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Hanna Heinonen

dblp:257/9963 · DBLP profile ↗
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1ranked-venue papers
0as first author
0since 2021 · last 2020
0000-0002-6672-2757ORCID · reported

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
1 paper
Immersive interaction · 60% Wearable and physiological sensing · 20% Usability and user experience research · 20%

Topics — the 5 heaviest of 5, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Usability and user experience research › evaluation methodology
AR evaluation
0.412020
Utilizing VR and Gaze Tracking to Develop AR Solutions for Industrial Maintenance · CHI 2020
Immersive interaction
augmented reality
0.412020
Utilizing VR and Gaze Tracking to Develop AR Solutions for Industrial Maintenance · CHI 2020
Immersive interaction › augmented reality
augmented reality simulation
0.412020
Utilizing VR and Gaze Tracking to Develop AR Solutions for Industrial Maintenance · CHI 2020
Wearable and physiological sensing
eye tracking
0.412020
Utilizing VR and Gaze Tracking to Develop AR Solutions for Industrial Maintenance · CHI 2020
Immersive interaction
virtual reality
0.412020
Utilizing VR and Gaze Tracking to Develop AR Solutions for Industrial Maintenance · CHI 2020

Methods — techniques the papers use, named apart from their topics

survey · 0.4iterative design · 0.4
YearPublicationVenuePosition
2020 Utilizing VR and Gaze Tracking to Develop AR Solutions for Industrial Maintenance
abstract
Augmented reality (AR) presents a variety of possibilities for industrial maintenance. However, the development of real-world AR solutions has been limited due to the technological capabilities and uncertainty with respect to safety at deployment. We introduce the approach of using AR simulation in virtual reality (VR) coupled with gaze tracking to enable resource-efficient AR development. We tested in-field AR guidance and safety awareness features in an iterative development-evaluation process with experts from the elevator maintenance industry. We further conducted a survey, utilizing actual gaze data from the evaluation to elicit comments from industry experts on the usefulness of AR simulation and gaze tracking. Our results show the potential of AR within VR approach combined with gaze tracking. With this framework, AR solutions can be iteratively and safely tested without actual implementation, while gaze data provide advanced objective means to evaluate the designed AR content, documentation usage, and safety awareness.
Alisa Burova, John Mäkelä, Jaakko Hakulinen, Tuuli Keskinen, Hanna Heinonen, Sanni Siltanen, Markku Turunen
CHI5