Demo Data from SIGIR 2026 / reviewers in the wild / expert
Steven Bogaerts
dblp:26/561
· DBLP profile ↗
4ranked-venue papers
1as first author
3since 2021 · last 2023
0009-0008-3430-0956ORCID · reported
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 4 · 1 first-author · 3 since 2021Graphics, computer vision, multimedia, augmented reality and games · 4 · 1 first-author · 3 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
3 papers |
Face, body and person analysis · 41% Multi-agent systems · 28% Planning, search and constraint satisfaction · 16% | |
| Databases, data mining, and information retrieval
1 paper |
Recommender systems · 100% | |
| Interdisciplinary, comprehensive, and emerging computing
1 paper |
Computing education · 100% | |
| Computer graphics and multimedia
1 paper |
Audio and music processing · 100% |
Topics — the 9 heaviest of 11, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Computer vision › Face, body and person analysis › facial expression analysis
facial expression recognition |
0.7 | 1 | 2023 | Emotion-Aware Music Recommendation · AAAI 2023 |
Computer vision › Face, body and person analysis › affect recognition
valence-arousal prediction |
0.7 | 1 | 2023 | Emotion-Aware Music Recommendation · AAAI 2023 |
Computing education › programming education
introductory programming |
0.7 | 1 | 2023 | AI and Parallelism in CS1: Experiences and Analysis · AAAI 2023 |
Recommender systems › context-aware recommendation
emotion-aware recommendation |
0.7 | 1 | 2023 | Emotion-Aware Music Recommendation · AAAI 2023 |
Recommender systems
music recommendation |
0.7 | 1 | 2023 | Emotion-Aware Music Recommendation · AAAI 2023 |
Knowledge, reasoning and agents › Multi-agent systems › autonomous agents › game-playing agents
card game playing |
0.5 | 1 | 2021 | A Highly-Parameterized Ensemble to Play Gin Rummy · AAAI 2021 |
Knowledge, reasoning and agents › Planning, search and constraint satisfaction
game playing |
0.5 | 1 | 2021 | A Highly-Parameterized Ensemble to Play Gin Rummy · AAAI 2021 |
Knowledge, reasoning and agents › Multi-agent systems
game solving |
0.4 | 1 | 2019 | Determining Solvability in the Birds of a Feather Card Game · AAAI 2019 |
Audio and music processing
music information retrieval |
0.2 | 1 | 2023 | Emotion-Aware Music Recommendation · AAAI 2023 |
Methods — techniques the papers use, named apart from their topics
vision transformer · 2.0involution · 2.0dynamic routing · 2.0survey analysis · 0.7pre-post study · 0.7parameter tuning · 0.5ensemble · 0.5combinatorial game analysis · 0.4
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2023 | AI and Parallelism in CS1: Experiences and AnalysisabstractThis work considers the use of AI and parallelism as a context for learning typical programming concepts in an introductory programming course (CS1). The course includes exercises in decision trees, a novel game called Find the Gnomes to introduce supervised learning, the construction and application of a vectorized neural network unit class, and obtaining speedup in training through parallelism. The exercises are designed to teach students typical introductory programming concepts while also providing a preview and motivating example of advanced CS topics. Students' understanding and motivation are considered through a detailed analysis of pre- and post-survey data gathered in several sections of the course each taught by one of four instructors across five semesters. Steven Bogaerts |
AAAI | 1 |
| 2023 | Emotion-Aware Music RecommendationabstractIt is common to listen to songs that match one's mood. Thus, an AI music recommendation system that is aware of the user's emotions is likely to provide a superior user experience to one that is unaware. In this paper, we present an emotion-aware music recommendation system. Multiple models are discussed and evaluated for affect identification from a live image of the user. We propose two models: DRViT, which applies dynamic routing to vision transformers, and InvNet50, which uses involution. All considered models are trained and evaluated on the AffectNet dataset. Each model outputs the user's estimated valence and arousal under the circumplex model of affect. These values are compared to the valence and arousal values for songs in a Spotify dataset, and the top-five closest-matching songs are presented to the user. Experimental results of the models and user testing are presented. Hieu Tran, Tuan Le, Anh Do, Tram Vu, Steven Bogaerts, Brian T. Howard |
AAAI | 5 |
| 2021 | A Highly-Parameterized Ensemble to Play Gin RummyabstractThis paper describes the design and training of a computer Gin Rummy player. The system includes three main components to make decisions about drawing cards, discarding, and ending the game, with numerous parameters controlling behavior. In particular, an ensemble approach is explored in the discard decision. Finally, three sets of parameter tuning and performance experiments are analyzed. Masayuki Nagai, Kavya Shrivastava, Kien Ta, Steven Bogaerts, Chad Byers |
AAAI | 4 |
| 2019 | Determining Solvability in the Birds of a Feather Card Game
Shuto Araki, Juan Pablo Arenas Uribe, Zach Wilkerson, Steven Bogaerts, Chad Byers |
AAAI | 4 |