Demonstration venue · read-only. Every page can be browsed; the buttons that would change it are switched off. Create an account to run TaxoReview on your own data. A simulation from public publication records: the people listed were not invited and did not agree to review.
? Tutorial for this page

Alexey Zalesny

dblp:26/2680 · DBLP profile ↗
← Back
6ranked-venue papers
4as first author
0since 2021 · last 2005
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 5 · 4 first-authorGraphics, computer vision, multimedia, augmented reality and games · 4 · 3 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
3 papers
Visual content generation and editing · 56% Image and video processing · 24% Rendering · 20%
Artificial intelligence
1 paper
3D vision · 100%

Topics — the 4 heaviest of 4, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Visual content generation and editing
texture synthesis
0.122005
Composite Texture Synthesis · Int. J. Comput. Vis. 2005
Multiview Texture Models · CVPR (1) 2001
Image and video processing › texture analysis
texture description
0.012002
Composite Texture Descriptions · ECCV (3) 2002
Rendering
texture mapping
0.012001
Multiview Texture Models · CVPR (1) 2001
Computer vision › 3D vision › 3d reconstruction
surface reconstruction
0.012001
Multiview Texture Models · CVPR (1) 2001

Methods — techniques the papers use, named apart from their topics

viewpoint-dependent synthesis · 0.1texture model learning · 0.1
YearPublicationVenuePosition
2005 Composite Texture Synthesis
Alexey Zalesny, Vittorio Ferrari, Geert Caenen, Luc Van Gool
Int. J. Comput. Vis.1
2002 Composite Texture Descriptions
Alexey Zalesny, Vittorio Ferrari, Geert Caenen, Dominik Auf der Maur, Luc Van Gool
ECCV (3)1
2001 Multiview Texture Models
abstract
Mapping textured images on smoothly approximated surfaces is often used to conceal the loss of their real, fine-grained relief. A limitation of mapping a fixed texture in such cases is that it will only be correct for one viewing and one illumination direction. The presence of geometric surface details causes changes that simple foreshortening and global color scaling cannot model well. Hence, one would like to synthesize different textures for different viewing conditions. A texture model is presented that takes account of viewpoint dependent changes in texture appearance. It is highly compact and avoids copy-and-paste like repetitions. The model is learned from example images taken from different viewpoints. It supports texture synthesis for previously unseen conditions.
Alexey Zalesny, Luc Van Gool
CVPR (1)1
1994 Homogeneity & texture. General approach
abstract
The formal definition of image homogeneity and texture is proposed. The notion of double-raster characteristic of the piecewise-homogeneous image is used for stating in a general case the problem of generating the image with the given features. The randomized algorithm of solving this problem by using the double-raster probability model of the image is investigated. The possible applications of the proposed theoretical model are pointed out.
Alexey Zalesny
ICPR (1)1
1993 Markov Random Fields with Short- and Long-Range Interaction for Modelling Gray-Scale Textured Images
Georgy L. Gimel'farb, Alexey Zalesny
CAIP2
1993 Probabilistic models of digital region maps based on Markov random fields with short- and long-range interaction
Georgy L. Gimel'farb, Alexey Zalesny
Pattern Recognit. Lett.2