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Hongyang Lin

dblp:256/4509 · DBLP profile ↗
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5ranked-venue papers
2as first author
5since 2021 · last 2025
—ORCID · conflict

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 4 · 1 first-author · 4 since 2021Artificial intelligence and machine learning · 1 · 1 since 2021Computer networks · 1 · 1 first-author · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
3 papers
Computer animation and physical simulation · 49% Visual content generation and editing · 30% Rendering · 21%
Artificial intelligence
1 paper
Generative modeling · 100%
Human-computer interaction and pervasive computing
2 papers
Wearable and physiological sensing · 77% Haptics and multimodal interaction · 23%

Topics — the 8 heaviest of 11, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Rendering
photorealistic rendering
0.912025
HandCraft: Tactile-Informed Hand-Object Dynamics Capture and Realistic Rendering · ACM Multimedia 2025
Computer animation and physical simulation
facial animation
0.822023
Video-Driven Neural Physically-Based Facial Asset for Production · ACM Trans. Graph. 2022
DreamFace: Progressive Generation of Animatable 3D Faces under Text Guidance · ACM Trans. Graph. 2023
Machine learning › Generative modeling › diffusion model
latent diffusion model
0.712023
DreamFace: Progressive Generation of Animatable 3D Faces under Text Guidance · ACM Trans. Graph. 2023
Machine learning › Generative modeling › diffusion model
score distillation sampling
0.712023
DreamFace: Progressive Generation of Animatable 3D Faces under Text Guidance · ACM Trans. Graph. 2023
Visual content generation and editing › 3d content generation
3d face synthesis
0.712023
DreamFace: Progressive Generation of Animatable 3D Faces under Text Guidance · ACM Trans. Graph. 2023
Haptics and multimodal interaction
tactile sensing
0.312025
HandCraft: Tactile-Informed Hand-Object Dynamics Capture and Realistic Rendering · ACM Multimedia 2025
Computer animation and physical simulation › facial animation
blendshape animation
0.212023
DreamFace: Progressive Generation of Animatable 3D Faces under Text Guidance · ACM Trans. Graph. 2023
Computer animation and physical simulation › facial animation
facial motion retargeting
0.212022
Video-Driven Neural Physically-Based Facial Asset for Production · ACM Trans. Graph. 2022

Methods — techniques the papers use, named apart from their topics

tactile sensing · 1.7motion capture · 1.7score distillation sampling · 1.3latent diffusion model · 1.3CLIP · 1.3transformer · 0.9diffusion model · 0.9variational autoencoder · 0.6multiview-photometric capture · 0.6MLP · 0.6
YearPublicationVenuePosition
2025 Capturing the Unseen: Vision-Free Facial Motion Capture Using Inertial Measurement Units
abstract
We present Capturing the Unseen (CAPUS), a novel facial motion capture (MoCap) technique that operates without visual signals. CAPUS leverages miniaturized Inertial Measurement Units (IMUs) as a new sensing modality for facial motion capture. While IMUs have become essential in full-body MoCap for their portability and independence from environmental conditions, their application in facial MoCap remains underexplored. We address this by customizing micro-IMUs, small enough to be placed on the face, and strategically positioning them in alignment with key facial muscles to capture expression dynamics. CAPUS introduces the first facial IMU dataset, encompassing both IMU and visual signals from participants engaged in diverse activities such as multilingual speech, facial expressions, and emotionally intoned auditions. We train a Transformer Diffusion-based neural network to infer Blendshape parameters directly from IMU data. Our experimental results demonstrate that CAPUS reliably captures facial motion in conditions where visual-based methods struggle, including facial occlusions, rapid movements, and low-light environments. Additionally, by eliminating the need for visual inputs, CAPUS offers enhanced privacy protection, making it a robust solution for various applications.
Youjia Wang, Hengan Zhou, Hongyang Lin, Xingyue Peng, Yingsheng Zhu, Yingwenqi Jiang, Yatu Zhang, Lan Xu 0003, Jingya Wang 0001, Jingyi Yu 0001
AAAI4
2025 Parallel Cuckoo Hashing: Accelerating Secure Encrypted Data Search in Cloud Environments
abstract
Cuckoo hashing serves as a fundamental technique in various privacy-enhancing cryptographic primitives, such as Private Information Retrieval, Symmetric Searchable Encryption, owing to its excellent performance. However, achieving space-efficient Cuckoo hashing that maintains fast insertion and query operations, while facilitating its applications with customized design, remains highly challenging. In this work, we propose a multi-segment permutation-based Cuckoo hashing (MS-PCH) that can be efficiently parallelized on multi-threaded platforms, followed by a strategy for further parallelization over the hashing within single segments (MH-MS-PCH). To demonstrate its practical utility, we then investigate its application on encrypted data search by constructing full-fledged Public Key (Authenticated) Encryption with Keyword Search schemes (PCH(-MD)-PEKS and PCH(-MD)-PAEKS). We evaluate the performance of these schemes on a public dataset, showing that, with 16 segments and 4 hash functions, both PCH(-MD)-PEKS and PCH(-MD)-PAEKS outperforms the plain PEKS and PAEKS across index generation, query, and update. Notably, our optimized Cuckoo hashing achieves up to a 10 times improvement over plain cuckoo hashing, and our enhanced P(A)EKS schemes demonstrate approximately a 6 times improvement in index generation efficiency and a 335 times acceleration in query processing.
Hongyang Lin, Jiabei Wang, Tiancheng Zhu, Yiwen Gao 0001, Quan Yang, Yongbin Zhou
ICCCN1
2025 HandCraft: Tactile-Informed Hand-Object Dynamics Capture and Realistic Rendering
Hongyang Lin, Kuixiang Shao, Peijun Xu, Zhuoyang Bu, Yuyang Jiao, Ziyuan Tang, Chenxi Xiao, Jingyi Yu 0001
ACM Multimedia1
2023 DreamFace: Progressive Generation of Animatable 3D Faces under Text Guidance
abstract
Emerging Metaverse applications demand accessible, accurate and easy-to-use tools for 3D digital human creations in order to depict different cultures and societies as if in the physical world. Recent large-scale vision-language advances pave the way for novices to conveniently customize 3D content. However, the generated CG-friendly assets still cannot represent the desired facial traits for human characteristics. In this paper, we present Dream-Face, a progressive scheme to generate personalized 3D faces under text guidance. It enables layman users to naturally customize 3D facial assets that are compatible with CG pipelines, with desired shapes, textures and fine-grained animation capabilities. From a text input to describe the facial traits, we first introduce a coarse-to-fine scheme to generate the neutral facial geometry with a unified topology. We employ a selection strategy in the CLIP embedding space to generate coarse geometry, and subsequently optimize both the detailed displacements and normals using Score Distillation Sampling (SDS) from the generic Latent Diffusion Model (LDM). Then, for neutral appearance generation, we introduce a dual-path mechanism, which combines the generic LDM with a novel texture LDM to ensure both the diversity and textural specification in the UV space. We also employ a two-stage optimization to perform SDS in both the latent and image spaces to significantly provide compact priors for fine-grained synthesis. It also enables learning the mapping from the compact latent space into physically-based textures (diffuse albedo, specular intensity, normal maps, etc.). Our generated neutral assets naturally support blendshapes-based facial animations, thanks to the unified geometric topology. We further improve the animation ability with personalized deformation characteristics. To this end, we learn the universal expression prior in a latent space with neutral asset conditioning using the cross-identity hypernetwork, we subsequently train a neural facial tracker from video input space into the pre-trained expression space for personalized fine-grained animation. Extensive qualitative and quantitative experiments validate the effectiveness and generalizability of DreamFace. Notably, DreamFace can generate realistic 3D facial assets with physically-based rendering quality and rich animation ability from video footage, even for fashion icons or exotic characters in cartoons and fiction movies.
Longwen Zhang, Qiwei Qiu, Hongyang Lin, Qixuan Zhang, Cheng Shi 0001, Wei Yang 0034, Ye Shi 0001, Sibei Yang, Lan Xu 0003, Jingyi Yu 0001
ACM Trans. Graph.3
2022 Video-Driven Neural Physically-Based Facial Asset for Production
abstract
Production-level workflows for producing convincing 3D dynamic human faces have long relied on an assortment of labor-intensive tools for geometry and texture generation, motion capture and rigging, and expression synthesis. Recent neural approaches automate individual components but the corresponding latent representations cannot provide artists with explicit controls as in conventional tools. In this paper, we present a new learning-based, video-driven approach for generating dynamic facial geometries with high-quality physically-based assets. For data collection, we construct a hybrid multiview-photometric capture stage, coupling with ultra-fast video cameras to obtain raw 3D facial assets. We then set out to model the facial expression, geometry and physically-based textures using separate VAEs where we impose a global MLP based expression mapping across the latent spaces of respective networks, to preserve characteristics across respective attributes. We also model the delta information as wrinkle maps for the physically-based textures, achieving high-quality 4K dynamic textures. We demonstrate our approach in high-fidelity performer-specific facial capture and cross-identity facial motion retargeting. In addition, our multi-VAE-based neural asset, along with the fast adaptation schemes, can also be deployed to handle in-the-wild videos. Besides, we motivate the utility of our explicit facial disentangling strategy by providing various promising physically-based editing results with high realism. Comprehensive experiments show that our technique provides higher accuracy and visual fidelity than previous video-driven facial reconstruction and animation methods.
Longwen Zhang, Chuxiao Zeng, Qixuan Zhang, Hongyang Lin, Ruixiang Cao, Wei Yang 0034, Lan Xu 0003, Jingyi Yu 0001
ACM Trans. Graph.4