Demonstration venue · read-only. Every page can be browsed; the buttons that would change it are switched off. Create an account to run TaxoReview on your own data. A simulation from public publication records: the people listed were not invited and did not agree to review.
? Tutorial for this page

Steven Bogaerts

dblp:26/561 · DBLP profile ↗
← Back
4ranked-venue papers
1as first author
3since 2021 · last 2023
0009-0008-3430-0956ORCID · reported

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 4 · 1 first-author · 3 since 2021Graphics, computer vision, multimedia, augmented reality and games · 4 · 1 first-author · 3 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
3 papers
Face, body and person analysis · 41% Multi-agent systems · 28% Planning, search and constraint satisfaction · 16%
Databases, data mining, and information retrieval
1 paper
Recommender systems · 100%
Interdisciplinary, comprehensive, and emerging computing
1 paper
Computing education · 100%
Computer graphics and multimedia
1 paper
Audio and music processing · 100%

Topics — the 9 heaviest of 11, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer vision › Face, body and person analysis › facial expression analysis
facial expression recognition
0.712023
Emotion-Aware Music Recommendation · AAAI 2023
Computer vision › Face, body and person analysis › affect recognition
valence-arousal prediction
0.712023
Emotion-Aware Music Recommendation · AAAI 2023
Computing education › programming education
introductory programming
0.712023
AI and Parallelism in CS1: Experiences and Analysis · AAAI 2023
Recommender systems › context-aware recommendation
emotion-aware recommendation
0.712023
Emotion-Aware Music Recommendation · AAAI 2023
Recommender systems
music recommendation
0.712023
Emotion-Aware Music Recommendation · AAAI 2023
Knowledge, reasoning and agents › Multi-agent systems › autonomous agents › game-playing agents
card game playing
0.512021
A Highly-Parameterized Ensemble to Play Gin Rummy · AAAI 2021
Knowledge, reasoning and agents › Planning, search and constraint satisfaction
game playing
0.512021
A Highly-Parameterized Ensemble to Play Gin Rummy · AAAI 2021
Knowledge, reasoning and agents › Multi-agent systems
game solving
0.412019
Determining Solvability in the Birds of a Feather Card Game · AAAI 2019
Audio and music processing
music information retrieval
0.212023
Emotion-Aware Music Recommendation · AAAI 2023

Methods — techniques the papers use, named apart from their topics

vision transformer · 2.0involution · 2.0dynamic routing · 2.0survey analysis · 0.7pre-post study · 0.7parameter tuning · 0.5ensemble · 0.5combinatorial game analysis · 0.4
YearPublicationVenuePosition
2023 AI and Parallelism in CS1: Experiences and Analysis
abstract
This work considers the use of AI and parallelism as a context for learning typical programming concepts in an introductory programming course (CS1). The course includes exercises in decision trees, a novel game called Find the Gnomes to introduce supervised learning, the construction and application of a vectorized neural network unit class, and obtaining speedup in training through parallelism. The exercises are designed to teach students typical introductory programming concepts while also providing a preview and motivating example of advanced CS topics. Students' understanding and motivation are considered through a detailed analysis of pre- and post-survey data gathered in several sections of the course each taught by one of four instructors across five semesters.
Steven Bogaerts
AAAI1
2023 Emotion-Aware Music Recommendation
abstract
It is common to listen to songs that match one's mood. Thus, an AI music recommendation system that is aware of the user's emotions is likely to provide a superior user experience to one that is unaware. In this paper, we present an emotion-aware music recommendation system. Multiple models are discussed and evaluated for affect identification from a live image of the user. We propose two models: DRViT, which applies dynamic routing to vision transformers, and InvNet50, which uses involution. All considered models are trained and evaluated on the AffectNet dataset. Each model outputs the user's estimated valence and arousal under the circumplex model of affect. These values are compared to the valence and arousal values for songs in a Spotify dataset, and the top-five closest-matching songs are presented to the user. Experimental results of the models and user testing are presented.
Hieu Tran, Tuan Le, Anh Do, Tram Vu, Steven Bogaerts, Brian T. Howard
AAAI5
2021 A Highly-Parameterized Ensemble to Play Gin Rummy
abstract
This paper describes the design and training of a computer Gin Rummy player. The system includes three main components to make decisions about drawing cards, discarding, and ending the game, with numerous parameters controlling behavior. In particular, an ensemble approach is explored in the discard decision. Finally, three sets of parameter tuning and performance experiments are analyzed.
Masayuki Nagai, Kavya Shrivastava, Kien Ta, Steven Bogaerts, Chad Byers
AAAI4
2019 Determining Solvability in the Birds of a Feather Card Game
Shuto Araki, Juan Pablo Arenas Uribe, Zach Wilkerson, Steven Bogaerts, Chad Byers
AAAI4