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Baoxin Zhang

dblp:257/1508 · DBLP profile ↗
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2ranked-venue papers
0as first author
2since 2021 · last 2026
0000-0001-8156-0605ORCID · reported

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 2 · 2 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
1 paper
Optimization for machine learning · 100%
Theoretical computer science
1 paper
Algorithmic game theory and mechanism design · 100%

Topics — the 4 heaviest of 4, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Machine learning › Optimization for machine learning › model-based optimization
bayesian optimization
1.012026
MetaGameBO: Hierarchical Game-Theoretic Driven Robust Meta-Learning for Bayesian Optimization · AAAI 2026
Machine learning › Optimization for machine learning › model-based optimization › bayesian optimization
meta-learning for bayesian optimization
1.012026
MetaGameBO: Hierarchical Game-Theoretic Driven Robust Meta-Learning for Bayesian Optimization · AAAI 2026
Algorithmic game theory and mechanism design › computational game theory
game-theoretic optimization
1.012026
MetaGameBO: Hierarchical Game-Theoretic Driven Robust Meta-Learning for Bayesian Optimization · AAAI 2026
Algorithmic game theory and mechanism design › stackelberg game
hierarchical game
1.012026
MetaGameBO: Hierarchical Game-Theoretic Driven Robust Meta-Learning for Bayesian Optimization · AAAI 2026

Methods — techniques the papers use, named apart from their topics

thompson sampling · 2.0probabilistic embedding · 2.0CVaR · 2.0
YearPublicationVenuePosition
2026 MetaGameBO: Hierarchical Game-Theoretic Driven Robust Meta-Learning for Bayesian Optimization
abstract
Meta-learning for Bayesian optimization accelerates optimization by leveraging knowledge from previous tasks, but existing methods optimize for average performance and fail on challenging outlier tasks critical in practice. These limitations become particularly severe when target tasks exhibit distribution shifts or when optimization budgets are limited in real-world applications. We introduce MetaGameBO, a hierarchical game-theoretic framework that formulates meta-learning as robust optimization through CVaR-based task selection and diversity-aware sample learning. Our approach incorporates uncertainty-aware adaptation via probabilistic embeddings and Thompson sampling for robust generalization to out-of-distribution targets. We establish theoretical guarantees including convergence to game-theoretic equilibria and improved sample complexity, and demonstrate substantial improvements with 95.7% reduction in average loss and 88.6% lower tail risk compared to state-of-the-art methods on challenging tasks and distribution shifts.
Huafeng Liu 0001, Yiran Fu, Shuyang Lin, Baoxin Zhang, Deqiang Ouyang, Liping Jing, Jian Yu 0001
AAAI5
2025 On the effect of the attention mechanism for automatic welding defects detection based on deep learning
Salvatore D'Avella, Zhimin Liang, Baoxin Zhang, Uwe Zscherpel, Paolo Tripicchio, Xinghua Yu
Expert Syst. Appl.4