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Suprith Balasubramanian

dblp:255/8163 · DBLP profile ↗
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1ranked-venue papers
1as first author
0since 2021 · last 2019
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-authorHuman-computer interaction and ubiquitous computing · 1 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Multimedia systems and quality of experience · 100%
Human-computer interaction and pervasive computing
1 paper
Immersive interaction · 100%

Topics — the 2 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Multimedia systems and quality of experience › visual quality assessment
visual discomfort prediction
0.412019
Prediction of Discomfort due to Egomotion in Immersive Videos for Virtual Reality · ISMAR 2019
Immersive interaction
virtual reality
0.412019
Prediction of Discomfort due to Egomotion in Immersive Videos for Virtual Reality · ISMAR 2019

Methods — techniques the papers use, named apart from their topics

subjective study · 0.8feature-based prediction · 0.8
YearPublicationVenuePosition
2019 Prediction of Discomfort due to Egomotion in Immersive Videos for Virtual Reality
abstract
We consider the problem of automatic assessment of visually induced motion sickness in virtual reality applications. In particular, we study the impact on visual discomfort due to camera motion or egomotion present in the video displayed through a head mounted display. We develop a database of 100 short duration videos with different camera trajectories, speeds and shake levels and conduct a large scale subjective study by collecting more than 4000 human ratings of discomfort levels. The videos are generated synthetically by applying different camera trajectories. We then use the subjective study to learn to predict discomfort by designing features describing the camera motion. The features are based on the ground truth camera trajectory and estimate the camera velocity and shake and depth of the visual scene. We show that these features can be effectively used to predict discomfort by obtaining a high correlation with the subjective discomfort scores provided by humans.
Suprith Balasubramanian, Rajiv Soundararajan
ISMAR1