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Maxwell Fishelson

dblp:259/1008 · also Maxwell K. Fishelson · DBLP profile ↗
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11ranked-venue papers
2as first author
10since 2021 · last 2026
0009-0008-8461-3459ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 6 · 2 first-author · 5 since 2021Theory of computation · 6 · 5 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Theoretical computer science
9 papers
Algorithmic game theory and mechanism design · 80% Approximation and online algorithms · 14% Mathematical optimization · 6%
Artificial intelligence
4 papers
Learning theory · 86% Trustworthy machine learning · 14%

Topics — the 21 heaviest of 21, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Algorithmic game theory and mechanism design
regret minimization
3.552026
Swap Regret Minimization Through Response-Based Approachability · COLT 2026
From External to Swap Regret 2.0: An Efficient Reduction for Large Action Spaces · STOC 2024
Online Learning and Solving Infinite Games with an ERM Oracle · COLT 2023
Algorithmic game theory and mechanism design
equilibrium computation
2.642025
Efficient Learning and Computation of Linear Correlated Equilibrium in General Convex Games · STOC 2025
Online Learning and Solving Infinite Games with an ERM Oracle · COLT 2023
Near-optimal no-regret learning for correlated equilibria in multi-player general-sum games · STOC 2022
Algorithmic game theory and mechanism design › equilibrium computation
correlated equilibrium
2.432026
Swap Regret Minimization Through Response-Based Approachability · COLT 2026
Efficient Learning and Computation of Linear Correlated Equilibrium in General Convex Games · STOC 2025
Near-optimal no-regret learning for correlated equilibria in multi-player general-sum games · STOC 2022
Machine learning › Learning theory
online learning
2.332025
High-Dimensional Calibration from Swap Regret · NeurIPS 2025
From External to Swap Regret 2.0: An Efficient Reduction for Large Action Spaces · STOC 2024
Online Learning and Solving Infinite Games with an ERM Oracle · COLT 2023
Algorithmic game theory and mechanism design › regret minimization
swap regret
2.232025
High-Dimensional Calibration from Swap Regret · NeurIPS 2025
From External to Swap Regret 2.0: An Efficient Reduction for Large Action Spaces · STOC 2024
Near-optimal no-regret learning for correlated equilibria in multi-player general-sum games · STOC 2022
Approximation and online algorithms
online learning
1.922026
Swap Regret Minimization Through Response-Based Approachability · COLT 2026
High-Dimensional Calibration from Swap Regret · NeurIPS 2025
Machine learning › Learning theory › online learning
online calibration
1.722025
Breaking the T^(2/3) Barrier for Sequential Calibration · STOC 2025
High-Dimensional Calibration from Swap Regret · NeurIPS 2025
Mathematical optimization › continuous optimization
convex optimization
1.222026
Efficient Learning and Computation of Linear Correlated Equilibrium in General Convex Games · STOC 2025
Swap Regret Minimization Through Response-Based Approachability · COLT 2026
Algorithmic game theory and mechanism design › auction theory
multi-item auctions
1.022022
Multi-Item Nontruthful Auctions Achieve Good Revenue · SIAM J. Comput. 2022
Simple, Credible, and Approximately-Optimal Auctions · EC 2020
Algorithmic game theory and mechanism design › auction theory › auction mechanism
non-truthful auctions
1.022022
Multi-Item Nontruthful Auctions Achieve Good Revenue · SIAM J. Comput. 2022
Simple, Credible, and Approximately-Optimal Auctions · EC 2020
Approximation and online algorithms › online learning
swap regret minimization
1.012026
Swap Regret Minimization Through Response-Based Approachability · COLT 2026
Machine learning › Trustworthy machine learning
calibration
0.912025
Breaking the T^(2/3) Barrier for Sequential Calibration · STOC 2025
Algorithmic game theory and mechanism design › cooperative game theory
convex games
0.912025
Efficient Learning and Computation of Linear Correlated Equilibrium in General Convex Games · STOC 2025
Machine learning › Learning theory › online learning
learning with advice
0.812024
From External to Swap Regret 2.0: An Efficient Reduction for Large Action Spaces · STOC 2024
Algorithmic game theory and mechanism design › mechanism design
auction design
0.612022
Multi-Item Nontruthful Auctions Achieve Good Revenue · SIAM J. Comput. 2022
Algorithmic game theory and mechanism design
mechanism design
0.612022
Multi-Item Nontruthful Auctions Achieve Good Revenue · SIAM J. Comput. 2022
Algorithmic game theory and mechanism design
revenue maximization
0.612022
Multi-Item Nontruthful Auctions Achieve Good Revenue · SIAM J. Comput. 2022
Algorithmic game theory and mechanism design › pricing
two-part tariff
0.612022
Multi-Item Nontruthful Auctions Achieve Good Revenue · SIAM J. Comput. 2022
Algorithmic game theory and mechanism design › equilibrium computation
coarse correlated equilibrium
0.512021
Near-Optimal No-Regret Learning in General Games · NeurIPS 2021
Machine learning › Learning theory › online learning › online classification
littlestone dimension
0.212023
Online Learning and Solving Infinite Games with an ERM Oracle · COLT 2023
Machine learning › Learning theory › online learning
regret bounds
0.212023
Online Learning and Solving Infinite Games with an ERM Oracle · COLT 2023

Methods — techniques the papers use, named apart from their topics

lower bound · 1.8tree swap · 1.7follow-the-leader · 1.7reduction · 1.5double oracle · 1.3best response oracle · 1.3duality framework · 1.0response-based approachability · 1.0john ellipsoid · 1.0efficient learning algorithms · 0.9lower bounds · 0.8ERM oracle · 0.7
YearPublicationVenuePosition
2026 Swap Regret Minimization Through Response-Based Approachability
abstract
We consider the problem of minimizing different notions of swap regret in online optimization. These forms of regret are tightly connected to correlated equilibrium concepts in games, and have been more recently shown to guarantee non-manipulability against strategic adversaries. The only computationally efficient algorithm for minimizing linear swap regret over a general convex set in $\mathbb{R}^d$ was developed recently by Daskalakis, Farina, Fishelson, Pipis, and Schneider (STOC ’25). However, it incurs a highly suboptimal regret bound of $\Omega(d^4 \sqrt{T})$ and also relies on computationally intensive calls to the ellipsoid algorithm at each iteration. In this paper, we develop a significantly simpler, computationally efficient algorithm that guarantees $O(d \sqrt{T})$ linear swap regret for a general convex set that has been preconditioned via the John ellipsoid. Our algorithm leverages the powerful response-based approachability framework of Bernstein and Shimkin (JMLR ’15)—previously overlooked in the line of work on swap regret minimization—and simultaneously minimizes profile swap regret, which was recently shown to guarantee non-manipulability. Moreover, we establish a matching information-theoretic lower bound: any learner must incur in expectation $\Omega(d \sqrt{T})$ linear swap regret for large enough $T$, even when the set is centrally symmetric. This also shows that the classic algorithm of Gordon, Greenwald, and Marks (ICML ’08) is existentially optimal for minimizing linear swap regret, although it is computationally inefficient. Finally, we extend our approach to minimize regret with respect to the set of swap deviations with polynomial dimension, unifying and strengthening recent results in equilibrium computation and online learning.
Ioannis Anagnostides, Gabriele Farina, Maxwell Fishelson, Jon Schneider
COLT3
2025 Full Swap Regret and Discretized Calibration
abstract
We study the problem of minimizing swap regret in structured normal-form games. Players have a very large (potentially infinite) number of pure actions, but each action has an embedding into $d$-dimensional space and payoffs are given by bilinear functions of these embeddings. We provide an efficient learning algorithm for this setting that incurs at most $\tilde{O}(T^{(d+1)/(d+3)})$ swap regret after $T$ rounds. To achieve this, we introduce a new online learning problem we call full swap regret minimization. In this problem, a learner repeatedly takes a (randomized) action in a bounded convex $d$-dimensional action set $\mathcal{K}$ and then receives a loss from the adversary, with the goal of minimizing their regret with respect to the worst-case swap function mapping $\mathcal{K}$ to $\mathcal{K}$. For varied assumptions about the convexity and smoothness of the loss functions, we design algorithms with full swap regret bounds ranging from $O(T^{d/(d+2)})$ to $O(T^{(d+1)/(d+2)})$. Finally, we apply these tools to the problem of online forecasting to minimize calibration error, showing that several notions of calibration can be viewed as specific instances of full swap regret. In particular, we design efficient algorithms for online forecasting that guarantee at most $O(T^{1/3})$ $\ell_2$-calibration error and $O(\max(\sqrt{\epsilon T}, T^{1/3}))$ discretized-calibration error (when the forecaster is restricted to predicting multiples of $\epsilon$).
Maxwell Fishelson, Robert D. Kleinberg, Princewill Okoroafor, Renato Paes Leme, Jon Schneider, Yifeng Teng
ALT1
2025 High-Dimensional Calibration from Swap Regret
abstract
We study the online calibration of multi-dimensional forecasts over an arbitrary convex set $\mathcal{P} \subset \mathbb{R}^d$ relative to an arbitrary norm $\Vert\cdot\Vert$. We connect this with the problem of external regret minimization for online linear optimization, showing that if it is possible to guarantee $O(\sqrt{\rho T})$ worst-case regret after $T$ rounds when actions are drawn from $\mathcal{P}$ and losses are drawn from the dual $\Vert \cdot \Vert_*$ unit norm ball, then it is also possible to obtain $\epsilon$-calibrated forecasts after $T = \exp(O(\rho /\epsilon^2))$ rounds. When $\mathcal{P}$ is the $d$-dimensional simplex and $\Vert \cdot \Vert$ is the $\ell_1$-norm, the existence of $O(\sqrt{T\log d})$ algorithms for learning with experts implies that it is possible to obtain $\epsilon$-calibrated forecasts after $T = \exp(O(\log{d}/\epsilon^2)) = d^{O(1/\epsilon^2)}$ rounds, recovering a recent result of Peng 2025. Interestingly, our algorithm obtains this guarantee without requiring access to any online linear optimization subroutine or knowledge of the optimal rate $\rho$ -- in fact, our algorithm is identical for every setting of $\mathcal{P}$ and $\Vert \cdot \Vert$. Instead, we show that the optimal regularizer for the above OLO problem can be used to upper bound the above calibration error by a swap regret, which we then minimize by running the recent TreeSwap algorithm with Follow-The-Leader as a subroutine. The resulting algorithm is highly efficient and plays a distribution over simple averages of past observations in each round. Finally, we prove that any online calibration algorithm that guarantees $\epsilon T$ $\ell_1$-calibration error over the $d$-dimensional simplex requires $T \geq \exp(\mathrm{poly}(1/\epsilon))$ (assuming $d \geq \mathrm{poly}(1/\epsilon)$). This strengthens the corresponding $d^{\Omega(\log{1/\epsilon})}$ lower bound of Peng 2025, and shows that an exponential dependence on $1/\epsilon$ is necessary.
Maxwell Fishelson, Noah Golowich, Mehryar Mohri, Jon Schneider
NeurIPS1
2025 Breaking the T^(2/3) Barrier for Sequential Calibration
abstract
STOC ’25, Prague, Czechia
Yuval Dagan, Constantinos Daskalakis, Maxwell Fishelson, Noah Golowich, Robert D. Kleinberg, Princewill Okoroafor
STOC3
2025 Efficient Learning and Computation of Linear Correlated Equilibrium in General Convex Games
Constantinos Daskalakis, Gabriele Farina, Maxwell Fishelson, Charilaos Pipis, Jon Schneider
STOC3
2024 From External to Swap Regret 2.0: An Efficient Reduction for Large Action Spaces
abstract
We provide a novel reduction from swap-regret minimization to external-regret minimization, which improves upon the classical reductions of Blum-Mansour and Stoltz-Lugosi in that it does not require finiteness of the space of actions. We show that, whenever there exists a no-external-regret algorithm for some hypothesis class, there must also exist a no-swap-regret algorithm for that same class. For the problem of learning with expert advice, our result implies that it is possible to guarantee that the swap regret is bounded by є after (logN)Õ(1/є) rounds and with O(N) per iteration complexity, where N is the number of experts, while the classical reductions of Blum-Mansour and Stoltz-Lugosi require at least Ω(N/є2) rounds and at least Ω(N3) total computational cost. Our result comes with an associated lower bound, which—in contrast to that of Blum-Mansour—holds for oblivious and ℓ1-constrained adversaries and learners that can employ distributions over experts, showing that the number of rounds must be Ω(N/є2) or exponential in 1/є.
Yuval Dagan, Constantinos Daskalakis, Maxwell Fishelson, Noah Golowich
STOC3
2023 Online Learning and Solving Infinite Games with an ERM Oracle
abstract
While ERM suffices to attain near-optimal generalization error in the stochastic learning setting, this is not known to be the case in the online learning setting, where algorithms for general concept classes rely on computationally inefficient oracles such as the Standard Optimal Algorithm (SOA). In this work, we propose an algorithm for online binary classification setting that relies solely on ERM oracle calls, and show that it has finite regret in the realizable setting and sublinearly growing regret in the agnostic setting. We bound the regret in terms of the Littlestone and threshold dimensions of the underlying concept class.We obtain similar results for nonparametric games, where the ERM oracle can be interpreted as a best response oracle, finding the best response of a player to a given history of play of the other players. In this setting, we provide learning algorithms that only rely on best response oracles and converge to approximate-minimax equilibria in two-player zero-sum games and approximate coarse correlated equilibria in multi-player general-sum games, as long as the game has bounded fat-threshold dimension. Our algorithms apply to both binary-valued and real-valued games and can be viewed as providing justification for the wide use of double oracle and multiple oracle algorithms in the practice of solving large games.
Angelos Assos, Idan Attias, Yuval Dagan, Constantinos Daskalakis, Maxwell Fishelson
COLT5
2022 Near-optimal no-regret learning for correlated equilibria in multi-player general-sum games
abstract
Recently, Daskalakis, Fishelson, and Golowich (DFG) (NeurIPS ‘21) showed that if all agents in a multi-player general-sum normal-form game employ Optimistic Multiplicative Weights Update (OMWU), the external regret of every player is O(polylog(T)) after T repetitions of the game. In this paper we extend their result from external regret to internal and swap regret, thereby establishing uncoupled learning dynamics that converge to an approximate correlated equilibrium at the rate of O( T−1 ). This substantially improves over the prior best rate of convergence of O(T−3/4) due to Chen and Peng (NeurIPS ‘20), and it is optimal up to polylogarithmic factors.
Ioannis Anagnostides, Constantinos Daskalakis, Gabriele Farina, Maxwell Fishelson, Noah Golowich, Tuomas Sandholm
STOC4
2022 Multi-Item Nontruthful Auctions Achieve Good Revenue
abstract
Abstract. We present a general framework for designing approximately revenue-optimal mechanisms for multi-item additive auctions, which applies to both truthful and nontruthful auctions. Given a (not necessarily truthful) single-item auction format [Formula: see text] satisfying certain technical conditions, we run simultaneous item auctions augmented with a personalized entry fee for each bidder that must be paid before the auction can be accessed. These entry fees depend only on the prior distribution of bidder types and in particular are independent of realized bids. We bound the revenue of the resulting two-part tariff mechanism using a novel geometric technique that enables revenue guarantees for many common nontruthful auctions that previously had none. Our approach adapts and extends the duality framework of Cai, Devanur, and Weinberg [ SIAM J. Comput., 50 (2021), pp. STOC16-160–STOC16-200] beyond truthful auctions. Our framework can be used with many common auction formats, such as simultaneous first-price, simultaneous second-price, and simultaneous all-pay auctions. Our results for first-price and all-pay are the first revenue guarantees of nontruthful mechanisms in multidimensional environments, addressing an open question in the literature [T. Roughgarden, V. Syrgkanis, and E. Tardos, J. Artificial Intelligence Res., 59 (2017), pp. 59–101]. If all-pay auctions are used, we prove that the resulting mechanism is also credible in the sense that the auctioneer cannot benefit by deviating from the stated mechanism after observing agent bids. This is the first static credible mechanism for multi-item additive auctions that achieves a constant factor of the optimal revenue. If second-price auctions are used, we obtain a truthful [Formula: see text]-approximate mechanism with fixed entry fees that are amenable to tuning via online learning techniques.
Constantinos Daskalakis, Maxwell Fishelson, Brendan Lucier, Vasilis Syrgkanis, Santhoshini Velusamy
SIAM J. Comput.2
2021 Near-Optimal No-Regret Learning in General Games
abstract
We show that Optimistic Hedge -- a common variant of multiplicative-weights-updates with recency bias -- attains ${\rm poly}(\log T)$ regret in multi-player general-sum games. In particular, when every player of the game uses Optimistic Hedge to iteratively update her action in response to the history of play so far, then after $T$ rounds of interaction, each player experiences total regret that is ${\rm poly}(\log T)$. Our bound improves, exponentially, the $O(T^{1/2})$ regret attainable by standard no-regret learners in games, the $O(T^{1/4})$ regret attainable by no-regret learners with recency bias (Syrgkanis et al., NeurIPS 2015), and the $O(T^{1/6})$ bound that was recently shown for Optimistic Hedge in the special case of two-player games (Chen & Peng, NeurIPS 2020). A direct corollary of our bound is that Optimistic Hedge converges to coarse correlated equilibrium in general games at a rate of $\tilde{O}(1/T)$.
Constantinos Daskalakis, Maxwell Fishelson, Noah Golowich
NeurIPS2
2020 Simple, Credible, and Approximately-Optimal Auctions
abstract
We present a general framework for designing approximately revenue-optimal mechanisms for multi-item additive auctions. Our approach adapts the duality framework of Cai, Devanur and Weinberg (STOC 2016) and applies to both truthful and non-truthful auctions. Given a (not necessarily truthful) single-item auction format 'A' satisfying certain technical conditions, we run simultaneous item auctions augmented with a personalized entry fee for each bidder that must be paid before the auction can be accessed. These entry fees depend only on the prior distribution of bidder types, and in particular are independent of realized bids. We bound the revenue of the resulting two-part tariff mechanism using a novel geometric technique that enables revenue guarantees for many common non-truthful auctions that previously had none. Our framework can be used with many common auction formats, such as simultaneous first-price, simultaneous second-price, and simultaneous all-pay auctions. Our results for first price and all-pay are the first revenue guarantees of non-truthful mechanisms in multi-dimensional environments, addressing an open question in the literature. If all-pay auctions are used, we prove that the resulting mechanism is also credible in the sense that the auctioneer cannot benefit by deviating from the stated mechanism after observing agent bids. This is the first static credible mechanism for multi-item additive auctions that achieves a constant factor of the optimal revenue. If second-price auctions are used, we obtain a truthful O(1)-approximate mechanism with fixed entry fees that are amenable to tuning via online learning techniques.
Constantinos Daskalakis, Maxwell Fishelson, Brendan Lucier, Vasilis Syrgkanis, Santhoshini Velusamy
EC2