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Jingying Liu

dblp:255/7971 · DBLP profile ↗
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2ranked-venue papers
1as first author
1since 2021 · last 2022
0000-0002-7414-1020ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 2 · 1 first-author · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
1 paper
3D vision · 87% Deep learning architectures and training · 13%
Computer graphics and multimedia
1 paper
Computer animation and physical simulation · 100%

Topics — the 5 heaviest of 5, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer vision › 3D vision
3d face reconstruction
0.612022
Geometry-Guided Dense Perspective Network for Speech-Driven Facial Animation · IEEE Trans. Vis. Comput. Graph. 2022
Computer vision › 3D vision › 3d shape modeling
deformation modeling
0.612022
Geometry-Guided Dense Perspective Network for Speech-Driven Facial Animation · IEEE Trans. Vis. Comput. Graph. 2022
Computer animation and physical simulation
facial animation
0.612022
Geometry-Guided Dense Perspective Network for Speech-Driven Facial Animation · IEEE Trans. Vis. Comput. Graph. 2022
Computer animation and physical simulation › facial animation
speech-driven facial animation
0.612022
Geometry-Guided Dense Perspective Network for Speech-Driven Facial Animation · IEEE Trans. Vis. Comput. Graph. 2022
Machine learning › Deep learning architectures and training
attention mechanism
0.212022
Geometry-Guided Dense Perspective Network for Speech-Driven Facial Animation · IEEE Trans. Vis. Comput. Graph. 2022

Methods — techniques the papers use, named apart from their topics

huber loss · 1.1dense connections · 1.1attention mechanism · 1.1HSIC constraint · 1.1
YearPublicationVenuePosition
2022 Geometry-Guided Dense Perspective Network for Speech-Driven Facial Animation
abstract
Realistic speech-driven 3D facial animation is a challenging problem due to the complex relationship between speech and face. In this paper, we propose a deep architecture, called Geometry-guided Dense Perspective Network (GDPnet), to achieve speaker-independent realistic 3D facial animation. The encoder is designed with dense connections to strengthen feature propagation and encourage the re-use of audio features, and the decoder is integrated with an attention mechanism to adaptively recalibrate point-wise feature responses by explicitly modeling interdependencies between different neuron units. We also introduce a non-linear face reconstruction representation as a guidance of latent space to obtain more accurate deformation, which helps solve the geometry-related deformation and is good for generalization across subjects. Huber and HSIC (Hilbert-Schmidt Independence Criterion) constraints are adopted to promote the robustness of our model and to better exploit the non-linear and high-order correlations. Experimental results on the public dataset and real scanned dataset validate the superiority of our proposed GDPnet compared with state-of-the-art model. The code is available for research purposes at http://cic.tju.edu.cn/faculty/likun/projects/GDPnet.
Jingying Liu, Binyuan Hui, Kun Li 0001, Yunke Liu, Yukun Lai, Yuxiang Zhang 0006, Yebin Liu, Jing-Yu Yang 0002
IEEE Trans. Vis. Comput. Graph.1
2019 Generating 3D Faces using Multi-column Graph Convolutional Networks
abstract
Abstract In this work, we introduce multi‐column graph convolutional networks (MGCNs), a deep generative model for 3D mesh surfaces that effectively learns a non‐linear facial representation. We perform spectral decomposition of meshes and apply convolutions directly in the frequency domain. Our network architecture involves multiple columns of graph convolutional networks (GCNs), namely large GCN (L‐GCN), medium GCN (M‐GCN) and small GCN (S‐GCN), with different filter sizes to extract features at different scales. L‐GCN is more useful to extract large‐scale features, whereas S‐GCN is effective for extracting subtle and fine‐grained features, and M‐GCN captures information in between. Therefore, to obtain a high‐quality representation, we propose a selective fusion method that adaptively integrates these three kinds of information. Spatially non‐local relationships are also exploited through a self‐attention mechanism to further improve the representation ability in the latent vector space. Through extensive experiments, we demonstrate the superiority of our end‐to‐end framework in improving the accuracy of 3D face reconstruction. Moreover, with the help of variational inference, our model has excellent generating ability.
Kun Li 0001, Jingying Liu, Yukun Lai, Jing-Yu Yang 0002
Comput. Graph. Forum2