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Teo Niemirepo

dblp:257/8897 · also Teo T. Niemirepo · DBLP profile ↗
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2ranked-venue papers
2as first author
1since 2021 · last 2021
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 2 · 2 first-author · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
1 paper
3D vision · 75% Face, body and person analysis · 25%

Topics — the 4 heaviest of 4, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer vision › Face, body and person analysis › human pose estimation
3d pose estimation
0.412020
Binocular Multi-CNN System for Real-Time 3D Pose Estimation · ACM Multimedia 2020
Computer vision › 3D vision › stereo vision
binocular 3d pose estimation
0.412020
Binocular Multi-CNN System for Real-Time 3D Pose Estimation · ACM Multimedia 2020
Computer vision › 3D vision
depth estimation
0.412020
Binocular Multi-CNN System for Real-Time 3D Pose Estimation · ACM Multimedia 2020
Computer vision › 3D vision › stereo vision
stereo matching
0.412020
Binocular Multi-CNN System for Real-Time 3D Pose Estimation · ACM Multimedia 2020

Methods — techniques the papers use, named apart from their topics

convolutional neural network · 0.4
YearPublicationVenuePosition
2021 Open3DGen: open-source software for reconstructing textured 3D models from RGB-D images
abstract
This paper presents the first entirely open-source and cross-platform software called Open3DGen for reconstructing photorealistic textured 3D models from RGB-D images. The proposed software pipeline consists of nine main stages: 1) RGB-D acquisition; 2) 2D feature extraction; 3) camera pose estimation; 4) point cloud generation; 5) coarse mesh reconstruction; 6) optional loop closure; 7) fine mesh reconstruction; 8) UV unwrapping; and 9) texture projection. This end-to-end scheme combines multiple state-of-the-art techniques and provides an easy-to-use software package for real-time 3D model reconstruction and offline texture mapping. The main innovation lies in various Structure-from-Motion (SfM) techniques that are used with additional depth data to yield high-quality 3D models in real-time and at low cost. The functionality of Open3DGen has been validated on AMD Ryzen 3900X CPU and Nvidia GTX1080 GPU. This proof-of-concept setup attains an average processing speed of 15 fps for 720p (1280x720) RGBD input without the offline backend. Our solution is shown to provide competitive 3D mesh quality and execution performance with the state-of-the-art commercial and academic solutions.
Teo Niemirepo, Marko Viitanen, Jarno Vanne
MMSys1
2020 Binocular Multi-CNN System for Real-Time 3D Pose Estimation
abstract
The current practical approaches for depth-aware pose estimation convert a human pose from a monocular 2D image into 3D space with a single computationally intensive convolutional neural network (CNN). This paper introduces the first open-source algorithm for binocular 3D pose estimation. It uses two separate lightweight CNNs to estimate disparity/depth information from a stereoscopic camera input. This multi-CNN fusion scheme makes it possible to perform full-depth sensing in real time on a consumer-grade laptop even if parts of the human body are invisible or occluded. Our real-time system is validated with a proof-of-concept demonstrator that is composed of two Logitech C930e webcams and a laptop equipped with Nvidia GTX1650 MaxQ GPU and Intel i7-9750H CPU. The demonstrator is able to process the input camera feeds at 30 fps and the output can be visually analyzed with a dedicated 3D pose visualizer.
Teo Niemirepo, Marko Viitanen, Jarno Vanne
ACM Multimedia1