Demo Data from SIGIR 2026 / reviewers in the wild / expert
Suprith Balasubramanian
dblp:255/8163
· DBLP profile ↗
1ranked-venue papers
1as first author
0since 2021 · last 2019
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-authorHuman-computer interaction and ubiquitous computing · 1 · 1 first-author
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
1 paper |
Multimedia systems and quality of experience · 100% | |
| Human-computer interaction and pervasive computing
1 paper |
Immersive interaction · 100% |
Topics — the 2 heaviest of 3, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Multimedia systems and quality of experience › visual quality assessment
visual discomfort prediction |
0.4 | 1 | 2019 | Prediction of Discomfort due to Egomotion in Immersive Videos for Virtual Reality · ISMAR 2019 |
Immersive interaction
virtual reality |
0.4 | 1 | 2019 | Prediction of Discomfort due to Egomotion in Immersive Videos for Virtual Reality · ISMAR 2019 |
Methods — techniques the papers use, named apart from their topics
subjective study · 0.8feature-based prediction · 0.8
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2019 | Prediction of Discomfort due to Egomotion in Immersive Videos for Virtual RealityabstractWe consider the problem of automatic assessment of visually induced motion sickness in virtual reality applications. In particular, we study the impact on visual discomfort due to camera motion or egomotion present in the video displayed through a head mounted display. We develop a database of 100 short duration videos with different camera trajectories, speeds and shake levels and conduct a large scale subjective study by collecting more than 4000 human ratings of discomfort levels. The videos are generated synthetically by applying different camera trajectories. We then use the subjective study to learn to predict discomfort by designing features describing the camera motion. The features are based on the ground truth camera trajectory and estimate the camera velocity and shake and depth of the visual scene. We show that these features can be effectively used to predict discomfort by obtaining a high correlation with the subjective discomfort scores provided by humans. Suprith Balasubramanian, Rajiv Soundararajan |
ISMAR | 1 |