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Myeongseong Kim

dblp:257/8145 · DBLP profile ↗
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2ranked-venue papers
0as first author
1since 2021 · last 2026
0009-0009-0356-3910ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 2 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
1 paper
Personal fabrication and tangible interfaces · 100%
Computer graphics and multimedia
1 paper
Computational fabrication · 100%

Topics — the 2 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Personal fabrication and tangible interfaces › digital fabrication
3d printing
1.012026
TF-Shell: Facilitating Physical Deformation with Iterative and Shape Memory Thermoforming for 3D Printing · CHI 2026
Personal fabrication and tangible interfaces › digital fabrication
thermoforming
1.012026
TF-Shell: Facilitating Physical Deformation with Iterative and Shape Memory Thermoforming for 3D Printing · CHI 2026

Methods — techniques the papers use, named apart from their topics

user study · 2.0technical evaluation · 2.0
YearPublicationVenuePosition
2026 TF-Shell: Facilitating Physical Deformation with Iterative and Shape Memory Thermoforming for 3D Printing
abstract
Prototyping with 3D printing depends heavily on virtual modeling, which requires expertise and often leads to scale mismatches and inefficient iteration. Physical deformation through heating is possible but challenging, as heating is difficult to control and deformation remains complex. We introduce TF-Shell, a thermoformable shell that enables repeatable, localized thermoforming of 3D-printed prototypes. Leveraging shape-memory properties, TF-Shell allows 3D-printed objects to achieve volumetric deformation, restoration, and shape memorization within the physical prototyping process. With customizable features, it can be embedded into free-form models through a design tool. A user study shows that TF-Shell provides intuitive, convenient physical modification and expands iteration beyond virtual modeling. Technical evaluations confirm its thermoformability and repeatability, establishing TF-Shell as a practical approach for integrating physical deformation into 3D printing workflows.
Donghyeon Ko, Myeongseong Kim, Woohun Lee
CHI2
2020 Rolling Pixels: Robotic Steinmetz Solids for Creating Physical Animations
abstract
This article introduces Rolling Pixels, that are essentially robotic Steinmetz solids, for constructing frame-by-frame physical animations. As a bicylinder-shaped Rolling Pixel rolls back and forth or left and right, the shape and color of the top view of the pixel changes repeatedly without using any additional shape- or color-changing techniques. Implemented using off-the-shelf products and technologies, Rolling Pixels are easy-to-build, reproducible, and customizable kinetic design material. We describe the design and implementation of the current prototype of Rolling Pixels. We also illustrate the potential of the Rolling Pixels as building blocks for physical animations through a set of simulated examples.
Myeongseong Kim
TEI2