Demo Data from SIGIR 2026 / reviewers in the wild / expert
Pierre Chalfoun
dblp:26/1352
· DBLP profile ↗
7ranked-venue papers
2as first author
0since 2021 · last 2019
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Human-computer interaction and ubiquitous computing · 7 · 2 first-authorApplied, interdisciplinary, general and emerging computing · 6 · 2 first-author
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Human-computer interaction and pervasive computing
1 paper |
Interaction techniques and input · 44% Immersive interaction · 44% Usability and user experience research · 13% |
Topics — the 3 heaviest of 3, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Interaction techniques and input › post-WIMP interaction
implicit interaction |
0.1 | 1 | 2012 | Methodical approaches to prove the effects of subliminal perception in ubiquitous computing environments · UbiComp 2012 |
Immersive interaction
subliminal perception |
0.1 | 1 | 2012 | Methodical approaches to prove the effects of subliminal perception in ubiquitous computing environments · UbiComp 2012 |
Usability and user experience research
cognitive load |
0.0 | 1 | 2012 | Methodical approaches to prove the effects of subliminal perception in ubiquitous computing environments · UbiComp 2012 |
Methods — techniques the papers use, named apart from their topics
workshop discussion · 0.1empirical validation · 0.1
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2019 | Predicting Subjective Enjoyment of Aspects of a Videogame from Psychophysiological Measures of Arousal and Valence
Julien Mercier, Pierre Chalfoun, Ange Tato, Daniel Rivas |
ITS | 2 |
| 2012 | Methodical approaches to prove the effects of subliminal perception in ubiquitous computing environmentsabstractTo cope with the rising volume of information in humancomputer interfaces, explicit and attentive interaction is more and more frequently replaced by implicit means of information exchange, supported by context-and activity-aware systems and applications. The trend of excessive information is, however, still ongoing, calling for further solutions to reduce a persons cognitive load or level of attention. Subliminal interaction techniques are considered a promising approach to deliver information to a person without causing much supplementary workload. This workshop aims at discussing the potential of subliminal perception to improve the information flow for human-computer interaction in the light of the fact that, up to now, the results have been mixed. One group of researchers has provided evidence that subliminal stimulation works, but the other has found that it does not, or even cannot, work. To clarify this issue, experts from various domains attending the workshop will discuss how subliminal effects can be scientifically supported or how a certain claim could be empirically refuted. Andreas Riener, Miriam Reiner, Myounghoon Jeon 0001, Pierre Chalfoun |
UbiComp | 4 |
| 2012 | Cognitive Priming: Assessing the Use of Non-conscious Perception to Enhance Learner's Reasoning Ability
Pierre Chalfoun, Claude Frasson |
ITS | 1 |
| 2012 | Implicit Strategies for Intelligent Tutoring Systems
Imène Jraidi, Pierre Chalfoun, Claude Frasson |
ITS | 2 |
| 2011 | Assessment of Learners' Attention While Overcoming Errors and Obstacles: An Empirical Study
Lotfi Derbali, Pierre Chalfoun, Claude Frasson |
AIED | 2 |
| 2010 | Showing the Positive Influence of Subliminal Cues on Learner's Performance and Intuition: An ERP Study
Pierre Chalfoun, Claude Frasson |
Intelligent Tutoring Systems (2) | 1 |
| 2007 | Towards Advanced Learner Modeling: Discussions on Quasi Real-time Adaptation with Physiological DataabstractIn this paper, we discuss the use of physiological data for quasi real-time adaptation in ITS. We present preliminary results where we analyze learners' reactions while using a game-like virtual learning environment. We also discuss the relevance of adding cerebral data to adaptation by the means of an electroencephalogram. Emmanuel G. Blanchard, Pierre Chalfoun, Claude Frasson |
ICALT | 2 |