Demo Data from SIGIR 2026 / reviewers in the wild / expert
Dingkun Yan
dblp:255/8094
· DBLP profile ↗
5ranked-venue papers
4as first author
4since 2021 · last 2025
0000-0001-7778-4091ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 5 · 4 first-author · 4 since 2021Artificial intelligence and machine learning · 1 · 1 first-author · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
1 paper |
Visual content generation and editing · 100% |
Topics — the 4 heaviest of 4, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Visual content generation and editing › image editing › color editing
diffusion-based colorization |
0.9 | 1 | 2025 | Image Referenced Sketch Colorization Based on Animation Creation Workflow · CVPR 2025 |
Visual content generation and editing › image colorization
exemplar-based colorization |
0.9 | 1 | 2025 | Image Referenced Sketch Colorization Based on Animation Creation Workflow · CVPR 2025 |
Visual content generation and editing
image generation |
0.9 | 1 | 2025 | Image Referenced Sketch Colorization Based on Animation Creation Workflow · CVPR 2025 |
Visual content generation and editing › image colorization
line art colorization |
0.9 | 1 | 2025 | Image Referenced Sketch Colorization Based on Animation Creation Workflow · CVPR 2025 |
Methods — techniques the papers use, named apart from their topics
split cross-attention · 0.9diffusion model · 0.9LoRA · 0.9
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | Image Referenced Sketch Colorization Based on Animation Creation WorkflowabstractSketch colorization plays an important role in animation and digital illustration production tasks. However, existing methods still meet problems in that text-guided methods fail to provide accurate color and style reference, hint-guided methods still involve manual operation, and image-referenced methods are prone to cause artifacts. To address these limitations, we propose a diffusion-based framework inspired by real-world animation production work-flows. Our approach leverages the sketch as the spatial guidance and an RGB image as the color reference, and separately extracts foreground and background from the reference image with spatial masks. Particularly, we introduce a split cross-attention mechanism with LoRA (Low-Rank Adaptation) modules. They are trained separately with foreground and background regions to control the corresponding embeddings for keys and values in cross-attention. This design allows the diffusion model to integrate information from foreground and background independently, preventing interference and eliminating the spatial artifacts. During inference, we design switchable inference modes for diverse use scenarios by changing modules activated in the framework. Extensive qualitative and quantitative experiments, along with user studies, demonstrate our advantages over existing methods in generating high-qualigy artifact-free results with geometric mismatched references. Ablation studies further confirm the effectiveness of each component. Codes are available at https://github.com/tellurion-kanata/colorizeDiffusion. Dingkun Yan, Zhuoru Li, Suguru Saito, Yusuke Iwasawa, Yutaka Matsuo, Jiaxian Guo |
CVPR | 1 |
| 2025 | ColorizeDiffusion: Improving Reference-Based Sketch Colorization with Latent Diffusion ModelabstractDiffusion models have achieved great success in dual-conditioned image generation. However, they still face significant challenges in image-guided sketch colorization, where reference and sketch images usually exhibit different semantics and spatial structures. This mismatch, termed “distribution shift” in this peper, results in various artifacts and degrades the colorization quality. To address this issue, we conducted thorough investigations into the image-prompted latent diffusion model and developed a two-stage training framework to mitigate the effects of distribution shift based on our analysis. Comprehensive quantitative comparisons, qualitative evaluations, and user studies were performed to demonstrate the superiority of our proposed methods. Additionally, ablation studies were conducted to assess the impact of the distribution shift and the selection of reference embeddings. Codes are made publicly available at https://github.com/tellurion-kanata/colorizeDiffusion. Dingkun Yan, Erwin Wu, Yuma Nishioka, Issei Fujishiro, Suguru Saito |
WACV | 1 |
| 2024 | DiffMat: Latent diffusion models for image-guided material generationabstractCreating realistic materials is essential in the construction of immersive virtual environments. While existing techniques for material capture and conditional generation rely on flash-lit photos, they often produce artifacts when the illumination mismatches the training data. In this study, we introduce DiffMat, a novel diffusion model that integrates the CLIP image encoder and a multi-layer, cross-attention denoising backbone to generate latent materials from images under various illuminations. Using a pre-trained StyleGAN-based material generator, our method converts these latent materials into high-resolution SVBRDF textures, a process that enables a seamless fit into the standard physically based rendering pipeline, reducing the requirements for vast computational resources and expansive datasets. DiffMat surpasses existing generative methods in terms of material quality and variety, and shows adaptability to a broader spectrum of lighting conditions in reference images. Dingkun Yan, Suguru Saito, Issei Fujishiro |
Vis. Informatics | 2 |
| 2023 | Two-Step Training: Adjustable Sketch Colourization via Reference Image and Text TagabstractAbstract Automatic sketch colourization is a highly interestinged topic in the image‐generation field. However, due to the absence of texture in sketch images and the lack of training data, existing reference‐based methods are ineffective in generating visually pleasant results and cannot edit the colours using text tags. Thus, this paper presents a conditional generative adversarial network (cGAN)‐based architecture with a pre‐trained convolutional neural network (CNN), reference‐based channel‐wise attention (RBCA) and self‐adaptive multi‐layer perceptron (MLP) to tackle this problem. We propose two‐step training and spatial latent manipulation to achieve high‐quality and colour‐adjustable results using reference images and text tags. The superiority of our approach in reference‐based colourization is demonstrated through qualitative/quantitative comparisons and user studies with existing network‐based methods. We also validate the controllability of the proposed model and discuss the details of our latent manipulation on the basis of experimental results of multi‐label manipulation. Dingkun Yan, Ryogo Ito, Ryo Moriai, Suguru Saito |
Comput. Graph. Forum | 1 |
| 2019 | Pencil Drawing Video Rendering Using Convolutional NetworksabstractAbstract Traditional pencil drawing rendering algorithms when applied to video may suffer from temporal inconsistency and shower‐door effect due to the stochastic noise models employed. This paper attempts to resolve these problems with deep learning. Recently, many research endeavors have demonstrated that feed‐forward Convolutional Neural Networks (CNNs) are capable of using a reference image to stylize a whole video sequence while removing the shower‐door effect in video style transfer applications. Compared with video style transfer, pencil drawing video is more sensitive to the inconsistency of texture and requires a stronger expression of pencil hatching. Thus, in this paper we develop an approach by combining a latest Line Integral Convolution (LIC) based method, specializing in realistically simulating pencil drawing images, with a new feed‐forward CNN that can eliminate the shower‐door effect successfully. Taking advantage of optical flow, we adopt a feature‐map‐level temporal loss function and propose a new framework to avoid the temporal inconsistency between consecutive frames, enhancing the visual impression of pencil strokes and tone. Experimental comparisons with the existing feed‐forward CNNs have demonstrated that our method can generate temporally more stable and visually more pleasant pencil drawing video results in a faster manner. Dingkun Yan, Yun Sheng, Xiaoyang Mao |
Comput. Graph. Forum | 1 |