.4 | 1 | 2020 | A W2VV++ Case Study with Automated and Interactive Text-to-Video Retrieval · ACM Multimedia 2020 |
Multimedia analysis and retrieval › interactive retrieval
relevance feedback |
0.1 | 1 | 2020 | SOMHunter: Lightweight Video Search System with SOM-Guided Relevance Feedback · ACM Multimedia 2020 |
Methods — techniques the papers use, named apart from their topics
text search · 0.4self-organizing map · 0.4query log analysis · 0.4ablation study · 0.4W2VV++ model · 0.4W2VV++ · 0.4
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2022 | Video Search with Context-Aware Ranker and Relevance Feedback
Jakub Lokoc, Frantisek Mejzlík, Tomás Soucek, Patrik Dokoupil, Ladislav Peska |
MMM (2) | 2 |
| 2021 | SOMHunter V2 at Video Browser Showdown 2021
Patrik Veselý, Frantisek Mejzlík, Jakub Lokoc |
MMM (2) | 2 |
| 2021 | Is the Reign of Interactive Search Eternal? Findings from the Video Browser Showdown 2020abstractComprehensive and fair performance evaluation of information retrieval systems represents an essential task for the current information age. Whereas Cranfield-based evaluations with benchmark datasets support development of retrieval models, significant evaluation efforts are required also for user-oriented systems that try to boost performance with an interactive search approach. This article presents findings from the 9th Video Browser Showdown, a competition that focuses on a legitimate comparison of interactive search systems designed for challenging known-item search tasks over a large video collection. During previous installments of the competition, the interactive nature of participating systems was a key feature to satisfy known-item search needs, and this article continues to support this hypothesis. Despite the fact that top-performing systems integrate the most recent deep learning models into their retrieval process, interactive searching remains a necessary component of successful strategies for known-item search tasks. Alongside the description of competition settings, evaluated tasks, participating teams, and overall results, this article presents a detailed analysis of query logs collected by the top three performing systems, SOMHunter, VIRET, and vitrivr. The analysis provides a quantitative insight to the observed performance of the systems and constitutes a new baseline methodology for future events. The results reveal that the top two systems mostly relied on temporal queries before a correct frame was identified. An interaction log analysis complements the result log findings and points to the importance of result set and video browsing approaches. Finally, various outlooks are discussed in order to improve the Video Browser Showdown challenge in the future. Jakub Lokoc, Patrik Veselý, Frantisek Mejzlík, Gregor Kovalcík, Tomás Soucek, Luca Rossetto, Klaus Schöffmann, Werner Bailer, Cathal Gurrin, Loris Sauter, Jaeyub Song, Stefanos Vrochidis, Jiaxin Wu 0001, Björn Þór Jónsson 0001 |
ACM Trans. Multim. Comput. Commun. Appl. | 3 |
| 2020 | Towards Evaluating and Simulating Keyword Queries for Development of Interactive Known-item Search SystemsabstractSearching for memorized images in large datasets (known-item search) is a challenging task due to a limited effectiveness of retrieval models as well as limited ability of users to formulate suitable queries and choose an appropriate search strategy. A popular option to approach the task is to automatically detect semantic concepts and rely on interactive specification of keywords during the search session. Nonetheless, employed instances of such search models are often set arbitrarily in existing KIS systems as comprehensive evaluations with reals users are time demanding. This paper envisions and investigates an option to simulate keyword queries in a selected "toy'' (yet competitive) keyword search model relying on a deep image classification network. Specifically, two properties of such keyword-based model are experimentally investigated with our known-item search benchmark dataset: which output transformation and ranking models are effective for the utilized classification model and whether there are some options for simulations of keyword queries. In addition to the main objective, the paper inspects also the effect of interactive query reformulations for the considered keyword search model. Ladislav Peska, Frantisek Mejzlík, Tomás Soucek, Jakub Lokoc |
ICMR | 2 |
| 2020 | SOMHunter: Lightweight Video Search System with SOM-Guided Relevance FeedbackabstractIn the last decade, the Video Browser Showdown (VBS) became a comparative platform for various interactive video search tools competing in selected video retrieval tasks. However, the participation of new teams with an own, novel tool is prohibitively time-demanding because of the large number and complexity of components required for constructing a video search system from scratch. To partially alleviate this difficulty, we provide an open-source version of the lightweight known-item search system SOMHunter that competed successfully at VBS 2020. The system combines several features for text-based search initialization and browsing of large result sets; in particular a variant of W2VV++ model for text search, temporal queries for targeting sequences of frames, several types of displays including the eponymous self-organizing map view, and a feedback-based approach for maintaining the relevance scores inspired by PICHunter. The minimalistic, easily extensible implementation of SOMHunter should serve as a solid basis for constructing new search systems, thus facilitating easier exploration of new video retrieval ideas. Miroslav Kratochvíl, Frantisek Mejzlík, Patrik Veselý, Tomás Soucek, Jakub Lokoc |
ACM Multimedia | 2 |
| 2020 | A W2VV++ Case Study with Automated and Interactive Text-to-Video RetrievalabstractAs reported by respected evaluation campaigns focusing both on automated and interactive video search approaches, deep learning started to dominate the video retrieval area. However, the results are still not satisfactory for many types of search tasks focusing on high recall. To report on this challenging problem, we present two orthogonal task-based performance studies centered around the state-of-the-art W2VV++ query representation learning model for video retrieval. First, an ablation study is presented to investigate which components of the model are effective in two types of benchmark tasks focusing on high recall. Second, interactive search scenarios from the Video Browser Showdown are analyzed for two winning prototype systems implementing a selected variant of the model and providing additional querying and visualization components. The analysis of collected logs demonstrates that even with the state-of-the-art text search video retrieval model, it is still auspicious to integrate users into the search process for task types, where high recall is essential. Jakub Lokoc, Tomás Soucek, Patrik Veselý, Frantisek Mejzlík, Jiaqi Ji, Chaoxi Xu, Xirong Li 0001 |
ACM Multimedia | 4 |
| 2020 | SOM-Hunter: Video Browsing with Relevance-to-SOM Feedback Loop
Miroslav Kratochvíl, Patrik Veselý, Frantisek Mejzlík, Jakub Lokoc |
MMM (2) | 3 |