Demo Data from SIGIR 2026 / reviewers in the wild / expert
Alexey Zalesny
dblp:26/2680
· DBLP profile ↗
6ranked-venue papers
4as first author
0since 2021 · last 2005
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 5 · 4 first-authorGraphics, computer vision, multimedia, augmented reality and games · 4 · 3 first-author
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
3 papers |
Visual content generation and editing · 56% Image and video processing · 24% Rendering · 20% | |
| Artificial intelligence
1 paper |
3D vision · 100% |
Topics — the 4 heaviest of 4, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Visual content generation and editing
texture synthesis |
0.1 | 2 | 2005 | Composite Texture Synthesis · Int. J. Comput. Vis. 2005 Multiview Texture Models · CVPR (1) 2001 |
Image and video processing › texture analysis
texture description |
0.0 | 1 | 2002 | Composite Texture Descriptions · ECCV (3) 2002 |
Rendering
texture mapping |
0.0 | 1 | 2001 | Multiview Texture Models · CVPR (1) 2001 |
Computer vision › 3D vision › 3d reconstruction
surface reconstruction |
0.0 | 1 | 2001 | Multiview Texture Models · CVPR (1) 2001 |
Methods — techniques the papers use, named apart from their topics
viewpoint-dependent synthesis · 0.1texture model learning · 0.1
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2005 | Composite Texture Synthesis
Alexey Zalesny, Vittorio Ferrari, Geert Caenen, Luc Van Gool |
Int. J. Comput. Vis. | 1 |
| 2002 | Composite Texture Descriptions
Alexey Zalesny, Vittorio Ferrari, Geert Caenen, Dominik Auf der Maur, Luc Van Gool |
ECCV (3) | 1 |
| 2001 | Multiview Texture ModelsabstractMapping textured images on smoothly approximated surfaces is often used to conceal the loss of their real, fine-grained relief. A limitation of mapping a fixed texture in such cases is that it will only be correct for one viewing and one illumination direction. The presence of geometric surface details causes changes that simple foreshortening and global color scaling cannot model well. Hence, one would like to synthesize different textures for different viewing conditions. A texture model is presented that takes account of viewpoint dependent changes in texture appearance. It is highly compact and avoids copy-and-paste like repetitions. The model is learned from example images taken from different viewpoints. It supports texture synthesis for previously unseen conditions. Alexey Zalesny, Luc Van Gool |
CVPR (1) | 1 |
| 1994 | Homogeneity & texture. General approachabstractThe formal definition of image homogeneity and texture is proposed. The notion of double-raster characteristic of the piecewise-homogeneous image is used for stating in a general case the problem of generating the image with the given features. The randomized algorithm of solving this problem by using the double-raster probability model of the image is investigated. The possible applications of the proposed theoretical model are pointed out. Alexey Zalesny |
ICPR (1) | 1 |
| 1993 | Markov Random Fields with Short- and Long-Range Interaction for Modelling Gray-Scale Textured Images
Georgy L. Gimel'farb, Alexey Zalesny |
CAIP | 2 |
| 1993 | Probabilistic models of digital region maps based on Markov random fields with short- and long-range interaction
Georgy L. Gimel'farb, Alexey Zalesny |
Pattern Recognit. Lett. | 2 |