Demo Data from SIGIR 2026 / reviewers in the wild / expert
Yann Seznec
dblp:256/6419
· DBLP profile ↗
1ranked-venue papers
1as first author
1since 2021 · last 2026
0000-0002-8904-7862ORCID · reported
Domains — the database's venue-derived domains; a paper can count in several
Human-computer interaction and ubiquitous computing · 1 · 1 first-author · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Human-computer interaction and pervasive computing
1 paper |
Design research and methods · 77% Personal fabrication and tangible interfaces · 23% | |
| Computer graphics and multimedia
1 paper |
Audio and music processing · 100% |
Topics — the 2 heaviest of 3, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Design research and methods › research through design
annotated portfolio |
1.0 | 1 | 2026 | Play/Destroy: A portfolio of sound destruction devices · CHI 2026 |
Personal fabrication and tangible interfaces
interactive artifacts |
0.3 | 1 | 2026 | Play/Destroy: A portfolio of sound destruction devices · CHI 2026 |
Methods — techniques the papers use, named apart from their topics
reflective design · 2.0annotated portfolio · 2.0
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | Play/Destroy: A portfolio of sound destruction devicesabstractDigital media operates on a curious boundary between storage and loss. While each new storage format promises a permanent solution to our exponentially expanding media libraries, they inevitably fail or otherwise become unusable. This paper reflects on a long-term design process that attempts to bring a different paradigm to the experience of personal digital media: destruction. We present an annotated portfolio of a set of sound listening devices, critically unpacking the particular temporal, perceptual, and experiential qualities that emerge when designing for the loss of personal media. These annotations show how destruction comes to matter in designing against the traditional bias towards growth and accumulation in HCI. Yann Seznec, Andreas Lindegren, Frida Lindegren, Rob Comber |
CHI | 1 |